b8c68c3db8GameAttribute.List.cs name fix and made dependent on GameAttribute.cs
Lucca Faria Ferri
2023-02-09 22:51:26 -0800
ab7f61ea14Merge remote-tracking branch 'origin/community' into community
Lucca Faria Ferri
2023-02-09 22:48:50 -0800
e2d3344974Rifts improvement. - Finishes the rift automatically if config.ini has NephalemAutoFinish is set to true, if it's true, if there are less than NephalemRiftAutoFinish monsters alive, finishes rift (and goes to boss). Disabled by default. - Added NephalemRiftOrbsChance (rate at which a orb is spawned). - SpawnGenerator.cs added hexmaze - DeathPayload.cs improvement
Lucca Faria Ferri
2023-02-09 22:48:41 -0800
1e80bb2084Merge remote-tracking branch 'origin/community' into community
Lucca Faria Ferri
2023-02-09 21:22:50 -0800
6657f17730Changelog: GameServerConfig.cs and Player.cs: - StrengthMultiplier / StrengthParagonMultipler - DexterityMultiplier / DexterityParagonMultiplier - IntelligenceMultiplier / IntelligenceParagonMultiplier - VitalityMultiplier / VitalityParagonMultiplier CommandManager.cs and CommandsConfig.cs: - Added a command group disable parameter (DisabledGroups). A ranking system should be added later on. RestSession.cs and Http.cs: - Added battlenet login POST and GET; - If no page is found on DEBUG, it returns 502 (Bad GW - if on NAT it could be useful for stopping bots of retrying connection with the server) otherwise returns 404 Others: !drop minor changes Cleanups
Lucca Faria Ferri
2023-02-09 21:22:41 -0800
3d123f409fFixed waypoints appearing unlocked even though they were reportedly locked It would only set in DEBUG mode to unlock all, so I've changed to a config in the [Game-Server] section named "UnlockAllWaypoints".
Lucca Faria Ferri
2023-02-08 05:18:53 -0800
61005bb1b9Small changes relating to config class names.
Lucca Faria Ferri
2023-02-06 10:36:40 -0800
a0ddd8f8c9Small changes relating to config class names.
Lucca Faria Ferri
2023-02-06 10:27:38 -0800
ba357de3b5Nothing huge, just log changes on a mis-interpreted logging and changed ActorsCommand.cs descriptions.
Lucca Faria Ferri
2023-02-04 11:13:49 -0800
8773e31c52Added instructions how to build the project without VS
Stepan Goremykin
2023-02-04 16:37:47 +0100
614031d550Fixed#116 - Community branch cannot save gold See #116 for more info about the gold change issue.
Lucca Faria Ferri
2023-02-04 01:44:43 -0800
c3d3984725Animations bugfix All AnimationSno now with their SnoFileName, to prevent issues and try to resolve animations (at least the ones that worked before).
Lucca Faria Ferri
2023-02-03 05:08:27 -0800
22a56e78a1Fixed actor SNOs.
Lucca Faria Ferri
2023-02-03 04:00:42 -0800
97a8bfa8a3Quests and MPQ work. Fixed quest to find 2 orbs on the rotten forest; Fixed load actors to load an actor file that could not be found - as many actors rely on a name which is not always provided on the enum by using a [SnoFileName("TheActual SnoFileName")]; Changed FileFormats.Actor to FileFormats.ActorData
Lucca Faria Ferri
2023-02-02 11:52:36 -0800
bce8acfaf3Merge remote-tracking branch 'origin/community' into community
Lucca Faria Ferri
2023-02-02 06:44:32 -0800
78126fb119Instance from auto property to readonly static.
Lucca Faria Ferri
2023-02-02 06:44:23 -0800
85de65c041#115 Always save quests progress if config.ini has AutoSaveQuests = true - unless in open world. In tests.
Lucca Faria Ferri
2023-01-31 14:51:49 -0800
f227b01d5aMerge remote-tracking branch 'origin/community' into community
Lucca Faria Ferri
2023-01-31 14:46:36 -0800
602a42042aFixed kill leoric; Fixed bug that opened a portal behind Leoric before killing him (and to reopen it after killing him); MethodTrace when opening door; Created command to open all world's doors, nearby doors, and get info about door states; Created a GetPortals near Actor.
Lucca Faria Ferri
2023-01-31 13:15:50 -0800