Nothing huge, just log changes on a mis-interpreted logging and changed ActorsCommand.cs descriptions.
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614031d550
commit
ba357de3b5
@ -1,5 +1,6 @@
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using System;
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using System.Diagnostics;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using Spectre.Console;
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@ -134,7 +135,30 @@ public class AnsiTarget : LogTarget
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}
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catch (Exception ex)
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{
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Debugger.Break();
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var regex = new Regex(@"\$\[.*?\]\$");
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var matches = regex.Matches(message);
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foreach (Match match in matches)
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{
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message = message.Replace(match.Value, "");
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}
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if (IncludeTimeStamps)
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{
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_table.AddRow(
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new Markup(DateTime.Now.ToString("dd/MM/yyyy HH:mm:ss.fff"), GetStyleByLevel(level)),
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new Markup(level.ToString(), GetStyleByLevel(level)).RightJustified(),
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new Markup(logger, GetStyleByLevel(level)).LeftJustified(),
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new Markup(Cleanup(message), GetStyleByLevel(level)).LeftJustified(),
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new Markup(ex.Message, new Style(foreground: Color.Red3_1)).Centered());
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}
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else
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{
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_table.AddRow(
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new Markup(level.ToString()).RightJustified(),
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new Markup(logger, GetStyleByLevel(level)).LeftJustified(),
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new Markup(Cleanup(message), GetStyleByLevel(level)).LeftJustified(),
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new Markup(ex.Message, new Style(foreground: Color.Red3_1)).Centered());
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}
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}
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}
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@ -164,7 +188,30 @@ public class AnsiTarget : LogTarget
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}
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catch (Exception ex)
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{
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Debugger.Break();
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var regex = new Regex(@"\$\[.*?\]\$");
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var matches = regex.Matches(message);
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foreach (Match match in matches)
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{
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message = message.Replace(match.Value, "");
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}
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if (IncludeTimeStamps)
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{
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_table.AddRow(
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new Markup(DateTime.Now.ToString("dd/MM/yyyy HH:mm:ss.fff"), GetStyleByLevel(level)),
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new Markup(level.ToString(), GetStyleByLevel(level)).RightJustified(),
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new Markup(logger, GetStyleByLevel(level)).LeftJustified(),
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new Markup(Cleanup(message), GetStyleByLevel(level)).LeftJustified(),
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new Markup(ex.Message, new Style(foreground: Color.Red3_1)).Centered());
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}
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else
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{
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_table.AddRow(
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new Markup(level.ToString()).RightJustified(),
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new Markup(logger, GetStyleByLevel(level)).LeftJustified(),
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new Markup(Cleanup(message), GetStyleByLevel(level)).LeftJustified(),
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new Markup(ex.Message, new Style(foreground: Color.Red3_1)).Centered());
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}
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}
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}
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@ -11,7 +11,7 @@ namespace DiIiS_NA.GameServer.CommandManager;
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Account.UserLevels.Tester)]
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public class ActorsCommand : CommandGroup
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{
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[Command("all", "Lists all actors.", Account.UserLevels.Tester)]
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[Command("all", "Lists all actors in world sorted by distance to you.", Account.UserLevels.Tester)]
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public string All(string[] @params, BattleClient invokerClient)
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{
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if (invokerClient?.InGameClient?.Player is not {} player)
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@ -32,7 +32,7 @@ public class ActorsCommand : CommandGroup
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}));
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}
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[Command("revealed", "Lists all revealed actors.", Account.UserLevels.Tester)]
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[Command("revealed", "Lists all revealed actors sorted by distance to you.", Account.UserLevels.Tester)]
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public string Revealed(string[] @params, BattleClient invokerClient)
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{
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if (invokerClient?.InGameClient?.Player is not {} player)
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@ -54,8 +54,8 @@ public class ActorsCommand : CommandGroup
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}));
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}
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[Command("setoperable", "Sets all actors operable (not the wisest invention).", Account.UserLevels.Tester)]
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public string Operable(string[] @params, BattleClient invokerClient)
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[Command("all-usable", "Sets all actors operable in world sorted by distance to you.e (not the wisest invention).", Account.UserLevels.Tester)]
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public string Usable(string[] @params, BattleClient invokerClient)
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{
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if (invokerClient?.InGameClient?.Player is not {} player)
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return "You are not in game.";
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