Added instructions how to build the project without VS
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README.md
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README.md
@ -38,18 +38,29 @@ Each version of the client includes changes to structures, opcodes and attribute
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The currently supported version of the client: **2.7.4.84161**
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## Server Deploying
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### Prepare Database
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#### Manual
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1. Install [PostgreSQL 9.5.25](https://www.enterprisedb.com/downloads/postgres-postgresql-downloads).
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2. Create databases in PostgreSQL: `diiis` and `worlds`.
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3. Change you account and password in `database.Account.config` and `database.Worlds.conifg`.
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4. Restore `worlds.backup` to `worlds` database.
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5. Compile by [VS 2019/2022](https://visualstudio.microsoft.com/).
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6. [Skip this stage for local game] Copy the [config.ini](configs/config.ini) file to the server folder (It overwrites the default settings):
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- Update the parameter entries with your IP record on the network: `BindIP` and `PublicIP`.
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7. Launch wait until server start, it creates a hierarchy.
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8. Create user account(s) using console: `!account add Login Password Tag`
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### Example:
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#### Or using docker
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1. [Install docker](https://docs.docker.com/get-docker/)
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2. Run `docker-compose up` inside [db](db) folder.
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### Compile and run
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1. Install [.NET 7 SDK and runtime](https://dotnet.microsoft.com/en-us/download/dotnet/7.0) (just runtime, not asp.net or desktop)
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2. Go to the repo directory and compile the project using this command:
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```shell
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dotnet publish ./src/DiIiS-NA/Blizzless.csproj --configuration Release --output ./publish
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```
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3. [Skip this stage for local game] Copy the [config.ini](configs/config.ini) file to the publish folder (It overwrites the default settings):
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- Update the parameter entries with your IP record on the network: `BindIP` and `PublicIP`.
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4. Go to the publish folder, launch Blizzless executable, wait until server start - it creates a hierarchy.
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5. Create user account(s) using console: `!account add Login Password Tag`
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#### Example:
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> !account add username@ YourPassword YourBattleTag
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@ -71,7 +82,7 @@ Do this for each client connecting to the server.
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**Method #1 - Hosts**
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Add redirects to the `hosts` file (`%WinDir%\System32\drivers\etc\hosts`):
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Add redirects to the `hosts` file (Windows - `%WinDir%\System32\drivers\etc\hosts`, Linux - `/etc/hosts`):
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`127.0.0.1 us.actual.battle.net`
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`127.0.0.1 eu.actual.battle.net`
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@ -95,10 +106,6 @@ Do this for each client connecting to the server.
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7. You're in the game world!
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## Using Docker
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Run `docker-compose up` inside [db](db) folder and continue from the 5th step in section [server](#server-deploying).
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# Server Configuration
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## Global configuration
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@ -3,7 +3,7 @@ version: "3.9"
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services:
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postgres:
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container_name: postgres_container
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image: postgres:14.5
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image: postgres:14
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environment:
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POSTGRES_USER: "postgres"
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POSTGRES_PASSWORD: "postgres"
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@ -272,15 +272,15 @@ namespace DiIiS_NA
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}
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}
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private static void Shutdown(Exception? exception = null, int delay = 200)
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private static void Shutdown(Exception exception = null, int delay = 200)
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{
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// if (!IsTargetEnabled("ansi"))
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{
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AnsiTarget.StopIfRunning();
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if (exception is { } ex)
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if (exception != null)
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{
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AnsiConsole.WriteLine("An unhandled exception occured at initialization. Please report this to the developers.");
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AnsiConsole.WriteException(ex);
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AnsiConsole.WriteException(exception);
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}
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AnsiConsole.Progress().Start(ctx =>
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{
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