Merge remote-tracking branch 'origin/community' into community

This commit is contained in:
Lucca Faria Ferri 2023-02-09 22:48:50 -08:00
commit ab7f61ea14
2 changed files with 53 additions and 18 deletions

View File

@ -1,6 +1,5 @@
;
; # This is a template config.ini file.
; # Modify howhever you see fit.
; # This is a template configuration file which can be modified as desired.
;
; # Community branch (recommended): https://github.com/blizzless/blizzless-diiis/tree/community
; # test-stable branch: https://github.com/blizzless/blizzless-diiis/
@ -13,7 +12,6 @@ Enabled = true
BindIP = 127.0.0.1
WebPort = 9800
Port = 1119
BindIPv6 = ::1
MotdEnabled = true
Motd = Welcome to Blizzless D3!
@ -31,6 +29,7 @@ PORT = 80
; ------------------------
; Game server options and game-mods.
;
[Game-Server]
Enabled = true
CoreActive = true
@ -39,28 +38,46 @@ WebPort = 9001
Port = 1345
BindIPv6 = ::1
DRLGemu = true
; Modding of game
; Modding of game (please check https://github.com/blizzless/blizzless-diiis/blob/community/docs/game-world-settings.md)
;
; rates
RateExp = 1
RateMoney = 1
RateDrop = 1
RateChangeDrop = 1
RateMonsterHP = 1
RateMonsterDMG = 1
; Percentage that a unique, legendary, set or special item created is unidentified
; items
ChanceHighQualityUnidentified = 30
; Percentage that normal item created is unidentified
ChanceNormalUnidentified = 5
; Amount of times user can resurrect at corpse
ResurrectionCharges = 3
; bosses
BossHealthMultiplier = 6
BossDamageMultiplier = 3
; nephalem
NephalemRiftProgressMultiplier = 1
; health
HealthPotionRestorePercentage = 60
HealthPotionCooldown = 30
ResurrectionCharges = 3
; waypoints
UnlockAllWaypoints = false
; player attribute modifier
StrengthMultiplier = 1
StrengthParagonMultiplier = 1
DexterityMultiplier = 1
DexterityParagonMultiplier = 1
IntelligenceMultiplier = 1
IntelligenceParagonMultiplier = 1
VitalityMultiplier = 1
VitalityParagonMultiplier = 1
; quests
AutoSaveQuests = false
; ------------------------
; Network address translation
;
[NAT]
Enabled = True
; use your public IP
@ -71,6 +88,7 @@ PublicIP = 127.0.0.1
; Best for visualization (default): AnsiLog (target: Ansi)
; Best for debugging: ConsoleLog (target: console)
; Best for packet analysis: PacketLog (target: file)
;
[AnsiLog]
Enabled = true
Target = Ansi

View File

@ -8,29 +8,38 @@ The parameters specified in the `config.ini` file will be saved to the server fo
```ini
[Game-Server]
; rates
RateExp = 1
RateMoney = 1
RateDrop = 1
RateChangeDrop = 1
RateMonsterHP = 1
RateMonsterDMG = 1
; items
ChanceHighQualityUnidentified = 30
ChanceNormalUnidentified = 5
ResurrectionCharges = 3
; bosses
BossHealthMultiplier = 6
BossDamageMultiplier = 3
AutoSaveQuests = false
; nephalem
NephalemRiftProgressMultiplier = 1
; health
HealthPotionRestorePercentage = 60
HealthPotionCooldown = 30
ResurrectionCharges = 3
; waypoints
UnlockAllWaypoints = false
; player attribute modifier
StrengthMultiplier = 1
StrengthParagonMultiplier = 1
DexterityMultiplier = 1
DexterityParagonMultiplier = 1
IntelligenceMultiplier = 1
IntelligenceParagonMultiplier = 1
VitalityMultiplier = 1
VitalityParagonMultiplier = 1
; quests
AutoSaveQuests = false
```
## Description
@ -48,9 +57,17 @@ UnlockAllWaypoints = false
| `ResurrectionCharges` | Amount of times user can resurrect at corpse |
| `BossHealthMultiplier` | Boss Health Multiplier |
| `BossDamageMultiplier` | Boss Damage Multiplier |
| `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. |
| `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier |
| `HealthPotionRestorePercentage` | How much (from 1-100) a health potion will heal. |
| `HealthPotionCooldown` | How much (in seconds) to use a health potion again. |
| `UnlockAllWaypoints` | Unlocks all waypoints in campaign |
| `StrengthMultiplier` | Player's strength multiplier |
| `StrengthMultiplier` | Player's strength multiplier **for paragons** |
| `DexterityMultiplier` | Player's dexterity multiplier |
| `DexterityParagonMultiplier` | Player's dexterity multiplier **for paragons** |
| `IntelligenceMultiplier` | Player's intelligence multiplier |
| `IntelligenceParagonMultiplier` | Player's intelligence multiplier **for paragons** |
| `VitalityMultiplier` | Player's vitality multiplier |
| `VitalityParagonMultiplier` | Player's vitality multiplier **for paragons** |
| `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. |