Merge remote-tracking branch 'origin/community' into community
This commit is contained in:
commit
ab7f61ea14
@ -1,6 +1,5 @@
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;
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; # This is a template config.ini file.
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; # Modify howhever you see fit.
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; # This is a template configuration file which can be modified as desired.
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;
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; # Community branch (recommended): https://github.com/blizzless/blizzless-diiis/tree/community
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; # test-stable branch: https://github.com/blizzless/blizzless-diiis/
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@ -13,7 +12,6 @@ Enabled = true
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BindIP = 127.0.0.1
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WebPort = 9800
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Port = 1119
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BindIPv6 = ::1
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MotdEnabled = true
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Motd = Welcome to Blizzless D3!
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@ -31,6 +29,7 @@ PORT = 80
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; ------------------------
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; Game server options and game-mods.
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;
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[Game-Server]
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Enabled = true
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CoreActive = true
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@ -39,28 +38,46 @@ WebPort = 9001
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Port = 1345
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BindIPv6 = ::1
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DRLGemu = true
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; Modding of game
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; Modding of game (please check https://github.com/blizzless/blizzless-diiis/blob/community/docs/game-world-settings.md)
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;
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; rates
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RateExp = 1
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RateMoney = 1
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RateDrop = 1
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RateChangeDrop = 1
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RateMonsterHP = 1
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RateMonsterDMG = 1
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; Percentage that a unique, legendary, set or special item created is unidentified
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; items
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ChanceHighQualityUnidentified = 30
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; Percentage that normal item created is unidentified
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ChanceNormalUnidentified = 5
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; Amount of times user can resurrect at corpse
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ResurrectionCharges = 3
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; bosses
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BossHealthMultiplier = 6
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BossDamageMultiplier = 3
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; nephalem
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NephalemRiftProgressMultiplier = 1
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; health
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HealthPotionRestorePercentage = 60
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HealthPotionCooldown = 30
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ResurrectionCharges = 3
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; waypoints
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UnlockAllWaypoints = false
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; player attribute modifier
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StrengthMultiplier = 1
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StrengthParagonMultiplier = 1
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DexterityMultiplier = 1
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DexterityParagonMultiplier = 1
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IntelligenceMultiplier = 1
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IntelligenceParagonMultiplier = 1
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VitalityMultiplier = 1
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VitalityParagonMultiplier = 1
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; quests
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AutoSaveQuests = false
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; ------------------------
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; Network address translation
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;
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[NAT]
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Enabled = True
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; use your public IP
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@ -71,6 +88,7 @@ PublicIP = 127.0.0.1
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; Best for visualization (default): AnsiLog (target: Ansi)
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; Best for debugging: ConsoleLog (target: console)
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; Best for packet analysis: PacketLog (target: file)
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;
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[AnsiLog]
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Enabled = true
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Target = Ansi
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@ -8,29 +8,38 @@ The parameters specified in the `config.ini` file will be saved to the server fo
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```ini
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[Game-Server]
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; rates
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RateExp = 1
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RateMoney = 1
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RateDrop = 1
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RateChangeDrop = 1
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RateMonsterHP = 1
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RateMonsterDMG = 1
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; items
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ChanceHighQualityUnidentified = 30
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ChanceNormalUnidentified = 5
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ResurrectionCharges = 3
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; bosses
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BossHealthMultiplier = 6
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BossDamageMultiplier = 3
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AutoSaveQuests = false
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; nephalem
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NephalemRiftProgressMultiplier = 1
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; health
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HealthPotionRestorePercentage = 60
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HealthPotionCooldown = 30
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ResurrectionCharges = 3
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; waypoints
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UnlockAllWaypoints = false
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; player attribute modifier
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StrengthMultiplier = 1
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StrengthParagonMultiplier = 1
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DexterityMultiplier = 1
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DexterityParagonMultiplier = 1
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IntelligenceMultiplier = 1
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IntelligenceParagonMultiplier = 1
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VitalityMultiplier = 1
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VitalityParagonMultiplier = 1
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; quests
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AutoSaveQuests = false
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```
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## Description
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@ -48,9 +57,17 @@ UnlockAllWaypoints = false
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| `ResurrectionCharges` | Amount of times user can resurrect at corpse |
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| `BossHealthMultiplier` | Boss Health Multiplier |
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| `BossDamageMultiplier` | Boss Damage Multiplier |
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| `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. |
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| `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier |
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| `HealthPotionRestorePercentage` | How much (from 1-100) a health potion will heal. |
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| `HealthPotionCooldown` | How much (in seconds) to use a health potion again. |
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| `UnlockAllWaypoints` | Unlocks all waypoints in campaign |
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| `StrengthMultiplier` | Player's strength multiplier |
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| `StrengthMultiplier` | Player's strength multiplier **for paragons** |
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| `DexterityMultiplier` | Player's dexterity multiplier |
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| `DexterityParagonMultiplier` | Player's dexterity multiplier **for paragons** |
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| `IntelligenceMultiplier` | Player's intelligence multiplier |
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| `IntelligenceParagonMultiplier` | Player's intelligence multiplier **for paragons** |
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| `VitalityMultiplier` | Player's vitality multiplier |
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| `VitalityParagonMultiplier` | Player's vitality multiplier **for paragons** |
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| `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. |
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