blizzless-diiis/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/ScriptObjects/BladeTrap.cs

23 lines
645 B
C#

using DiIiS_NA.D3_GameServer.Core.Types.SNO;
using DiIiS_NA.GameServer.Core.Types.TagMap;
using DiIiS_NA.GameServer.GSSystem.MapSystem;
using DiIiS_NA.GameServer.MessageSystem;
namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects
{
[HandledSNO(ActorSno._a1dun_leor_hallway_blade_trap)]
public class BladeTrap : Monster
{
public BladeTrap(World world, ActorSno sno, TagMap tags)
: base(world, sno, tags)
{
Field2 = 0x8;
CollFlags = 0;
WalkSpeed = 0;
Attributes[GameAttributes.Invulnerable] = true;
//Logger.Debug("Jondar, tagSNO: {0}", tags[MarkerKeys.OnActorSpawnedScript].Id);
}
}
}