using DiIiS_NA.D3_GameServer.Core.Types.SNO; using DiIiS_NA.GameServer.Core.Types.TagMap; using DiIiS_NA.GameServer.GSSystem.MapSystem; using DiIiS_NA.GameServer.MessageSystem; namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects { [HandledSNO(ActorSno._a1dun_leor_hallway_blade_trap)] public class BladeTrap : Monster { public BladeTrap(World world, ActorSno sno, TagMap tags) : base(world, sno, tags) { Field2 = 0x8; CollFlags = 0; WalkSpeed = 0; Attributes[GameAttributes.Invulnerable] = true; //Logger.Debug("Jondar, tagSNO: {0}", tags[MarkerKeys.OnActorSpawnedScript].Id); } } }