blizzless-diiis/src/DiIiS-NA/D3-GameServer/GSSystem/GameSystem/GameUpdateManager.cs

40 lines
1.0 KiB
C#

using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
using DiIiS_NA.Core.Logging;
namespace DiIiS_NA.GameServer.GSSystem.GameSystem
{
[Obsolete("This class is obsolete and will be removed in the future.")]
public class GameUpdateManager
{
private static readonly Logger Logger = LogManager.CreateLogger<GameUpdateManager>();
private static readonly List<GameUpdateThread> _updateWorkers = new();
static GameUpdateManager()
{
}
public static void InitWorkers()
{
int CPUCount = Environment.ProcessorCount;
for (int coreId = 0; coreId < CPUCount; coreId++)
{
var thread = new GameUpdateThread();
//thread.CPUAffinity = (1UL << coreId);
_updateWorkers.Add(thread);
var loopThread = new Thread(thread.Run) { Name = "UpdateWorkerThread", IsBackground = true };
loopThread.Start();
}
Logger.Info("Started {0} threads", CPUCount);
}
public static GameUpdateThread FindWorker()
{
return _updateWorkers.OrderBy(t => t.Games.Count).First();
}
}
}