Fix the broken connection between client and server, and de database.
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@ -25,7 +25,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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var thread = new GameUpdateThread();
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//thread.CPUAffinity = (1UL << coreId);
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_updateWorkers.Add(thread);
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var loopThread = new Thread(thread.Run) { Name = "UpdateWorkerThread", IsBackground = true }; ; // create the game update thread.
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var loopThread = new Thread(thread.Run) { Name = "UpdateWorkerThread", IsBackground = true };
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loopThread.Start();
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}
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Logger.Info("Started {0} threads", CPUCount);
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@ -13,7 +13,7 @@ Enabled = true
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; IP address on which the server will be bound
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BindIP = 127.0.0.1
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; Port for web interactions
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WebPort = 83
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WebPort = 9800
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; Port for the server
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Port = 1119
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@ -49,7 +49,7 @@ CoreActive = true
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; IP address on which the game server will be bound
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BindIP = 127.0.0.1
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; Port for web interactions
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WebPort = 83
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WebPort = 9001
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; Port for game server connections
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Port = 1345
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; IP address for IPv6 bindings
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@ -8,7 +8,7 @@
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<property name="use_proxy_validator">true</property>
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<property name="command_timeout">0</property>
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<property name="connection.connection_string">
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Server=diiis-na-db;Database=diiis;User ID=postgres;Password=postgres
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Server=localhost;Database=diiis;User ID=postgres;Password=postgres
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</property>
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<property name="connection.release_mode">on_close</property>
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<property name="adonet.batch_size">0</property>
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@ -7,7 +7,7 @@
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<property name="use_proxy_validator">true</property>
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<property name="command_timeout">0</property>
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<property name="connection.connection_string">
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Server=diiis-na-db;Database=worlds;User ID=postgres;Password=postgres
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Server=localhost;Database=worlds;User ID=postgres;Password=postgres
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</property>
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<property name="connection.release_mode">on_close</property>
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<property name="adonet.batch_size">0</property>
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