GameServerConfig.cs and Player.cs:
- StrengthMultiplier / StrengthParagonMultipler
- DexterityMultiplier / DexterityParagonMultiplier
- IntelligenceMultiplier / IntelligenceParagonMultiplier
- VitalityMultiplier / VitalityParagonMultiplier
CommandManager.cs and CommandsConfig.cs:
- Added a command group disable parameter (DisabledGroups). A ranking system should be added later on.
RestSession.cs and Http.cs:
- Added battlenet login POST and GET;
- If no page is found on DEBUG, it returns 502 (Bad GW - if on NAT it could be useful for stopping bots of retrying connection with the server) otherwise returns 404
Others:
!drop minor changes
Cleanups
See #116 for more info about the gold change issue.
Nephalem rift progress multiplier added to the Config.cs. Defaults to 1f (no change). Helps greatly.
`!world info` added for world information
`!difficulty <min/max>` added
Returning `List<T>` to `ImmutableArray<T>` on a particular method (will be changing more soon). Most List<T> on the project are read/only, best to return an array instead, less re-iteration by default, and some CLR improvements (https://devblogs.microsoft.com/dotnet/please-welcome-immutablearrayt/)
Upgraded LogLevel from Warn to Error when it's a database error (DBSession.cs)
Removed some `//Blizzless Project 2022` with regex replacement
MethodLog output enhancement.
Fixed quest to find 2 orbs on the rotten forest;
Fixed load actors to load an actor file that could not be found - as many actors rely on a name which is not always provided on the enum by using a [SnoFileName("TheActual SnoFileName")];
Changed FileFormats.Actor to FileFormats.ActorData