Monster brain small changes
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@ -24,7 +24,7 @@ namespace DiIiS_NA.GameServer.GSSystem.AISystem.Brains
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{
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{
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public class MonsterBrain : Brain
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public class MonsterBrain : Brain
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{
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{
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private new readonly Logger _logger;
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private readonly Logger _logger;
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// list of power SNOs that are defined for the monster
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// list of power SNOs that are defined for the monster
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public Dictionary<int, Cooldown> PresetPowers { get; private set; }
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public Dictionary<int, Cooldown> PresetPowers { get; private set; }
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@ -39,7 +39,7 @@ namespace DiIiS_NA.GameServer.GSSystem.AISystem.Brains
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private bool _warnedNoPowers;
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private bool _warnedNoPowers;
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private Actor Target { get; set; }
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private Actor Target { get; set; }
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private int _mpqPowerCount;
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private readonly int _mpqPowerCount;
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private bool _feared = false;
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private bool _feared = false;
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public Actor AttackedBy = null;
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public Actor AttackedBy = null;
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