refactoring
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@ -423,7 +423,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
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plr.KilledMonstersTempCount++;
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}
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if (Target is Champion || Target is Rare || Target is Boss || Target is Unique)
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if (Target is Champion or Rare or Boss or Unique)
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{
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plr.KilledElitesTempCount++;
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}
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