Necromancer update
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@ -1993,6 +1993,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
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// Enforcer
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if (Rune_A > 0)
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{
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UsePrimaryResource(EvalTag(PowerKeys.ResourceCost) / 2);
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}
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// Frenzy
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else if (Rune_B > 0)
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@ -2040,7 +2041,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
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{
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Target = Target
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};
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attack.AddWeaponDamage(greaterDamage ? skeleton.Attributes[GameAttribute.Damage_Min, 0] * 2.15f : skeleton.Attributes[GameAttribute.Damage_Min, 0], damageType);
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attack.AddWeaponDamage(greaterDamage ? 2.15f : 1.0f, damageType);
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attack.OnHit = hit =>
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{
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if (Rune_C > 0)
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@ -2054,7 +2055,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
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attack.Apply();
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WeaponDamage(Target, 0.50f, DamageType.Physical);
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// WeaponDamage(Target, 0.50f, DamageType.Physical);
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//AddBuff(Target, new DebuffStunned(WaitSeconds(0.3f)));
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}
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}
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