Necromancer update

This commit is contained in:
Lucca Faria Ferri 2023-01-30 09:48:43 -08:00
parent eb6a0cb662
commit beab981a7e

View File

@ -1993,6 +1993,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
// Enforcer
if (Rune_A > 0)
{
UsePrimaryResource(EvalTag(PowerKeys.ResourceCost) / 2);
}
// Frenzy
else if (Rune_B > 0)
@ -2040,7 +2041,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
{
Target = Target
};
attack.AddWeaponDamage(greaterDamage ? skeleton.Attributes[GameAttribute.Damage_Min, 0] * 2.15f : skeleton.Attributes[GameAttribute.Damage_Min, 0], damageType);
attack.AddWeaponDamage(greaterDamage ? 2.15f : 1.0f, damageType);
attack.OnHit = hit =>
{
if (Rune_C > 0)
@ -2054,7 +2055,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
attack.Apply();
WeaponDamage(Target, 0.50f, DamageType.Physical);
// WeaponDamage(Target, 0.50f, DamageType.Physical);
//AddBuff(Target, new DebuffStunned(WaitSeconds(0.3f)));
}
}