From beab981a7e652c599199d274460ca1b5e3c88057 Mon Sep 17 00:00:00 2001 From: Lucca Faria Ferri Date: Mon, 30 Jan 2023 09:48:43 -0800 Subject: [PATCH] Necromancer update --- .../PowerSystem/Implementations/HeroSkills/Necromancer.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/PowerSystem/Implementations/HeroSkills/Necromancer.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/PowerSystem/Implementations/HeroSkills/Necromancer.cs index cae1505..d82c0ce 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/PowerSystem/Implementations/HeroSkills/Necromancer.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/PowerSystem/Implementations/HeroSkills/Necromancer.cs @@ -1993,6 +1993,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations // Enforcer if (Rune_A > 0) { + UsePrimaryResource(EvalTag(PowerKeys.ResourceCost) / 2); } // Frenzy else if (Rune_B > 0) @@ -2040,7 +2041,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations { Target = Target }; - attack.AddWeaponDamage(greaterDamage ? skeleton.Attributes[GameAttribute.Damage_Min, 0] * 2.15f : skeleton.Attributes[GameAttribute.Damage_Min, 0], damageType); + attack.AddWeaponDamage(greaterDamage ? 2.15f : 1.0f, damageType); attack.OnHit = hit => { if (Rune_C > 0) @@ -2054,7 +2055,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations attack.Apply(); - WeaponDamage(Target, 0.50f, DamageType.Physical); + // WeaponDamage(Target, 0.50f, DamageType.Physical); //AddBuff(Target, new DebuffStunned(WaitSeconds(0.3f))); } }