Necromancer update

This commit is contained in:
Lucca Faria Ferri 2023-01-30 09:48:43 -08:00
parent eb6a0cb662
commit beab981a7e

View File

@ -1993,6 +1993,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
// Enforcer // Enforcer
if (Rune_A > 0) if (Rune_A > 0)
{ {
UsePrimaryResource(EvalTag(PowerKeys.ResourceCost) / 2);
} }
// Frenzy // Frenzy
else if (Rune_B > 0) else if (Rune_B > 0)
@ -2040,7 +2041,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
{ {
Target = Target Target = Target
}; };
attack.AddWeaponDamage(greaterDamage ? skeleton.Attributes[GameAttribute.Damage_Min, 0] * 2.15f : skeleton.Attributes[GameAttribute.Damage_Min, 0], damageType); attack.AddWeaponDamage(greaterDamage ? 2.15f : 1.0f, damageType);
attack.OnHit = hit => attack.OnHit = hit =>
{ {
if (Rune_C > 0) if (Rune_C > 0)
@ -2054,7 +2055,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
attack.Apply(); attack.Apply();
WeaponDamage(Target, 0.50f, DamageType.Physical); // WeaponDamage(Target, 0.50f, DamageType.Physical);
//AddBuff(Target, new DebuffStunned(WaitSeconds(0.3f))); //AddBuff(Target, new DebuffStunned(WaitSeconds(0.3f)));
} }
} }