Update Currency removed useless bloodshard query, and some cleanup.

This commit is contained in:
Lucca Faria Ferri 2023-02-12 19:52:32 -08:00
parent 50cc3a2d45
commit aa05ae4988

View File

@ -261,7 +261,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem
// Listen for quest progress if the actor has a QuestRange attached to it
//foreach (var quest in World.Game.QuestManager.Quests)
if (_questRange != null)
World.Game.QuestManager.OnQuestProgress += quest_OnQuestProgress;
World.Game.QuestManager.OnQuestProgress += QuestProgress;
UpdateQuestRangeVisibility();
}
@ -274,7 +274,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem
: this(world, sno, null)
{ }
protected virtual void quest_OnQuestProgress() // erekose changed from protected to public
protected virtual void QuestProgress() // erekose changed from protected to public
{
//Logger.Debug(" (quest_onQuestProgress) has been called for actor {0} -> lauching UpdateQuestRangeVisibility", NameSNOId);
try
@ -307,7 +307,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem
Logger.Debug("Game is null? {0}", GetType());
else if (World.Game.QuestManager != null)
//foreach (var quest in World.Game.QuestManager)
World.Game.QuestManager.OnQuestProgress -= quest_OnQuestProgress;
World.Game.QuestManager.OnQuestProgress -= QuestProgress;
base.Destroy();
}