diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Actor.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Actor.cs index fd95c26..b8d7fd7 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Actor.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Actor.cs @@ -261,7 +261,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem // Listen for quest progress if the actor has a QuestRange attached to it //foreach (var quest in World.Game.QuestManager.Quests) if (_questRange != null) - World.Game.QuestManager.OnQuestProgress += quest_OnQuestProgress; + World.Game.QuestManager.OnQuestProgress += QuestProgress; UpdateQuestRangeVisibility(); } @@ -274,7 +274,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem : this(world, sno, null) { } - protected virtual void quest_OnQuestProgress() // erekose changed from protected to public + protected virtual void QuestProgress() // erekose changed from protected to public { //Logger.Debug(" (quest_onQuestProgress) has been called for actor {0} -> lauching UpdateQuestRangeVisibility", NameSNOId); try @@ -307,7 +307,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem Logger.Debug("Game is null? {0}", GetType()); else if (World.Game.QuestManager != null) //foreach (var quest in World.Game.QuestManager) - World.Game.QuestManager.OnQuestProgress -= quest_OnQuestProgress; + World.Game.QuestManager.OnQuestProgress -= QuestProgress; base.Destroy(); }