Merge pull request #59 from Crypto137/master

Stash size workaround
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pr701 2023-01-10 13:48:10 +03:00 committed by GitHub
commit 6cb939da14
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2 changed files with 5 additions and 5 deletions

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@ -76,9 +76,9 @@ namespace DiIiS_NA.LoginServer.AccountsSystem
ParagonLevelHardcore = 0,
Experience = 7200000,
ExperienceHardcore = 7200000,
StashSize = 70,
HardcoreStashSize = 70,
SeasonStashSize = 70,
StashSize = 700, // Default stash sizes should be 70 with purchasable upgrades
HardcoreStashSize = 700,
SeasonStashSize = 700,
BloodShards = 0,
HardcoreBloodShards = 0,
BossProgress = new byte[] { 0xff, 0xff, 0xff, 0xff, 0xff },

View File

@ -468,7 +468,6 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
Attributes[GameAttribute.Buff_Icon_Count0, 0x00033C40] = 1;
Attributes[GameAttribute.Currencies_Discovered] = 0x0011FFF8;
Attributes[GameAttribute.Stash_Tabs_Purchased_With_Gold] = 5;
this.Attributes[GameAttribute.Skill, 30592] = 1;
this.Attributes[GameAttribute.Resource_Degeneration_Prevented] = false;
@ -622,7 +621,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
this.Attributes[GameAttribute.Cannot_Dodge] = false;
this.Attributes[GameAttribute.Trait, 0x0000CE11] = 1;
this.Attributes[GameAttribute.TeamID] = 2;
this.Attributes[GameAttribute.Stash_Tabs_Purchased_With_Gold] = 1;
this.Attributes[GameAttribute.Stash_Tabs_Purchased_With_Gold] = 5; // what do these do?
this.Attributes[GameAttribute.Stash_Tabs_Rewarded_By_Achievements] = 5;
this.Attributes[GameAttribute.Backpack_Slots] = 60;
this.Attributes[GameAttribute.General_Cooldown] = 0;
}