commit
6cb939da14
@ -76,9 +76,9 @@ namespace DiIiS_NA.LoginServer.AccountsSystem
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ParagonLevelHardcore = 0,
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Experience = 7200000,
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ExperienceHardcore = 7200000,
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StashSize = 70,
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HardcoreStashSize = 70,
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SeasonStashSize = 70,
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StashSize = 700, // Default stash sizes should be 70 with purchasable upgrades
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HardcoreStashSize = 700,
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SeasonStashSize = 700,
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BloodShards = 0,
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HardcoreBloodShards = 0,
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BossProgress = new byte[] { 0xff, 0xff, 0xff, 0xff, 0xff },
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@ -468,7 +468,6 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
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Attributes[GameAttribute.Buff_Icon_Count0, 0x00033C40] = 1;
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Attributes[GameAttribute.Currencies_Discovered] = 0x0011FFF8;
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Attributes[GameAttribute.Stash_Tabs_Purchased_With_Gold] = 5;
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this.Attributes[GameAttribute.Skill, 30592] = 1;
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this.Attributes[GameAttribute.Resource_Degeneration_Prevented] = false;
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@ -622,7 +621,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
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this.Attributes[GameAttribute.Cannot_Dodge] = false;
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this.Attributes[GameAttribute.Trait, 0x0000CE11] = 1;
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this.Attributes[GameAttribute.TeamID] = 2;
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this.Attributes[GameAttribute.Stash_Tabs_Purchased_With_Gold] = 1;
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this.Attributes[GameAttribute.Stash_Tabs_Purchased_With_Gold] = 5; // what do these do?
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this.Attributes[GameAttribute.Stash_Tabs_Rewarded_By_Achievements] = 5;
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this.Attributes[GameAttribute.Backpack_Slots] = 60;
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this.Attributes[GameAttribute.General_Cooldown] = 0;
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}
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