diff --git a/src/DiIiS-NA/BGS-Server/AccountsSystem/GameAccountManager.cs b/src/DiIiS-NA/BGS-Server/AccountsSystem/GameAccountManager.cs index 8afc7b9..7a4a30d 100644 --- a/src/DiIiS-NA/BGS-Server/AccountsSystem/GameAccountManager.cs +++ b/src/DiIiS-NA/BGS-Server/AccountsSystem/GameAccountManager.cs @@ -76,9 +76,9 @@ namespace DiIiS_NA.LoginServer.AccountsSystem ParagonLevelHardcore = 0, Experience = 7200000, ExperienceHardcore = 7200000, - StashSize = 70, - HardcoreStashSize = 70, - SeasonStashSize = 70, + StashSize = 700, // Default stash sizes should be 70 with purchasable upgrades + HardcoreStashSize = 700, + SeasonStashSize = 700, BloodShards = 0, HardcoreBloodShards = 0, BossProgress = new byte[] { 0xff, 0xff, 0xff, 0xff, 0xff }, diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs index 5b0777b..da6ef2c 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/PlayerSystem/Player.cs @@ -468,7 +468,6 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem Attributes[GameAttribute.Buff_Icon_Count0, 0x00033C40] = 1; Attributes[GameAttribute.Currencies_Discovered] = 0x0011FFF8; - Attributes[GameAttribute.Stash_Tabs_Purchased_With_Gold] = 5; this.Attributes[GameAttribute.Skill, 30592] = 1; this.Attributes[GameAttribute.Resource_Degeneration_Prevented] = false; @@ -622,7 +621,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem this.Attributes[GameAttribute.Cannot_Dodge] = false; this.Attributes[GameAttribute.Trait, 0x0000CE11] = 1; this.Attributes[GameAttribute.TeamID] = 2; - this.Attributes[GameAttribute.Stash_Tabs_Purchased_With_Gold] = 1; + this.Attributes[GameAttribute.Stash_Tabs_Purchased_With_Gold] = 5; // what do these do? + this.Attributes[GameAttribute.Stash_Tabs_Rewarded_By_Achievements] = 5; this.Attributes[GameAttribute.Backpack_Slots] = 60; this.Attributes[GameAttribute.General_Cooldown] = 0; }