Cleanup
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4c7b9e9351
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@ -45,17 +45,15 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
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{
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public class Item : Actor
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{
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public DBInventory DBInventory = null;
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private static readonly Logger Logger = LogManager.CreateLogger(nameof(Item));
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public DBInventory DBInventory = null;
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public bool ItemHasChanges
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{
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get;
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private set; //needed in Future, set this to true if Item affixes or item attributes have changed.
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}
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public override ActorType ActorType => ActorType.Item;
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public Actor Owner { get; set; } // Only set when the _actor_ has the item in its inventory. /fasbat
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@ -46,7 +46,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
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{
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public static class ItemGenerator
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{
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public static readonly Logger Logger = LogManager.CreateLogger(nameof(ItemGenerator));
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private static readonly Logger Logger = LogManager.CreateLogger(nameof(ItemGenerator));
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public static readonly ConcurrentDictionary<int, ItemTable> Items = new();
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