diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/Item.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/Item.cs index 7e0da0a..73cefa2 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/Item.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/Item.cs @@ -45,17 +45,15 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem { public class Item : Actor { - public DBInventory DBInventory = null; - private static readonly Logger Logger = LogManager.CreateLogger(nameof(Item)); + public DBInventory DBInventory = null; public bool ItemHasChanges { get; private set; //needed in Future, set this to true if Item affixes or item attributes have changed. } - - + public override ActorType ActorType => ActorType.Item; public Actor Owner { get; set; } // Only set when the _actor_ has the item in its inventory. /fasbat diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/ItemGenerator.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/ItemGenerator.cs index f828bbf..e41e832 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/ItemGenerator.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/ItemsSystem/ItemGenerator.cs @@ -46,7 +46,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem { public static class ItemGenerator { - public static readonly Logger Logger = LogManager.CreateLogger(nameof(ItemGenerator)); + private static readonly Logger Logger = LogManager.CreateLogger(nameof(ItemGenerator)); public static readonly ConcurrentDictionary Items = new();