command file segregation

This commit is contained in:
Lucca Faria Ferri 2023-02-04 11:15:54 -08:00
parent ba357de3b5
commit 43ba284d8d
3 changed files with 388 additions and 381 deletions

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@ -0,0 +1,280 @@
using System.Collections.Generic;
using System.Linq;
using DiIiS_NA.Core.MPQ;
using DiIiS_NA.Core.MPQ.FileFormats;
using DiIiS_NA.GameServer.Core.Types.SNO;
using DiIiS_NA.GameServer.Core.Types.TagMap;
using DiIiS_NA.GameServer.GSSystem.ActorSystem;
using DiIiS_NA.LoginServer.Battle;
namespace DiIiS_NA.GameServer.CommandManager;
[CommandGroup("lookup",
"Searches in sno databases.\nUsage: lookup [actor|conv|power|scene|la|sp|weather] <pattern>")]
public class LookupCommand : CommandGroup
{
[DefaultCommand]
public string Search(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var groupPair in MPQStorage.Data.Assets) matches.AddRange(from pair in groupPair.Value where pair.Value.Name.ToLower().Contains(pattern) select pair.Value);
return matches.Aggregate(matches.Count >= 1 ? "Matches:\n" : "No matches found.",
(current, match) =>
$"{current} [{match.SNOId:D6}] [{match.Group}] {match.Name}\n");
}
[Command("actor", "Allows you to search for an actor.\nUsage: lookup actor <pattern>")]
public string Actor(string[] @params, BattleClient invokerClient)
{
if (!@params.Any())
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
var matches = (from pair in MPQStorage.Data.Assets[SNOGroup.Actor] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value).ToList();
return matches.Aggregate(matches.Count >= 1 ? "Actor Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId:D6}] {match.Name} ({((ActorData)match.Data).Type} {(((ActorData)match.Data).Type == ActorType.Gizmo ? ((int)((ActorData)match.Data).TagMap[ActorKeys.GizmoGroup]).ToString() : "")})\n");
}
[Command("rope", "Allows you to search for an rope.\nUsage: lookup rope <pattern>")]
public string Rope(string[] @params, BattleClient invokerClient)
{
if (!@params.Any())
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
var matches = (from pair in MPQStorage.Data.Assets[SNOGroup.Rope] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value).ToList();
return matches.Aggregate(matches.Count >= 1 ? "Rope Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
}
[Command("conv", "Allows you to search for an conversation.\nUsage: lookup conv <pattern>")]
public string Conversation(string[] @params, BattleClient invokerClient)
{
if (!@params.Any())
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
var matches = (from pair in MPQStorage.Data.Assets[SNOGroup.Conversation] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value).ToList();
return matches.Aggregate(matches.Count >= 1 ? "Conversation Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
}
[Command("power", "Allows you to search for a power.\nUsage: lookup power <pattern>")]
public string Power(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup power' to get help.";
if (@params[0].ToLower() == "id")
{
var num = int.Parse(@params[1]);
matches.AddRange(from pair in MPQStorage.Data.Assets[SNOGroup.Power] where pair.Value.SNOId == num select pair.Value);
}
else
{
var pattern = @params[0].ToLower();
matches.AddRange(from pair in MPQStorage.Data.Assets[SNOGroup.Power] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "World Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId:D6}] {match.Name} - {((World)match.Data).DynamicWorld}\n");
}
[Command("world",
"Allows you to search for a world.\nUsage: lookup world <pattern> OR lookup world id <snoId>")]
public string World(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup world' to get help.";
if (@params[0].ToLower() == "id")
{
var num = int.Parse(@params[1]);
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
if (pair.Value.SNOId == num)
matches.Add(pair.Value);
}
else
{
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "World Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId:D6}] {match.Name} - {(match.Data as World).DynamicWorld}\n");
}
[Command("qr", "Show QuestRange of an actor.\nUsage: lookup qr <id>")]
public string QuestRange(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup world' to get help.";
var num = int.Parse(@params[0]);
var qr_id = "-1";
var qr_name = "None";
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.QuestRange])
if (pair.Value.SNOId == num)
{
qr_id = pair.Value.SNOId.ToString("D6");
qr_name = pair.Value.Name;
}
return $"[{qr_id}] {qr_name}";
}
public static int GetExitBits(Asset scene)
{
if (scene.Name.Contains("_N_")) return 1;
if (scene.Name.Contains("_S_")) return 2;
if (scene.Name.Contains("_NS_")) return 3;
if (scene.Name.Contains("_E_")) return 4;
if (scene.Name.Contains("_NE_")) return 5;
if (scene.Name.Contains("_SE_")) return 6;
if (scene.Name.Contains("_NSE_")) return 7;
if (scene.Name.Contains("_W_")) return 8;
if (scene.Name.Contains("_NW_")) return 9;
if (scene.Name.Contains("_SW_")) return 10;
if (scene.Name.Contains("_NSW_")) return 11;
if (scene.Name.Contains("_EW_")) return 12;
if (scene.Name.Contains("_NEW_")) return 13;
if (scene.Name.Contains("_SEW_")) return 14;
if (scene.Name.Contains("_NSEW_")) return 15;
return 0;
}
[Command("la", "Allows you to search for a LevelArea.\nUsage: lookup la <pattern>")]
public string LevelArea(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup la' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.LevelArea])
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
return matches.Aggregate(matches.Count >= 1 ? "LevelArea Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
}
[Command("sp", "List all Starting Points in world.\nUsage: lookup sp")]
public string StartingPoint(string[] @params, BattleClient invokerClient)
{
var matches = invokerClient.InGameClient.Player.World.StartingPoints;
return matches.Aggregate(matches.Count >= 1 ? "Starting Points:\n" : "No match found.",
(current, match) => current +
$"[{match.GlobalID.ToString("D6")}] {match.Name} - {match.TargetId}\n");
}
[Command("weather", "Allows you to search for a Weather.\nUsage: lookup weather <pattern>")]
public string Weather(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup weather' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Weather])
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
return matches.Aggregate(matches.Count >= 1 ? "Weather Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
}
[Command("scene", "Allows you to search for a scene.\nUsage: lookup scene <pattern>")]
public string Scene(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup scene' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Scene])
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
return matches.Aggregate(matches.Count >= 1 ? "Scene Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId:D6}] {match.Name} - {GetExitBits(match)}\n");
}
[Command("eg", "Allows you to search for an EffectGroup.\nUsage: lookup eg <pattern>")]
public string EffectGroup(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup eg' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.EffectGroup])
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
return matches.Aggregate(matches.Count >= 1 ? "EffectGroup Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId:D6}] {match.Name} - {GetExitBits(match)}\n");
}
[Command("item", "Allows you to search for an item.\nUsage: lookup item <pattern>")]
public string Item(string[] @params, BattleClient invokerClient)
{
var matches = new List<GameBalance.ItemTable>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup item' to get help.";
var pattern = @params[0].ToLower();
foreach (var asset in MPQStorage.Data.Assets[SNOGroup.GameBalance].Values)
{
var data = asset.Data as GameBalance;
if (data == null || data.Type != GameBalance.BalanceType.Items) continue;
foreach (var itemDefinition in data.Item)
if (itemDefinition.Name.ToLower().Contains(pattern))
matches.Add(itemDefinition);
}
return matches.Aggregate(matches.Count >= 1 ? "Item Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOActor:D6}] {match.Name}\n");
}
}

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@ -0,0 +1,107 @@
using System;
using DiIiS_NA.LoginServer.Battle;
namespace DiIiS_NA.GameServer.CommandManager;
[CommandGroup("quest",
"Retrieves information about quest states and manipulates quest progress.\n Usage: quest [triggers | trigger eventType eventValue | advance snoQuest]")]
public class QuestCommand : CommandGroup
{
[DefaultCommand]
public string Quest(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You cannot invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while in-game.";
return Info(@params, invokerClient);
}
[Command("advance", "Advances a quest by a single step\n Usage: advance")]
public string Advance(string[] @params, BattleClient invokerClient)
{
try
{
invokerClient.InGameClient.Game.QuestManager.Advance();
return "Advancing main quest line";
}
catch (Exception e)
{
return e.Message;
}
}
[Command("sideadvance", "Advances a side-quest by a single step\n Usage: sideadvance")]
public string SideAdvance(string[] @params, BattleClient invokerClient)
{
try
{
invokerClient.InGameClient.Game.QuestManager.SideAdvance();
return "Advancing side quest line";
}
catch (Exception e)
{
return e.Message;
}
}
[Command("event", "Launches chosen side-quest by snoID\n Usage: event snoId")]
public string Event(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
if (@params.Length != 1)
return "Invalid arguments. Type 'help text public' to get help.";
var questId = int.Parse(@params[0]);
try
{
invokerClient.InGameClient.Game.QuestManager.LaunchSideQuest(questId, true);
return "Advancing side quest line";
}
catch (Exception e)
{
return e.Message;
}
}
[Command("timer", "Send broadcasted text message.\n Usage: public 'message'")]
public string Timer(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
if (@params.Length != 2)
return "Invalid arguments. Type 'help text public' to get help.";
var eventId = int.Parse(@params[0]);
var duration = int.Parse(@params[1]);
invokerClient.InGameClient.Game.QuestManager.LaunchQuestTimer(eventId, (float)duration,
new Action<int>((q) => { }));
return "Message sent.";
}
[Command("info", "Retrieves information about quest states.\n Usage: info")]
public string Info(string[] @params, BattleClient invokerClient)
{
if (invokerClient?.InGameClient?.Game?.QuestManager is not {} questManager)
return "You can only invoke this command while in-game.";
var act = questManager.CurrentAct;
var quest = questManager.Game.CurrentQuest;
var questStep = questManager.Game.CurrentStep;
var currentSideQuest = questManager.Game.CurrentSideQuest;
var currentSideQuestStep = questManager.Game.CurrentSideStep;
return $"Act: {act}\n" +
$"Quest: {quest}\n" +
$"Quest Step: {questStep}\n" +
$"Side Quest: {currentSideQuest}\n" +
$"Side Quest Step: {currentSideQuestStep}";
}
}

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@ -1,11 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using DiIiS_NA.Core.MPQ;
using DiIiS_NA.Core.MPQ.FileFormats;
using DiIiS_NA.GameServer.Core.Types.SNO;
using DiIiS_NA.GameServer.Core.Types.TagMap;
using DiIiS_NA.GameServer.GSSystem.ActorSystem;
using System.Linq;
using DiIiS_NA.GameServer.GSSystem.ObjectsSystem;
using DiIiS_NA.GameServer.MessageSystem;
using DiIiS_NA.LoginServer.Battle;
@ -53,377 +46,4 @@ public class SpeedCommand : CommandGroup
playerSpeed.BroadcastChangedIfRevealed();
return $"Speed changed to {speedValue}";
}
[CommandGroup("quest",
"Retrieves information about quest states and manipulates quest progress.\n Usage: quest [triggers | trigger eventType eventValue | advance snoQuest]")]
public class QuestCommand : CommandGroup
{
[DefaultCommand]
public string Quest(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You cannot invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while in-game.";
return Info(@params, invokerClient);
}
[Command("advance", "Advances a quest by a single step\n Usage: advance")]
public string Advance(string[] @params, BattleClient invokerClient)
{
try
{
invokerClient.InGameClient.Game.QuestManager.Advance();
return "Advancing main quest line";
}
catch (Exception e)
{
return e.Message;
}
}
[Command("sideadvance", "Advances a side-quest by a single step\n Usage: sideadvance")]
public string SideAdvance(string[] @params, BattleClient invokerClient)
{
try
{
invokerClient.InGameClient.Game.QuestManager.SideAdvance();
return "Advancing side quest line";
}
catch (Exception e)
{
return e.Message;
}
}
[Command("event", "Launches chosen side-quest by snoID\n Usage: event snoId")]
public string Event(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
if (@params.Length != 1)
return "Invalid arguments. Type 'help text public' to get help.";
var questId = int.Parse(@params[0]);
try
{
invokerClient.InGameClient.Game.QuestManager.LaunchSideQuest(questId, true);
return "Advancing side quest line";
}
catch (Exception e)
{
return e.Message;
}
}
[Command("timer", "Send broadcasted text message.\n Usage: public 'message'")]
public string Timer(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
if (@params.Length != 2)
return "Invalid arguments. Type 'help text public' to get help.";
var eventId = int.Parse(@params[0]);
var duration = int.Parse(@params[1]);
invokerClient.InGameClient.Game.QuestManager.LaunchQuestTimer(eventId, (float)duration,
new Action<int>((q) => { }));
return "Message sent.";
}
[Command("info", "Retrieves information about quest states.\n Usage: info")]
public string Info(string[] @params, BattleClient invokerClient)
{
if (invokerClient?.InGameClient?.Game?.QuestManager is not {} questManager)
return "You can only invoke this command while in-game.";
var act = questManager.CurrentAct;
var quest = questManager.Game.CurrentQuest;
var questStep = questManager.Game.CurrentStep;
var currentSideQuest = questManager.Game.CurrentSideQuest;
var currentSideQuestStep = questManager.Game.CurrentSideStep;
return $"Act: {act}\n" +
$"Quest: {quest}\n" +
$"Quest Step: {questStep}\n" +
$"Side Quest: {currentSideQuest}\n" +
$"Side Quest Step: {currentSideQuestStep}";
}
}
[CommandGroup("lookup",
"Searches in sno databases.\nUsage: lookup [actor|conv|power|scene|la|sp|weather] <pattern>")]
public class LookupCommand : CommandGroup
{
[DefaultCommand]
public string Search(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var groupPair in MPQStorage.Data.Assets) matches.AddRange(from pair in groupPair.Value where pair.Value.Name.ToLower().Contains(pattern) select pair.Value);
return matches.Aggregate(matches.Count >= 1 ? "Matches:\n" : "No matches found.",
(current, match) =>
$"{current} [{match.SNOId:D6}] [{match.Group}] {match.Name}\n");
}
[Command("actor", "Allows you to search for an actor.\nUsage: lookup actor <pattern>")]
public string Actor(string[] @params, BattleClient invokerClient)
{
if (!@params.Any())
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
var matches = (from pair in MPQStorage.Data.Assets[SNOGroup.Actor] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value).ToList();
return matches.Aggregate(matches.Count >= 1 ? "Actor Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId:D6}] {match.Name} ({((ActorData)match.Data).Type} {(((ActorData)match.Data).Type == ActorType.Gizmo ? ((int)((ActorData)match.Data).TagMap[ActorKeys.GizmoGroup]).ToString() : "")})\n");
}
[Command("rope", "Allows you to search for an rope.\nUsage: lookup rope <pattern>")]
public string Rope(string[] @params, BattleClient invokerClient)
{
if (!@params.Any())
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
var matches = (from pair in MPQStorage.Data.Assets[SNOGroup.Rope] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value).ToList();
return matches.Aggregate(matches.Count >= 1 ? "Rope Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
}
[Command("conv", "Allows you to search for an conversation.\nUsage: lookup conv <pattern>")]
public string Conversation(string[] @params, BattleClient invokerClient)
{
if (!@params.Any())
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
var matches = (from pair in MPQStorage.Data.Assets[SNOGroup.Conversation] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value).ToList();
return matches.Aggregate(matches.Count >= 1 ? "Conversation Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
}
[Command("power", "Allows you to search for a power.\nUsage: lookup power <pattern>")]
public string Power(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup power' to get help.";
if (@params[0].ToLower() == "id")
{
var num = int.Parse(@params[1]);
matches.AddRange(from pair in MPQStorage.Data.Assets[SNOGroup.Power] where pair.Value.SNOId == num select pair.Value);
}
else
{
var pattern = @params[0].ToLower();
matches.AddRange(from pair in MPQStorage.Data.Assets[SNOGroup.Power] where pair.Value.Name.ToLower().Contains(pattern) select pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "World Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId:D6}] {match.Name} - {((World)match.Data).DynamicWorld}\n");
}
[Command("world",
"Allows you to search for a world.\nUsage: lookup world <pattern> OR lookup world id <snoId>")]
public string World(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup world' to get help.";
if (@params[0].ToLower() == "id")
{
var num = int.Parse(@params[1]);
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
if (pair.Value.SNOId == num)
matches.Add(pair.Value);
}
else
{
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "World Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId:D6}] {match.Name} - {(match.Data as World).DynamicWorld}\n");
}
[Command("qr", "Show QuestRange of an actor.\nUsage: lookup qr <id>")]
public string QuestRange(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup world' to get help.";
var num = int.Parse(@params[0]);
var qr_id = "-1";
var qr_name = "None";
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.QuestRange])
if (pair.Value.SNOId == num)
{
qr_id = pair.Value.SNOId.ToString("D6");
qr_name = pair.Value.Name;
}
return $"[{qr_id}] {qr_name}";
}
public static int GetExitBits(Asset scene)
{
if (scene.Name.Contains("_N_")) return 1;
if (scene.Name.Contains("_S_")) return 2;
if (scene.Name.Contains("_NS_")) return 3;
if (scene.Name.Contains("_E_")) return 4;
if (scene.Name.Contains("_NE_")) return 5;
if (scene.Name.Contains("_SE_")) return 6;
if (scene.Name.Contains("_NSE_")) return 7;
if (scene.Name.Contains("_W_")) return 8;
if (scene.Name.Contains("_NW_")) return 9;
if (scene.Name.Contains("_SW_")) return 10;
if (scene.Name.Contains("_NSW_")) return 11;
if (scene.Name.Contains("_EW_")) return 12;
if (scene.Name.Contains("_NEW_")) return 13;
if (scene.Name.Contains("_SEW_")) return 14;
if (scene.Name.Contains("_NSEW_")) return 15;
return 0;
}
[Command("la", "Allows you to search for a LevelArea.\nUsage: lookup la <pattern>")]
public string LevelArea(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup la' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.LevelArea])
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
return matches.Aggregate(matches.Count >= 1 ? "LevelArea Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
}
[Command("sp", "List all Starting Points in world.\nUsage: lookup sp")]
public string StartingPoint(string[] @params, BattleClient invokerClient)
{
var matches = invokerClient.InGameClient.Player.World.StartingPoints;
return matches.Aggregate(matches.Count >= 1 ? "Starting Points:\n" : "No match found.",
(current, match) => current +
$"[{match.GlobalID.ToString("D6")}] {match.Name} - {match.TargetId}\n");
}
[Command("weather", "Allows you to search for a Weather.\nUsage: lookup weather <pattern>")]
public string Weather(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup weather' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Weather])
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
return matches.Aggregate(matches.Count >= 1 ? "Weather Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOId:D6}] {match.Name}\n");
}
[Command("scene", "Allows you to search for a scene.\nUsage: lookup scene <pattern>")]
public string Scene(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup scene' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Scene])
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
return matches.Aggregate(matches.Count >= 1 ? "Scene Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId:D6}] {match.Name} - {GetExitBits(match)}\n");
}
[Command("eg", "Allows you to search for an EffectGroup.\nUsage: lookup eg <pattern>")]
public string EffectGroup(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup eg' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.EffectGroup])
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
return matches.Aggregate(matches.Count >= 1 ? "EffectGroup Matches:\n" : "No match found.",
(current, match) => current +
$"[{match.SNOId:D6}] {match.Name} - {GetExitBits(match)}\n");
}
[Command("item", "Allows you to search for an item.\nUsage: lookup item <pattern>")]
public string Item(string[] @params, BattleClient invokerClient)
{
var matches = new List<GameBalance.ItemTable>();
if (!@params.Any())
return "Invalid arguments. Type 'help lookup item' to get help.";
var pattern = @params[0].ToLower();
foreach (var asset in MPQStorage.Data.Assets[SNOGroup.GameBalance].Values)
{
var data = asset.Data as GameBalance;
if (data == null || data.Type != GameBalance.BalanceType.Items) continue;
foreach (var itemDefinition in data.Item)
if (itemDefinition.Name.ToLower().Contains(pattern))
matches.Add(itemDefinition);
}
return matches.Aggregate(matches.Count >= 1 ? "Item Matches:\n" : "No match found.",
(current, match) => current + $"[{match.SNOActor:D6}] {match.Name}\n");
}
}
}