Bosses cleanup

This commit is contained in:
Lucca Faria Ferri 2023-01-26 14:49:10 -08:00
parent bf07202187
commit 31ea0a9681

View File

@ -80,8 +80,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
if (sno == ActorSno._zoltunkulle && world.SNO == WorldSno.a2dun_zolt_lobby) SetVisible(false); if (sno == ActorSno._zoltunkulle && world.SNO == WorldSno.a2dun_zolt_lobby) SetVisible(false);
Attributes[GameAttribute.MinimapActive] = true; Attributes[GameAttribute.MinimapActive] = true;
//this.Attributes[GameAttribute.Immune_To_Charm] = true; //this.Attributes[GameAttribute.Immune_To_Charm] = true;
Attributes[GameAttribute.//Blizzless Project 2022 Attributes[GameAttribute.using_Bossbar] = true;
using_Bossbar] = true;
Attributes[GameAttribute.InBossEncounter] = true; Attributes[GameAttribute.InBossEncounter] = true;
Attributes[GameAttribute.Hitpoints_Max] *= 10.0f; Attributes[GameAttribute.Hitpoints_Max] *= 10.0f;
Attributes[GameAttribute.Damage_Weapon_Min, 0] *= 7.8f; Attributes[GameAttribute.Damage_Weapon_Min, 0] *= 7.8f;