From 31ea0a968108392bbdaa843cde4adb0719cbf276 Mon Sep 17 00:00:00 2001 From: Lucca Faria Ferri Date: Thu, 26 Jan 2023 14:49:10 -0800 Subject: [PATCH] Bosses cleanup --- .../D3-GameServer/GSSystem/ActorSystem/Implementations/Boss.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/Boss.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/Boss.cs index 7d8680b..2f7c768 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/Boss.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/Boss.cs @@ -80,8 +80,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations if (sno == ActorSno._zoltunkulle && world.SNO == WorldSno.a2dun_zolt_lobby) SetVisible(false); Attributes[GameAttribute.MinimapActive] = true; //this.Attributes[GameAttribute.Immune_To_Charm] = true; - Attributes[GameAttribute.//Blizzless Project 2022 -using_Bossbar] = true; + Attributes[GameAttribute.using_Bossbar] = true; Attributes[GameAttribute.InBossEncounter] = true; Attributes[GameAttribute.Hitpoints_Max] *= 10.0f; Attributes[GameAttribute.Damage_Weapon_Min, 0] *= 7.8f;