Merge pull request #76 from advocaite/master
urgent fix (banner commit)
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commit
21e9d3daa7
@ -136,7 +136,7 @@ namespace DiIiS_NA.GameServer.ClientSystem
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if (client.Player.PlayerIndex > 0)
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if (client.Player.PlayerIndex > 0)
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{
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{
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//make sure toons Difficulty is set
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//make sure toons Difficulty is set
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toon.CurrentDifficulty = (uint)game.Difficulty;
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toon.CurrentDifficulty = (int)game.Difficulty;
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client.SendMessage(new HandicapMessage(Opcodes.HandicapMessage)
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client.SendMessage(new HandicapMessage(Opcodes.HandicapMessage)
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{
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{
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Difficulty = (uint)game.Difficulty
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Difficulty = (uint)game.Difficulty
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@ -12,6 +12,7 @@ using DiIiS_NA.GameServer.GSSystem.PlayerSystem;
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//Blizzless Project 2022
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.World;
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.World;
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using DiIiS_NA.D3_GameServer.Core.Types.SNO;
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using DiIiS_NA.D3_GameServer.Core.Types.SNO;
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using DiIiS_NA.GameServer.MessageSystem;
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namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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{
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{
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