diff --git a/src/DiIiS-NA/D3-GameServer/ClientSystem/ClientManager.cs b/src/DiIiS-NA/D3-GameServer/ClientSystem/ClientManager.cs index 8161c42..9c18fb8 100644 --- a/src/DiIiS-NA/D3-GameServer/ClientSystem/ClientManager.cs +++ b/src/DiIiS-NA/D3-GameServer/ClientSystem/ClientManager.cs @@ -136,7 +136,7 @@ namespace DiIiS_NA.GameServer.ClientSystem if (client.Player.PlayerIndex > 0) { //make sure toons Difficulty is set - toon.CurrentDifficulty = (uint)game.Difficulty; + toon.CurrentDifficulty = (int)game.Difficulty; client.SendMessage(new HandicapMessage(Opcodes.HandicapMessage) { Difficulty = (uint)game.Difficulty diff --git a/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/Banner.cs b/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/Banner.cs index d1d4cab..c430305 100644 --- a/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/Banner.cs +++ b/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/Banner.cs @@ -12,6 +12,7 @@ using DiIiS_NA.GameServer.GSSystem.PlayerSystem; //Blizzless Project 2022 using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.World; using DiIiS_NA.D3_GameServer.Core.Types.SNO; +using DiIiS_NA.GameServer.MessageSystem; namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations {