Update game-world-settings.md
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@ -23,6 +23,9 @@ BossHealthMultiplier = 6
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BossDamageMultiplier = 3
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; nephalem
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NephalemRiftProgressMultiplier = 1
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NephalemRiftAutoFinish = false
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NephalemRiftAutoFinishThreshold = 2
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NephalemRiftOrbsChance = 0
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; health
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HealthPotionRestorePercentage = 60
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HealthPotionCooldown = 30
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@ -57,7 +60,6 @@ AutoSaveQuests = false
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| `ResurrectionCharges` | Amount of times user can resurrect at corpse |
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| `BossHealthMultiplier` | Boss Health Multiplier |
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| `BossDamageMultiplier` | Boss Damage Multiplier |
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| `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier |
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| `HealthPotionRestorePercentage` | How much (from 1-100) a health potion will heal. |
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| `HealthPotionCooldown` | How much (in seconds) to use a health potion again. |
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| `UnlockAllWaypoints` | Unlocks all waypoints in campaign |
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@ -70,4 +72,7 @@ AutoSaveQuests = false
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| `VitalityMultiplier` | Player's vitality multiplier |
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| `VitalityParagonMultiplier` | Player's vitality multiplier **for paragons** |
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| `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. |
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| `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier |
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| `NephalemRiftAutoFinish` | Nephalem Auto-Finish when there's still `NephalemRiftAutoFinishThreshold` monsters or less are alive on the rift |
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| `NephalemRiftAutoFinishThreshold` | Nephalem Rift Progress Modifier |
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| `NephalemRiftOrbsChance` | Nephalem Rifts chance of spawning a orb. |
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