Update game-world-settings.md

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Lucca Faria Ferri 2023-02-10 18:22:56 -03:00 committed by GitHub
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@ -23,6 +23,9 @@ BossHealthMultiplier = 6
BossDamageMultiplier = 3
; nephalem
NephalemRiftProgressMultiplier = 1
NephalemRiftAutoFinish = false
NephalemRiftAutoFinishThreshold = 2
NephalemRiftOrbsChance = 0
; health
HealthPotionRestorePercentage = 60
HealthPotionCooldown = 30
@ -57,7 +60,6 @@ AutoSaveQuests = false
| `ResurrectionCharges` | Amount of times user can resurrect at corpse |
| `BossHealthMultiplier` | Boss Health Multiplier |
| `BossDamageMultiplier` | Boss Damage Multiplier |
| `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier |
| `HealthPotionRestorePercentage` | How much (from 1-100) a health potion will heal. |
| `HealthPotionCooldown` | How much (in seconds) to use a health potion again. |
| `UnlockAllWaypoints` | Unlocks all waypoints in campaign |
@ -70,4 +72,7 @@ AutoSaveQuests = false
| `VitalityMultiplier` | Player's vitality multiplier |
| `VitalityParagonMultiplier` | Player's vitality multiplier **for paragons** |
| `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. |
| `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier |
| `NephalemRiftAutoFinish` | Nephalem Auto-Finish when there's still `NephalemRiftAutoFinishThreshold` monsters or less are alive on the rift |
| `NephalemRiftAutoFinishThreshold` | Nephalem Rift Progress Modifier |
| `NephalemRiftOrbsChance` | Nephalem Rifts chance of spawning a orb. |