blizzless-diiis/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/Monsters/Bosses.cs

45 lines
1021 B
C#

using DiIiS_NA.D3_GameServer.Core.Types.SNO;
using DiIiS_NA.GameServer.Core.Types.TagMap;
using DiIiS_NA.GameServer.GSSystem.MapSystem;
using DiIiS_NA.GameServer.MessageSystem;
namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.Monsters
{
#region Unique_CaptainDaltyn
[HandledSNO(ActorSno._unique_captaindaltyn)]
public class Unique_CaptainDaltyn : Monster
{
public Unique_CaptainDaltyn(World world, ActorSno sno, TagMap tags)
: base(world, sno, tags)
{
Attributes[GameAttributes.MinimapActive] = true;
Attributes[GameAttributes.Immune_To_Charm] = true;
Attributes[GameAttributes.using_Bossbar] = true;
Attributes[GameAttributes.InBossEncounter] = true;
Attributes[GameAttributes.Hitpoints_Cur] = Attributes[GameAttributes.Hitpoints_Max_Total];
Attributes[GameAttributes.TeamID] = 10;
WalkSpeed = 0.2f;
}
public override int Quality
{
get
{
return (int)DiIiS_NA.Core.MPQ.FileFormats.SpawnType.Boss;
}
set
{
}
}
}
#endregion
}