blizzless-diiis/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/LegendaryChest.cs
Lucca (Droppy) 425378eff2 Update.
2024-06-13 04:26:34 -03:00

64 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using DiIiS_NA.Core.Helpers.Math;
using DiIiS_NA.D3_GameServer.Core.Types.SNO;
using DiIiS_NA.GameServer.Core.Types.TagMap;
using DiIiS_NA.GameServer.GSSystem.ItemsSystem;
using DiIiS_NA.GameServer.GSSystem.MapSystem;
using DiIiS_NA.GameServer.GSSystem.PlayerSystem;
using DiIiS_NA.GameServer.MessageSystem;
using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.World;
namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
{
[HandledSNO(ActorSno._a1dun_cath_chest_rare)]
class LegendaryChest : LootContainer
{
public bool ChestActive = false;
public LegendaryChest(World world, ActorSno sno, TagMap tags)
: base(world, sno, tags)
{
NameSNO = ActorSno._caout_stingingwinds_chest;
Field7 = 1;
}
public override bool Reveal(Player player)
{
if (!ChestActive) return false;
return base.Reveal(player);
}
public override void OnTargeted(Player player, TargetMessage message)
{
if (Attributes[GameAttributes.Disabled]) return;
int chance = World.Game.IsHardcore ? 99 : 25; //S4 special
/*
if (!player.Inventory.HasItem(-110888638) || (!this.World.Game.IsHardcore && !player.Inventory.HasGold(250000)))
{
player.InGameClient.SendMessage(new BroadcastTextMessage() { Field0 = string.Format("You don't have a Chain Key {0}to open that chest!", (this.World.Game.IsHardcore ? "" : "and/or 250k gold ")) });
return;
}
else
//*/
{
//player.InGameClient.SendMessage(new BroadcastTextMessage() { Field0 = string.Format("Legendary Chest has been opened. 1 Chain Key {0}consumed.", (this.World.Game.IsHardcore ? "" : "and 250k gold ")) });
player.Inventory.GetBag().GrabSomeItems(-110888638, 1);
if (!World.Game.IsHardcore)
player.Inventory.RemoveGoldAmount(250000);
World.SpawnRandomEquip(player, player,
FastRandom.Instance.Next(100) < chance ? LootManager.Epic : LootManager.Rare, player.Level);
var toon = player.Toon.DbToon;
toon.ChestsOpened++;
World.Game.GameDbSession.SessionUpdate(toon);
}
base.OnTargeted(player, message);
}
}
}