blizzless-diiis/src/DiIiS-NA/D3-GameServer/CommandManager/GameCommands.cs

1007 lines
38 KiB
C#

//Blizzless Project 2022
using DiIiS_NA.Core.Helpers.Math;
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using DiIiS_NA.Core.MPQ;
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using DiIiS_NA.Core.MPQ.FileFormats;
using DiIiS_NA.D3_GameServer.Core.Types.SNO;
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using DiIiS_NA.GameServer.Core.Types.Math;
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using DiIiS_NA.GameServer.Core.Types.SNO;
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using DiIiS_NA.GameServer.Core.Types.TagMap;
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using DiIiS_NA.GameServer.GSSystem.ActorSystem;
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using DiIiS_NA.GameServer.GSSystem.ItemsSystem;
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using DiIiS_NA.GameServer.MessageSystem;
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Effect;
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Hireling;
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Inventory;
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Platinum;
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using DiIiS_NA.LoginServer.Battle;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
using DiIiS_NA.GameServer.GSSystem.ObjectsSystem;
using DiIiS_NA.LoginServer.AccountsSystem;
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using static DiIiS_NA.Core.MPQ.FileFormats.GameBalance;
namespace DiIiS_NA.GameServer.CommandManager
{
[CommandGroup("Invulnerable", "Makes you invulnerable")]
public class InvulnerableCommand : CommandGroup
{
[DefaultCommand]
public string Invulnerable(string[] @params, BattleClient invokerClient)
{
if (invokerClient?.InGameClient?.Player is not { } player)
return "You can not invoke this command from console.";
if (player.Attributes.FixedMap.Contains(FixedAttribute.Invulnerable))
{
player.Attributes.FixedMap.Remove(FixedAttribute.Invulnerable);
player.Attributes[GameAttribute.Invulnerable] = false;
player.Attributes.BroadcastChangedIfRevealed();
return "You are no longer invulnerable.";
}
player.Attributes.FixedMap.Add(FixedAttribute.Invulnerable,
attributes => { attributes[GameAttribute.Invulnerable] = true; });
player.Attributes.BroadcastChangedIfRevealed();
return "You are now invulnerable.";
}
}
[CommandGroup("spawn", "Spawns a mob.\nUsage: spawn [actorSNO] [amount]")]
public class SpawnCommand : CommandGroup
{
[DefaultCommand]
public string Spawn(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player;
var actorSNO = 6652; /* zombie */
var amount = 1;
/*
if (@params != null)
{
if (!Int32.TryParse(@params[0], out amount))
amount = 1;
if (amount > 100) amount = 100;
if (@params.Count() > 1)
if (!Int32.TryParse(@params[1], out actorSNO))
actorSNO = 6652;
}
*/
if (@params != null)
{
if (!Int32.TryParse(@params[0], out actorSNO))
actorSNO = 6652;
if (@params.Count() > 1)
if (!Int32.TryParse(@params[1], out amount))
amount = 1;
if (amount > 100) amount = 100;
}
for (int i = 0; i < amount; i++)
{
var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
player.Position.Z);
var monster = player.World.SpawnMonster((ActorSno)actorSNO, position);
}
return string.Format("Spawned {0} mobs with ActorSNO: {1}", amount, actorSNO);
}
}
[CommandGroup("levelup", "Levels your character.\nOptionally specify the number of levels: !levelup [count]")]
public class LevelUpCommand : CommandGroup
{
[DefaultCommand]
public string LevelUp(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player;
var amount = 1;
if (@params != null)
{
if (!Int32.TryParse(@params[0], out amount))
amount = 1;
}
for (int i = 0; i < amount; i++)
{
if (player.Level >= 70)
{
player.UpdateExp((int)player.Attributes[GameAttribute.Alt_Experience_Next_Lo]);
player.PlayEffect(Effect.ParagonLevelUp, null, false);
player.World.PowerManager.RunPower(player, 252038);
}
else
{
player.UpdateExp((int)player.Attributes[GameAttribute.Experience_Next_Lo]);
player.PlayEffect(Effect.LevelUp, null, false);
player.World.PowerManager.RunPower(player, 85954);
}
}
player.Toon.GameAccount.NotifyUpdate();
if (player.Level >= 70)
return string.Format("New paragon level: {0}", player.ParagonLevel);
else
return string.Format("New level: {0}", player.Toon.Level);
}
}
[CommandGroup("unlockart", "Unlock all artisans: !unlockart")]
public class UnlockArtCommand : CommandGroup
{
[DefaultCommand]
public string UnlockArt(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player;
player.BlacksmithUnlocked = true;
player.JewelerUnlocked = true;
player.MysticUnlocked = true;
player.GrantAchievement(74987243307766); // Blacksmith
player.GrantAchievement(74987243307780); // Jeweler
player.GrantAchievement(74987247205955); // Mystic
player.HirelingTemplarUnlocked = true;
player.InGameClient.SendMessage(new HirelingNewUnlocked() { NewClass = 1 });
player.GrantAchievement(74987243307073);
player.HirelingScoundrelUnlocked = true;
player.InGameClient.SendMessage(new HirelingNewUnlocked() { NewClass = 2 });
player.GrantAchievement(74987243307147);
player.HirelingEnchantressUnlocked = true;
player.InGameClient.SendMessage(new HirelingNewUnlocked() { NewClass = 3 });
player.GrantAchievement(74987243307145);
player.LoadCrafterData();
player.Toon.GameAccount.NotifyUpdate();
return string.Format("All artisans Unlocked");
}
}
[CommandGroup("platinum", "Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
public class PlatinumCommand : CommandGroup
{
[DefaultCommand]
public string Platinum(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player;
var amount = 1;
if (@params != null)
{
if (!Int32.TryParse(@params[0], out amount))
amount = 1;
}
player.InGameClient.SendMessage(new PlatinumAwardedMessage
{
CurrentPlatinum = player.InGameClient.BnetClient.Account.GameAccount.Platinum,
PlatinumIncrement = amount
});
player.InGameClient.BnetClient.Account.GameAccount.Platinum += amount;
return string.Format("Platinum test");
}
}
[CommandGroup("stashup", "Upgrade Stash.\n !stashup")]
public class StashUpCommand : CommandGroup
{
[DefaultCommand]
public string Stashup(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player;
player.Inventory.OnBuySharedStashSlots(null);
return string.Format("Stash Upgraded");
}
}
[CommandGroup("gold", "Gold for your character.\nOptionally specify the number of gold: !gold [count]")]
public class GoldCommand : CommandGroup
{
[DefaultCommand]
public string Gold(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player;
var amount = 1;
if (@params != null)
{
if (!Int32.TryParse(@params[0], out amount))
amount = 1;
}
player.Inventory.AddGoldAmount(amount);
return string.Format("Added Gold {0}", amount);
}
}
[CommandGroup("achiplatinum", "Platinum for your character.\nOptionally specify the number of levels: !platinum [count]")]
public class PlatinumAchiCommand : CommandGroup
{
[DefaultCommand]
public string Platinum(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player;
var amount = 1;
var achiid = 74987243307074;
if (@params != null)
{
if (!Int32.TryParse(@params[0], out amount))
amount = 1;
//if (!Int32.TryParse(@params[1], out amount))
// achiid = 74987243307074;
}
player.InGameClient.SendMessage(new PlatinumAchievementAwardedMessage
{
CurrentPlatinum = 0,
idAchievement = (ulong)achiid,
PlatinumIncrement = amount
});
return string.Format("Achievement test");
}
}
[CommandGroup("eff", "Platinum for your character.\nOptionally specify the number of levels: !eff [count]")]
public class PlayEffectGroup : CommandGroup
{
[DefaultCommand]
public string PlayEffectCommand(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player;
var id = 1;
if (@params != null)
{
if (!Int32.TryParse(@params[0], out id))
id = 1;
}
player.PlayEffectGroup(id);
return string.Format("PlayEffectGroup {0}", id);
}
}
[CommandGroup("item", "Spawns an item (with a name or type).\nUsage: item [type <type>|<name>] [amount]")]
public class ItemCommand : CommandGroup
{
[DefaultCommand]
public string Spawn(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player;
var name = "Dye_02";
var amount = 1;
if (@params == null)
return Fallback();
name = @params[0];
if (!ItemGenerator.IsValidItem(name))
return "You need to specify a valid item name!";
if (@params.Count() == 1 || !Int32.TryParse(@params[1], out amount))
amount = 1;
if (amount > 100) amount = 100;
for (int i = 0; i < amount; i++)
{
var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
player.Position.Z);
var item = ItemGenerator.Cook(player, name);
item.EnterWorld(position);
}
return string.Format("Spawned {0} items with name: {1}", amount, name);
}
[Command("type", "Spawns random items of a given type.\nUsage: item type <type> [amount]")]
public string Type(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player;
var name = "Dye";
var amount = 1;
if (@params == null)
return "You need to specify a item type!";
name = @params[0];
var type = ItemGroup.FromString(name);
if (type == null)
return "The type given is not a valid item type.";
if (@params.Count() == 1 || !Int32.TryParse(@params[1], out amount))
amount = 1;
if (amount > 100) amount = 100;
for (int i = 0; i < amount; i++)
{
var position = new Vector3D(player.Position.X + (float)RandomHelper.NextDouble() * 20f,
player.Position.Y + (float)RandomHelper.NextDouble() * 20f,
player.Position.Z);
var item = ItemGenerator.GenerateRandom(player, type);
item.EnterWorld(position);
}
return string.Format("Spawned {0} items with type: {1}", amount, name);
}
[Command("dropall", "Drops all items in Backpack.\nUsage: item dropall")]
public string DropAll(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
var player = invokerClient.InGameClient.Player;
var bpItems = new List<Item>(player.Inventory.GetBackPackItems());
foreach (var item in bpItems)
{
var msg = new InventoryDropItemMessage { ItemID = item.DynamicID(player) };
player.Inventory.Consume(invokerClient.InGameClient, msg);
}
return string.Format("Dropped {0} Items for you", bpItems.Count);
}
}
[CommandGroup("tp", "Transfers your character to another world.")]
public class TeleportCommand : CommandGroup
{
[DefaultCommand]
public string Portal(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
if (@params != null && @params.Count() > 0)
{
var worldId = 0;
Int32.TryParse(@params[0], out worldId);
if (worldId == 0)
return "Invalid arguments. Type 'help tp' to get help.";
if (!MPQStorage.Data.Assets[SNOGroup.Worlds].ContainsKey(worldId))
return "There exist no world with SNOId: " + worldId;
var world = invokerClient.InGameClient.Game.GetWorld((WorldSno)worldId);
if (world == null)
return "Can't teleport you to world with snoId " + worldId;
invokerClient.InGameClient.Player.ChangeWorld(world, world.StartingPoints.First().Position);
var proximity = new System.Drawing.RectangleF(invokerClient.InGameClient.Player.Position.X - 1f, invokerClient.InGameClient.Player.Position.Y - 1f, 2f, 2f);
var scenes = invokerClient.InGameClient.Player.World.QuadTree.Query<GSSystem.MapSystem.Scene>(proximity);
if (scenes.Count == 0) return ""; // cork (is it real?)
var scene = scenes[0]; // Parent scene /fasbat
if (scenes.Count == 2) // What if it's a subscene?
{
if (scenes[1].ParentChunkID != 0xFFFFFFFF)
scene = scenes[1];
}
var levelArea = scene.Specification.SNOLevelAreas[0];
//handling quest triggers
if (invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers.ContainsKey(levelArea)) //EnterLevelArea
{
var trigger = invokerClient.InGameClient.Player.World.Game.SideQuestProgress.GlobalQuestTriggers[levelArea];
if (trigger.triggerType == QuestStepObjectiveType.EnterLevelArea)
{
try
{
trigger.questEvent.Execute(invokerClient.InGameClient.Player.World); // launch a questEvent
}
catch { }
}
}
foreach (var bounty in invokerClient.InGameClient.Player.World.Game.QuestManager.Bounties)
bounty.CheckLevelArea(levelArea);
return string.Format("Teleported to: {0} [id: {1}]", MPQStorage.Data.Assets[SNOGroup.Worlds][worldId].Name, worldId);
}
return "Invalid arguments. Type 'help tp' to get help.";
}
}
[CommandGroup("conversation", "Starts a conversation. \n Usage: conversation snoConversation")]
public class ConversationCommand : CommandGroup
{
[DefaultCommand]
public string Conversation(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
if (@params.Count() != 1)
return "Invalid arguments. Type 'help conversation' to get help.";
try
{
var conversation = MPQStorage.Data.Assets[SNOGroup.Conversation][Int32.Parse(@params[0])];
invokerClient.InGameClient.Player.Conversations.StartConversation(Int32.Parse(@params[0]));
return String.Format("Started conversation {0}", conversation.FileName);
}
catch (Exception e)
{
return e.Message;
}
}
}
[CommandGroup("speed", "Modify speed walk of you character.")]
public class ModifySpeedCommand : CommandGroup
{
[DefaultCommand]
public string ModifySpeed(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
if (@params == null)
return "Change the movement speed. Min 0 (Base), Max 2.\n You can use decimal values like 1,3 for example.";
foreach (char ch in @params[0])
{
if (Char.IsLetter(ch))
return "Only Numbers";
}
if (@params[0].Contains(","))
return "jojo";
float SpeedValue = float.Parse(@params[0]);
float MaxSpeed = 2;
float BaseSpeed = 0.36f;
var playerSpeed = invokerClient.InGameClient.Player.Attributes;
if (SpeedValue <= BaseSpeed) // Base Run Speed [Necrosummon]
{
playerSpeed[GameAttribute.Running_Rate] = BaseSpeed;
return "Speed changed to Base Speed";
}
if (SpeedValue > MaxSpeed)
{
playerSpeed[GameAttribute.Running_Rate] = MaxSpeed;
return string.Format("MaxSpeed {0}", MaxSpeed);
}
else
playerSpeed[GameAttribute.Running_Rate] = SpeedValue;
playerSpeed.BroadcastChangedIfRevealed();
return string.Format("Speed changed to {0}", SpeedValue);
}
}
[CommandGroup("quest", "Retrieves information about quest states and manipulates quest progress.\n Usage: quest [triggers | trigger eventType eventValue | advance snoQuest]")]
public class QuestCommand : CommandGroup
{
[DefaultCommand]
public string Quest(string[] @params, BattleClient invokerClient)
{
if (invokerClient == null)
return "You can not invoke this command from console.";
if (invokerClient.InGameClient == null)
return "You can only invoke this command while ingame.";
return "";
}
[Command("advance", "Advances a quest by a single step\n Usage: advance")]
public string Advance(string[] @params, BattleClient invokerClient)
{
try
{
invokerClient.InGameClient.Game.QuestManager.Advance();
return String.Format("Advancing main quest line");
}
catch (Exception e)
{
return e.Message;
}
}
[Command("sideadvance", "Advances a side-quest by a single step\n Usage: sideadvance")]
public string SideAdvance(string[] @params, BattleClient invokerClient)
{
try
{
invokerClient.InGameClient.Game.QuestManager.SideAdvance();
return String.Format("Advancing side quest line");
}
catch (Exception e)
{
return e.Message;
}
}
[Command("event", "Launches chosen side-quest by snoID\n Usage: event snoId")]
public string Event(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
if (@params.Count() != 1)
return "Invalid arguments. Type 'help text public' to get help.";
int questId = Int32.Parse(@params[0]);
try
{
invokerClient.InGameClient.Game.QuestManager.LaunchSideQuest(questId, true);
return String.Format("Advancing side quest line");
}
catch (Exception e)
{
return e.Message;
}
}
[Command("timer", "Send broadcasted text message.\n Usage: public 'message'")]
public string Timer(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
if (@params.Count() != 2)
return "Invalid arguments. Type 'help text public' to get help.";
int eventId = Int32.Parse(@params[0]);
int duration = Int32.Parse(@params[1]);
invokerClient.InGameClient.Game.QuestManager.LaunchQuestTimer(eventId, (float)duration, new Action<int>((q) => { }));
return String.Format("Message sended.");
}
}
[CommandGroup("lookup", "Searches in sno databases.\nUsage: lookup [actor|conv|power|scene|la|sp|weather] <pattern>")]
public class LookupCommand : CommandGroup
{
[DefaultCommand]
public string Search(string[] @params, BattleClient invokerClient)
{
if (@params == null)
return Fallback();
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var groupPair in MPQStorage.Data.Assets)
{
foreach (var pair in groupPair.Value)
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
}
return matches.Aggregate(matches.Count >= 1 ? "Matches:\n" : "No matches found.",
(current, match) => current + string.Format("[{0}] [{1}] {2}\n", match.SNOId.ToString("D6"), match.Group, match.Name));
}
[Command("actor", "Allows you to search for an actor.\nUsage: lookup actor <pattern>")]
public string Actor(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Actor])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "Actor Matches:\n" : "No match found.",
(current, match) => current + string.Format("[{0}] {1} ({2} {3})\n",
match.SNOId.ToString("D6"),
match.Name,
(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type,
(((match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).Type == ActorType.Gizmo) ? ((int)(match.Data as DiIiS_NA.Core.MPQ.FileFormats.Actor).TagMap[ActorKeys.GizmoGroup]).ToString() : "")
));
}
[Command("rope", "Allows you to search for an rope.\nUsage: lookup rope <pattern>")]
public string Rope(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Rope])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "Rope Matches:\n" : "No match found.",
(current, match) => current + string.Format("[{0}] {1}\n", match.SNOId.ToString("D6"), match.Name));
}
[Command("conv", "Allows you to search for an conversation.\nUsage: lookup conv <pattern>")]
public string Conversation(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup actor' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Conversation])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "Conversation Matches:\n" : "No match found.",
(current, match) => current + string.Format("[{0}] {1}\n", match.SNOId.ToString("D6"), match.Name));
}
[Command("power", "Allows you to search for a power.\nUsage: lookup power <pattern>")]
public string Power(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup power' to get help.";
if (@params[0].ToLower() == "id")
{
var num = Int32.Parse(@params[1]);
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
{
if (pair.Value.SNOId == num)
matches.Add(pair.Value);
}
}
else
{
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Power])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
}
return matches.Aggregate(matches.Count >= 1 ? "Power Matches:\n" : "No match found.",
(current, match) => current + string.Format("[{0}] {1}\n", match.SNOId.ToString("D6"), match.Name));
}
[Command("world", "Allows you to search for a world.\nUsage: lookup world <pattern> OR lookup world id <snoId>")]
public string World(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup world' to get help.";
if (@params[0].ToLower() == "id")
{
var num = Int32.Parse(@params[1]);
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
{
if (pair.Value.SNOId == num)
matches.Add(pair.Value);
}
}
else
{
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Worlds])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
}
return matches.Aggregate(matches.Count >= 1 ? "World Matches:\n" : "No match found.",
(current, match) => current + string.Format("[{0}] {1} - {2}\n", match.SNOId.ToString("D6"), match.Name, (match.Data as World).DynamicWorld));
}
[Command("qr", "Show QuestRange of an actor.\nUsage: lookup qr <id>")]
public string QuestRange(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup world' to get help.";
var num = Int32.Parse(@params[0]);
string qr_id = "-1";
string qr_name = "None";
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.QuestRange])
{
if (pair.Value.SNOId == num)
{
qr_id = pair.Value.SNOId.ToString("D6");
qr_name = pair.Value.Name;
}
}
return String.Format("[{0}] {1}", qr_id, qr_name);
}
public static int GetExitBits(Asset scene)
{
if (scene.Name.Contains("_N_")) return 1;
else if (scene.Name.Contains("_S_")) return 2;
else if (scene.Name.Contains("_NS_")) return 3;
else if (scene.Name.Contains("_E_")) return 4;
else if (scene.Name.Contains("_NE_")) return 5;
else if (scene.Name.Contains("_SE_")) return 6;
else if (scene.Name.Contains("_NSE_")) return 7;
else if (scene.Name.Contains("_W_")) return 8;
else if (scene.Name.Contains("_NW_")) return 9;
else if (scene.Name.Contains("_SW_")) return 10;
else if (scene.Name.Contains("_NSW_")) return 11;
else if (scene.Name.Contains("_EW_")) return 12;
else if (scene.Name.Contains("_NEW_")) return 13;
else if (scene.Name.Contains("_SEW_")) return 14;
else if (scene.Name.Contains("_NSEW_")) return 15;
else return 0;
}
[Command("la", "Allows you to search for a LevelArea.\nUsage: lookup la <pattern>")]
public string LevelArea(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup la' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.LevelArea])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "LevelArea Matches:\n" : "No match found.",
(current, match) => current + string.Format("[{0}] {1}\n", match.SNOId.ToString("D6"), match.Name));
}
[Command("sp", "List all Starting Points in world.\nUsage: lookup sp")]
public string StartingPoint(string[] @params, BattleClient invokerClient)
{
var matches = invokerClient.InGameClient.Player.World.StartingPoints;
return matches.Aggregate(matches.Count >= 1 ? "Starting Points:\n" : "No match found.",
(current, match) => current + string.Format("[{0}] {1} - {2}\n", match.GlobalID.ToString("D6"), match.Name, match.TargetId));
}
[Command("weather", "Allows you to search for a Weather.\nUsage: lookup weather <pattern>")]
public string Weather(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup weather' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Weather])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "Weather Matches:\n" : "No match found.",
(current, match) => current + string.Format("[{0}] {1}\n", match.SNOId.ToString("D6"), match.Name));
}
[Command("scene", "Allows you to search for a scene.\nUsage: lookup scene <pattern>")]
public string Scene(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup scene' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.Scene])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "Scene Matches:\n" : "No match found.",
(current, match) => current + string.Format("[{0}] {1} - {2}\n", match.SNOId.ToString("D6"), match.Name, GetExitBits(match)));
}
[Command("eg", "Allows you to search for an EffectGroup.\nUsage: lookup eg <pattern>")]
public string EffectGroup(string[] @params, BattleClient invokerClient)
{
var matches = new List<Asset>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup eg' to get help.";
var pattern = @params[0].ToLower();
foreach (var pair in MPQStorage.Data.Assets[SNOGroup.EffectGroup])
{
if (pair.Value.Name.ToLower().Contains(pattern))
matches.Add(pair.Value);
}
return matches.Aggregate(matches.Count >= 1 ? "EffectGroup Matches:\n" : "No match found.",
(current, match) => current + string.Format("[{0}] {1} - {2}\n", match.SNOId.ToString("D6"), match.Name, GetExitBits(match)));
}
[Command("item", "Allows you to search for an item.\nUsage: lookup item <pattern>")]
public string Item(string[] @params, BattleClient invokerClient)
{
var matches = new List<ItemTable>();
if (@params.Count() < 1)
return "Invalid arguments. Type 'help lookup item' to get help.";
var pattern = @params[0].ToLower();
foreach (var asset in MPQStorage.Data.Assets[SNOGroup.GameBalance].Values)
{
var data = asset.Data as GameBalance;
if (data == null || data.Type != BalanceType.Items) continue;
foreach (var itemDefinition in data.Item)
{
if (itemDefinition.Name.ToLower().Contains(pattern))
matches.Add(itemDefinition);
}
}
return matches.Aggregate(matches.Count >= 1 ? "Item Matches:\n" : "No match found.",
(current, match) => current + string.Format("[{0}] {1}\n", match.SNOActor.ToString("D6"), match.Name));
}
}
}