61 lines
1.4 KiB
C#
61 lines
1.4 KiB
C#
//Blizzless Project 2022
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DiIiS_NA.D3_GameServer.Core.Types.SNO;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.Core.Types.TagMap;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.GSSystem.AISystem.Brains;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.GSSystem.MapSystem;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.MessageSystem;
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namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.Monsters
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{
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#region Unique_CaptainDaltyn
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[HandledSNO(ActorSno._unique_captaindaltyn)]
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public class Unique_CaptainDaltyn : Monster
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{
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public Unique_CaptainDaltyn(World world, ActorSno sno, TagMap tags)
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: base(world, sno, tags)
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{
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this.Attributes[GameAttribute.MinimapActive] = true;
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this.Attributes[GameAttribute.Immune_To_Charm] = true;
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this.Attributes[GameAttribute.//Blizzless Project 2022
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using_Bossbar] = true;
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this.Attributes[GameAttribute.InBossEncounter] = true;
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this.Attributes[GameAttribute.Hitpoints_Cur] = this.Attributes[GameAttribute.Hitpoints_Max_Total];
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this.Attributes[GameAttribute.TeamID] = 10;
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this.WalkSpeed = 0.2f;
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}
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public override int Quality
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{
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get
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{
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return (int)DiIiS_NA.Core.MPQ.FileFormats.SpawnType.Boss;
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}
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set
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{
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}
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}
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}
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#endregion
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}
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