blizzless-diiis/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/Monsters/Bosses.cs

61 lines
1.4 KiB
C#

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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
using DiIiS_NA.D3_GameServer.Core.Types.SNO;
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using DiIiS_NA.GameServer.Core.Types.TagMap;
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using DiIiS_NA.GameServer.GSSystem.AISystem.Brains;
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using DiIiS_NA.GameServer.GSSystem.MapSystem;
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using DiIiS_NA.GameServer.MessageSystem;
namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.Monsters
{
#region Unique_CaptainDaltyn
[HandledSNO(ActorSno._unique_captaindaltyn)]
public class Unique_CaptainDaltyn : Monster
{
public Unique_CaptainDaltyn(World world, ActorSno sno, TagMap tags)
: base(world, sno, tags)
{
this.Attributes[GameAttribute.MinimapActive] = true;
this.Attributes[GameAttribute.Immune_To_Charm] = true;
this.Attributes[GameAttribute.//Blizzless Project 2022
using_Bossbar] = true;
this.Attributes[GameAttribute.InBossEncounter] = true;
this.Attributes[GameAttribute.Hitpoints_Cur] = this.Attributes[GameAttribute.Hitpoints_Max_Total];
this.Attributes[GameAttribute.TeamID] = 10;
this.WalkSpeed = 0.2f;
}
public override int Quality
{
get
{
return (int)DiIiS_NA.Core.MPQ.FileFormats.SpawnType.Boss;
}
set
{
}
}
}
#endregion
}