blizzless-diiis/src/DiIiS-NA/D3-GameServer/GSSystem/ActorSystem/Implementations/Door.cs

165 lines
4.5 KiB
C#

//Blizzless Project 2022
using DiIiS_NA.D3_GameServer.Core.Types.SNO;
using DiIiS_NA.GameServer.Core.Types.TagMap;
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using DiIiS_NA.GameServer.GSSystem.MapSystem;
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using DiIiS_NA.GameServer.GSSystem.PlayerSystem;
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using DiIiS_NA.GameServer.MessageSystem;
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.ACD;
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Animation;
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using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.World;
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using DiIiS_NA.GameServer.MessageSystem.Message.Fields;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
{
[HandledSNO(ActorSno._caout_stingingwinds_khamsin_gate)]
class Door : Gizmo
{
public bool isOpened = false;
public Portal NearestPortal = null;
public Door(World world, ActorSno sno, TagMap tags)
: base(world, sno, tags)
{
var Portals = GetObjectsInRange<Portal>(10f);
if (Portals.Count > 0)
NearestPortal = Portals[0];
if (NearestPortal != null)
{
NearestPortal.SetVisible(false);
foreach (var plr in World.Players.Values)
NearestPortal.Unreveal(plr);
}
}
public override bool Reveal(Player player)
{
if (SNO == ActorSno._trout_cultists_summoning_portal_b) return false;
if (SNO == ActorSno._a2dun_aqd_godhead_door_largepuzzle && World.SNO != WorldSno.a2dun_aqd_oasis_randomfacepuzzle_large) return false; //dakab door
if (SNO == ActorSno._a2dun_aqd_godhead_door && World.SNO == WorldSno.a2dun_aqd_oasis_randomfacepuzzle_large) return false; //not dakab door
if (SNO == ActorSno._a2dun_zolt_random_portal_timed) //Treasure Room door
isOpened = true;
if (SNO == ActorSno._caout_oasis_mine_entrance_a && (float)DiIiS_NA.Core.Helpers.Math.FastRandom.Instance.NextDouble() < 0.3f) //Mysterious Cave door
isOpened = true;
if (!base.Reveal(player))
return false;
if (isOpened == true)
{
player.InGameClient.SendMessage(new SetIdleAnimationMessage
{
ActorID = DynamicID(player),
AnimationSNO = AnimationSetKeys.Open.ID
});
}
if (NearestPortal == null)
{
var Portals = GetObjectsInRange<Portal>(10f);
if (Portals.Count > 0)
NearestPortal = Portals[0];
if (NearestPortal != null)
{
NearestPortal.SetVisible(false);
foreach (var plr in World.Players.Values)
NearestPortal.Unreveal(plr);
}
}
return true;
}
public void Open()
{
World.BroadcastIfRevealed(plr => new PlayAnimationMessage
{
ActorID = DynamicID(plr),
AnimReason = 5,
UnitAniimStartTime = 0,
tAnim = new PlayAnimationMessageSpec[]
{
new PlayAnimationMessageSpec()
{
Duration = 500,
AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
PermutationIndex = 0,
AnimationTag = 0,
Speed = 1
}
}
}, this);
World.BroadcastIfRevealed(plr => new ACDCollFlagsMessage
{
ActorID = DynamicID(plr),
CollFlags = 0
}, this);
World.BroadcastIfRevealed(plr => new SetIdleAnimationMessage
{
ActorID = DynamicID(plr),
AnimationSNO = AnimationSetKeys.Open.ID
}, this);
Attributes[GameAttribute.Gizmo_Has_Been_Operated] = true;
//this.Attributes[GameAttribute.Gizmo_Operator_ACDID] = unchecked((int)player.DynamicID);
Attributes[GameAttribute.Gizmo_State] = 1;
CollFlags = 0;
isOpened = true;
TickerSystem.TickTimer Timeout = new TickerSystem.SecondsTickTimer(World.Game, 1.8f);
if (NearestPortal != null)
{
var Boom = Task<bool>.Factory.StartNew(() => WaitToSpawn(Timeout));
Boom.ContinueWith(delegate
{
NearestPortal.SetVisible(true);
foreach (var plr in World.Players.Values)
NearestPortal.Unreveal(plr);
});
}
Attributes.BroadcastChangedIfRevealed();
}
public override void OnTargeted(Player player, TargetMessage message)
{
if (Attributes[GameAttribute.Disabled]) return;
Open();
base.OnTargeted(player, message);
Attributes[GameAttribute.Disabled] = true;
}
private bool WaitToSpawn(TickerSystem.TickTimer timer)
{
while (timer.TimedOut != true)
{
}
return true;
}
}
//175810
}