just simple cleanup.

This commit is contained in:
Lucca Faria Ferri 2023-02-05 08:32:14 -08:00
parent a083065fbd
commit f54f91cfad

View File

@ -27,22 +27,22 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
public override void OnTargeted(Player player, TargetMessage message)
{
bool Activated = false;
bool activated = false;
this.PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2);
Attributes[GameAttribute.Untargetable] = !Activated;
Attributes[GameAttribute.NPC_Is_Operatable] = Activated;
Attributes[GameAttribute.Operatable] = Activated;
Attributes[GameAttribute.Operatable_Story_Gizmo] = Activated;
Attributes[GameAttribute.Disabled] = !Activated;
Attributes[GameAttribute.Immunity] = !Activated;
PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
Attributes[GameAttribute.Team_Override] = (activated ? -1 : 2);
Attributes[GameAttribute.Untargetable] = !activated;
Attributes[GameAttribute.NPC_Is_Operatable] = activated;
Attributes[GameAttribute.Operatable] = activated;
Attributes[GameAttribute.Operatable_Story_Gizmo] = activated;
Attributes[GameAttribute.Disabled] = !activated;
Attributes[GameAttribute.Immunity] = !activated;
Attributes.BroadcastChangedIfRevealed();
CollFlags = 0;
TickTimer Timeout = new SecondsTickTimer(World.Game, 3.5f);
var Boom = Task<bool>.Factory.StartNew(() => WaitToSpawn(Timeout));
Boom.ContinueWith(delegate
TickTimer timeout = new SecondsTickTimer(World.Game, 3.5f);
var boom = Task<bool>.Factory.StartNew(() => WaitToSpawn(timeout));
boom.ContinueWith(delegate
{
var actor = World.GetActorBySNO(ActorSno._x1_openworld_challenge_rifts_portal);
actor.SetVisible(true);
@ -69,8 +69,9 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
}
else
{
this.PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
}
return true;
}