just simple cleanup.

This commit is contained in:
Lucca Faria Ferri 2023-02-05 08:32:14 -08:00
parent a083065fbd
commit f54f91cfad

View File

@ -27,22 +27,22 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
public override void OnTargeted(Player player, TargetMessage message) public override void OnTargeted(Player player, TargetMessage message)
{ {
bool Activated = false; bool activated = false;
this.PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]); PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2); Attributes[GameAttribute.Team_Override] = (activated ? -1 : 2);
Attributes[GameAttribute.Untargetable] = !Activated; Attributes[GameAttribute.Untargetable] = !activated;
Attributes[GameAttribute.NPC_Is_Operatable] = Activated; Attributes[GameAttribute.NPC_Is_Operatable] = activated;
Attributes[GameAttribute.Operatable] = Activated; Attributes[GameAttribute.Operatable] = activated;
Attributes[GameAttribute.Operatable_Story_Gizmo] = Activated; Attributes[GameAttribute.Operatable_Story_Gizmo] = activated;
Attributes[GameAttribute.Disabled] = !Activated; Attributes[GameAttribute.Disabled] = !activated;
Attributes[GameAttribute.Immunity] = !Activated; Attributes[GameAttribute.Immunity] = !activated;
Attributes.BroadcastChangedIfRevealed(); Attributes.BroadcastChangedIfRevealed();
CollFlags = 0; CollFlags = 0;
TickTimer Timeout = new SecondsTickTimer(World.Game, 3.5f); TickTimer timeout = new SecondsTickTimer(World.Game, 3.5f);
var Boom = Task<bool>.Factory.StartNew(() => WaitToSpawn(Timeout)); var boom = Task<bool>.Factory.StartNew(() => WaitToSpawn(timeout));
Boom.ContinueWith(delegate boom.ContinueWith(delegate
{ {
var actor = World.GetActorBySNO(ActorSno._x1_openworld_challenge_rifts_portal); var actor = World.GetActorBySNO(ActorSno._x1_openworld_challenge_rifts_portal);
actor.SetVisible(true); actor.SetVisible(true);
@ -59,7 +59,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
public override bool Reveal(Player player) public override bool Reveal(Player player)
{ {
if (!base.Reveal(player)) if (!base.Reveal(player))
return false; return false;
if (!Attributes[GameAttribute.Operatable]) if (!Attributes[GameAttribute.Operatable])
{ {
@ -69,8 +69,9 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
} }
else else
{ {
this.PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]); PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
} }
return true; return true;
} }