Fix Wizard's Ray of Frost rune VFX
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@ -2102,8 +2102,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
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else
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else
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{
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{
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_beamEnd = SpawnEffect(6535, User.Position, 0, WaitInfinite());
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_beamEnd = SpawnEffect(6535, User.Position, 0, WaitInfinite());
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User.AddComplexEffect(RuneSelect(19327, 149835, -1, 149836, 149869, 149879), _beamEnd);
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User.AddComplexEffect((Rune_E > 0) ? 149879 : 19327, _beamEnd); // Rune E uses a special beam
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if (Rune_A > 0) User.AddComplexEffect(19327, _beamEnd);
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User.AddComplexEffect(RuneSelect(-1, 149835, -1, 149836, 149869, -1), _beamEnd); // Runes A, C and D add effects on top of the standard beam
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}
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}
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}
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}
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