Fix Wizard's Ray of Frost rune VFX

This commit is contained in:
Crypto137 2023-01-10 04:47:06 +03:00
parent aa20980d11
commit f100f499d2

View File

@ -2102,8 +2102,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
else else
{ {
_beamEnd = SpawnEffect(6535, User.Position, 0, WaitInfinite()); _beamEnd = SpawnEffect(6535, User.Position, 0, WaitInfinite());
User.AddComplexEffect(RuneSelect(19327, 149835, -1, 149836, 149869, 149879), _beamEnd); User.AddComplexEffect((Rune_E > 0) ? 149879 : 19327, _beamEnd); // Rune E uses a special beam
if (Rune_A > 0) User.AddComplexEffect(19327, _beamEnd); User.AddComplexEffect(RuneSelect(-1, 149835, -1, 149836, 149869, -1), _beamEnd); // Runes A, C and D add effects on top of the standard beam
} }
} }