Update game-world-settings.md
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@ -38,6 +38,7 @@ IntelligenceMultiplier = 1
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IntelligenceParagonMultiplier = 1
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IntelligenceParagonMultiplier = 1
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VitalityMultiplier = 1
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VitalityMultiplier = 1
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VitalityParagonMultiplier = 1
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VitalityParagonMultiplier = 1
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AutoSaveQuests = false
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```
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```
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## Description
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## Description
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@ -55,12 +56,10 @@ VitalityParagonMultiplier = 1
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| `ResurrectionCharges` | Amount of times user can resurrect at corpse |
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| `ResurrectionCharges` | Amount of times user can resurrect at corpse |
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| `BossHealthMultiplier` | Boss Health Multiplier |
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| `BossHealthMultiplier` | Boss Health Multiplier |
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| `BossDamageMultiplier` | Boss Damage Multiplier |
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| `BossDamageMultiplier` | Boss Damage Multiplier |
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| `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. |
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| `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier |
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| `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier |
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| `HealthPotionRestorePercentage` | How much (from 1-100) a health potion will heal. |
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| `HealthPotionRestorePercentage` | How much (from 1-100) a health potion will heal. |
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| `HealthPotionCooldown` | How much (in seconds) to use a health potion again. |
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| `HealthPotionCooldown` | How much (in seconds) to use a health potion again. |
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| `UnlockAllWaypoints` | Unlocks all waypoints in campaign |
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| `UnlockAllWaypoints` | Unlocks all waypoints in campaign |
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| `UnlockAllWaypoints` | Unlocks all waypoints in campaign |
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| `StrengthMultiplier` | Player's strength multiplier |
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| `StrengthMultiplier` | Player's strength multiplier |
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| `StrengthMultiplier` | Player's strength multiplier **for paragons** |
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| `StrengthMultiplier` | Player's strength multiplier **for paragons** |
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| `DexterityMultiplier` | Player's dexterity multiplier |
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| `DexterityMultiplier` | Player's dexterity multiplier |
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@ -69,4 +68,5 @@ VitalityParagonMultiplier = 1
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| `IntelligenceParagonMultiplier` | Player's intelligence multiplier **for paragons** |
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| `IntelligenceParagonMultiplier` | Player's intelligence multiplier **for paragons** |
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| `VitalityMultiplier` | Player's vitality multiplier |
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| `VitalityMultiplier` | Player's vitality multiplier |
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| `VitalityParagonMultiplier` | Player's vitality multiplier **for paragons** |
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| `VitalityParagonMultiplier` | Player's vitality multiplier **for paragons** |
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| `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. |
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