Update game-world-settings.md

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Lucca Faria Ferri 2023-02-10 02:41:19 -03:00 committed by GitHub
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@ -38,6 +38,7 @@ IntelligenceMultiplier = 1
IntelligenceParagonMultiplier = 1 IntelligenceParagonMultiplier = 1
VitalityMultiplier = 1 VitalityMultiplier = 1
VitalityParagonMultiplier = 1 VitalityParagonMultiplier = 1
AutoSaveQuests = false
``` ```
## Description ## Description
@ -55,12 +56,10 @@ VitalityParagonMultiplier = 1
| `ResurrectionCharges` | Amount of times user can resurrect at corpse | | `ResurrectionCharges` | Amount of times user can resurrect at corpse |
| `BossHealthMultiplier` | Boss Health Multiplier | | `BossHealthMultiplier` | Boss Health Multiplier |
| `BossDamageMultiplier` | Boss Damage Multiplier | | `BossDamageMultiplier` | Boss Damage Multiplier |
| `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. |
| `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier | | `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier |
| `HealthPotionRestorePercentage` | How much (from 1-100) a health potion will heal. | | `HealthPotionRestorePercentage` | How much (from 1-100) a health potion will heal. |
| `HealthPotionCooldown` | How much (in seconds) to use a health potion again. | | `HealthPotionCooldown` | How much (in seconds) to use a health potion again. |
| `UnlockAllWaypoints` | Unlocks all waypoints in campaign | | `UnlockAllWaypoints` | Unlocks all waypoints in campaign |
| `UnlockAllWaypoints` | Unlocks all waypoints in campaign |
| `StrengthMultiplier` | Player's strength multiplier | | `StrengthMultiplier` | Player's strength multiplier |
| `StrengthMultiplier` | Player's strength multiplier **for paragons** | | `StrengthMultiplier` | Player's strength multiplier **for paragons** |
| `DexterityMultiplier` | Player's dexterity multiplier | | `DexterityMultiplier` | Player's dexterity multiplier |
@ -69,4 +68,5 @@ VitalityParagonMultiplier = 1
| `IntelligenceParagonMultiplier` | Player's intelligence multiplier **for paragons** | | `IntelligenceParagonMultiplier` | Player's intelligence multiplier **for paragons** |
| `VitalityMultiplier` | Player's vitality multiplier | | `VitalityMultiplier` | Player's vitality multiplier |
| `VitalityParagonMultiplier` | Player's vitality multiplier **for paragons** | | `VitalityParagonMultiplier` | Player's vitality multiplier **for paragons** |
| `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. |