Fix Skill_Override GameAttribute encoding

Wizard's Archon skill works again
This commit is contained in:
Crypto137 2023-01-10 03:48:34 +03:00
parent d9add6cccb
commit aa20980d11

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@ -380,7 +380,7 @@ namespace DiIiS_NA.GameServer.MessageSystem
public static readonly GameAttributeF Corpse_Resurrection_Allowed_Game_Time = new GameAttributeF(807, 0, -1, 0, 0, "", "", "Corpse_Resurrection_Allowed_Game_Time", GameAttributeEncoding.Float32, 0, 0, 0, 32);
public static readonly GameAttributeF Controlling_TimedEvent_SNO = new GameAttributeF(810, -1, -1, 0, 0, "", "", "Controlling_TimedEvent_SNO", GameAttributeEncoding.Float32, 0, 0, 0, 32);
public static readonly GameAttributeF Spawner_Concurrent_Count_ID = new GameAttributeF(855, -1, -1, 0, 0, "", "", "Spawner_Concurrent_Count_ID", GameAttributeEncoding.Float32, 0, 0, 0, 32);
public static readonly GameAttributeF Skill_Override = new GameAttributeF(857, -1, -1, 0, 0, "", "", "Skill_Override", GameAttributeEncoding.Float32, 136, 0, 0, 32);
public static readonly GameAttributeI Skill_Override = new GameAttributeI(857, -1, -1, 0, 0, "", "", "Skill_Override", GameAttributeEncoding.Int, 136, 0, 0, 32);
public static readonly GameAttributeF Walk_Passability_Power_SNO = new GameAttributeF(1057, -1, -1, 0, 0, "", "", "Walk_Passability_Power_SNO", GameAttributeEncoding.Float32, 0, 0, 0, 32);
public static readonly GameAttributeF Passability_Power_SNO = new GameAttributeF(1058, -1, -1, 0, 0, "", "", "Passability_Power_SNO", GameAttributeEncoding.Float32, 0, 0, 0, 32);
public static readonly GameAttributeF Flippy_ID = new GameAttributeF(1059, -1, -1, 0, 0, "", "", "Flippy_ID", GameAttributeEncoding.Float32, 0, 0, 0, 32);