Fixed #101
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1118d8a785
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@ -456,7 +456,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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{ //go to church
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{ //go to church
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var world = Game.GetWorld(WorldSno.trout_town);
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var world = Game.GetWorld(WorldSno.trout_town);
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ListenProximity(ActorSno._trdun_cath_cathedraldoorexterior, new Advance());
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ListenProximity(ActorSno._trdun_cath_cathedraldoorexterior, new Advance());
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var leah = world.GetActorByGlobalId(LeahTempId);
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var leah = world.GetActorBySNO(ActorSno._leah);
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if (leah != null)
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if (leah != null)
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leah.Hidden = false;
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leah.Hidden = false;
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SetActorVisible(world, ActorSno._tristram_mayor, false);
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SetActorVisible(world, ActorSno._tristram_mayor, false);
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@ -536,7 +536,6 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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}
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}
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});
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});
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// TODO: this quest seems to be broken. Leah is not spawned in tristram.
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Game.QuestManager.Quests[72095].Steps.Add(32, new QuestStep
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Game.QuestManager.Quests[72095].Steps.Add(32, new QuestStep
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{
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{
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Completed = false,
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Completed = false,
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@ -564,9 +563,11 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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leah.Hidden = false;
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leah.Hidden = false;
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leah.SetVisible(true);
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leah.SetVisible(true);
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}
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}
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else
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{
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Logger.Warn($"Leah not found in world {tristramWorld.SNO.ToString()} - quest 72095/step 32");
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}
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}
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}
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// SetActorVisible(tristramWorld, ActorSno._leah, true);
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ListenConversation(198617, new Advance());
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ListenConversation(198617, new Advance());
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}
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}
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});
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});
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