Revert all TagMap changes and fix some exceptions
This commit is contained in:
parent
d044a9c1fd
commit
9d046be1d1
@ -42,8 +42,8 @@ namespace DiIiS_NA.Core.MPQ.FileFormats
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};
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public Header Header { get; private set; }
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public int SNOParentAnimSet { get; private set; }
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private TagMap TagMapAnimDefault;
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private TagMap[] AnimSetTagMaps;
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public TagMap TagMapAnimDefault { get; private set; }
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public TagMap[] AnimSetTagMaps;
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private Dictionary<int, AnimationSno> _animations;
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@ -63,7 +63,7 @@ namespace DiIiS_NA.Core.MPQ.FileFormats
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if (SNOParentAnimSet != -1)
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{
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var ani = (AnimSet)MPQStorage.Data.Assets[SNOGroup.AnimSet][SNOParentAnimSet].Data;
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return defaultAnimations.Union(ani.Animations.Where(x => !defaultAnimations.ContainsKey(x.Key))).ToDictionary(x => x.Key, x => (AnimationSno)x.Value);
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return defaultAnimations.Union(ani.Animations.Where(x => !defaultAnimations.ContainsKey(x.Key))).ToDictionary(x => x.Key, x => x.Value);
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}
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return defaultAnimations;
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}
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@ -58,7 +58,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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Logger.Trace("Breaked barricade, id: {0}", SNO);
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if (AnimationSet.Animations.ContainsKey(AnimationSetKeys.DeathDefault.ID))
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if (AnimationSet.TagMapAnimDefault.ContainsKey(AnimationSetKeys.DeathDefault))
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World.BroadcastIfRevealed(plr => new PlayAnimationMessage
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{
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ActorID = DynamicID(plr),
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@ -69,7 +69,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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new PlayAnimationMessageSpec()
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{
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Duration = 10,
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AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.DeathDefault.ID], //{DeathDefault = 10217}
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AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.DeathDefault], //{DeathDefault = 10217}
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PermutationIndex = 0,
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AnimationTag = 0,
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Speed = 1
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@ -57,7 +57,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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Logger.Trace("Breaked barricade, id: {0}", SNO);
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if (this.AnimationSet.Animations.ContainsKey(AnimationSetKeys.DeathDefault.ID))
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if (AnimationSet.TagMapAnimDefault.ContainsKey(AnimationSetKeys.DeathDefault))
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World.BroadcastIfRevealed(plr => new PlayAnimationMessage
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{
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ActorID = DynamicID(plr),
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@ -68,7 +68,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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new PlayAnimationMessageSpec()
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{
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Duration = 10,
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AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.DeathDefault.ID],
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AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.DeathDefault],
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PermutationIndex = 0,
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AnimationTag = 0,
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Speed = 1
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@ -41,7 +41,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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{
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bool Activated = false;
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this.PlayAnimation(5, AnimationSet.Animations[AnimationSetKeys.Opening.ID]);
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this.PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
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Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2);
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Attributes[GameAttribute.Untargetable] = !Activated;
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Attributes[GameAttribute.NPC_Is_Operatable] = Activated;
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@ -81,7 +81,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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}
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else
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{
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this.PlayAnimation(5, AnimationSet.Animations[AnimationSetKeys.Opening.ID]);
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this.PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
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}
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return true;
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}
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@ -106,7 +106,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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(source as Player).AddAchievementCounter(74987243307171, 1);
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}
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if (this.AnimationSet.Animations.ContainsKey(AnimationSetKeys.DeathDefault.ID))
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if (AnimationSet.TagMapAnimDefault.ContainsKey(AnimationSetKeys.DeathDefault))
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World.BroadcastIfRevealed(plr => new PlayAnimationMessage
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{
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ActorID = DynamicID(plr),
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@ -117,7 +117,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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new PlayAnimationMessageSpec()
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{
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Duration = 10,
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AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.DeathDefault.ID],
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AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.DeathDefault],
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PermutationIndex = 0,
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AnimationTag = 0,
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Speed = 1
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@ -98,7 +98,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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new PlayAnimationMessageSpec()
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{
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Duration = 500,
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AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID],
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AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
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PermutationIndex = 0,
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AnimationTag = 0,
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Speed = 1
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@ -159,7 +159,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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new PlayAnimationMessageSpec()
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{
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Duration = 50,
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AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID],
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AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
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PermutationIndex = 0,
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AnimationTag = 0,
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Speed = 1
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@ -37,7 +37,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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if (!base.Reveal(player))
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return false;
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var animation = Attributes[GameAttribute.Untargetable] ? AnimationSet.Animations[AnimationSetKeys.Open.ID] : AnimationSet.Animations[AnimationSetKeys.IdleDefault.ID];
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var animationTag = Attributes[GameAttribute.Untargetable] ? AnimationSetKeys.Open : AnimationSetKeys.IdleDefault;
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var animation = (AnimationSno)AnimationSet.TagMapAnimDefault[animationTag];
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PlayAnimation(5, animation);
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SetIdleAnimation(animation);
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@ -66,7 +66,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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new PlayAnimationMessageSpec()
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{
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Duration = duration,
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AnimationSNO = (int)(ActorData.TagMap.ContainsKey(ActorKeys.DeathAnimationTag) ? AnimationSet.Animations[ActorData.TagMap[ActorKeys.DeathAnimationTag]] : AnimationSet.Animations[AnimationSetKeys.DeathDefault.ID]) ,
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AnimationSNO = ActorData.TagMap.ContainsKey(ActorKeys.DeathAnimationTag) ? AnimationSet.TagMapAnimDefault[ActorData.TagMap[ActorKeys.DeathAnimationTag]].Int : AnimationSet.TagMapAnimDefault[AnimationSetKeys.DeathDefault],
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PermutationIndex = 0,
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AnimationTag = 0,
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Speed = 1
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@ -61,7 +61,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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new PlayAnimationMessageSpec()
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{
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Duration = 50,
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AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID],
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AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
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PermutationIndex = 0,
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AnimationTag = 0,
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Speed = 1
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@ -71,7 +71,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects
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new PlayAnimationMessageSpec()
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{
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Duration = 600,
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AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID],
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AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
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PermutationIndex = 0,
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AnimationTag = 0,
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Speed = 1
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@ -81,7 +81,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects
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new PlayAnimationMessageSpec()
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{
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Duration = idDuration,
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AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID],
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AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
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PermutationIndex = 0,
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AnimationTag = 0,
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Speed = 1
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@ -84,7 +84,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects
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new PlayAnimationMessageSpec()
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{
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Duration = 50,
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AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID],
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AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
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PermutationIndex = 0,
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AnimationTag = 0,
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Speed = 1
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@ -72,7 +72,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects
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new PlayAnimationMessageSpec()
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{
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Duration = 1000,
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AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID],
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AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
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PermutationIndex = 0,
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AnimationTag = 0,
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Speed = 1
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@ -28,8 +28,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
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if (Attributes[GameAttribute.Disabled]) return;
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PlayAnimation(5, AnimationSet.Animations[AnimationSetKeys.Opening.ID]);
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SetIdleAnimation(AnimationSet.Animations[AnimationSetKeys.Opening.ID]);
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PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
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SetIdleAnimation((AnimationSno)AnimationSetKeys.Open.ID);
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Attributes[GameAttribute.Gizmo_Has_Been_Operated] = true;
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Attributes.BroadcastChangedIfRevealed();
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@ -1539,7 +1539,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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//{[1013103213, {[Actor] [Type: Gizmo] SNOId:78439 GlobalId: 1013103213 Position: x:119.54008 y:140.65799 z:-4.535186 Name: Test_CainIntro_greybox_bridge_trOut_TempWorking}]}
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//Обрушиваем мостик //EffectGroup "CainIntro_shake", 81546
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var bridge = encWorld.GetActorBySNO(ActorSno._test_cainintro_greybox_bridge_trout_tempworking);
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bridge.PlayAnimation(5, bridge.AnimationSet.Animations[AnimationSetKeys.DeathDefault.ID]);
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bridge.PlayAnimation(5, (AnimationSno)bridge.AnimationSet.TagMapAnimDefault[AnimationSetKeys.DeathDefault]);
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//}
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foreach (var skeleton in Skeletons)
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{
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@ -939,7 +939,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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{
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while (MonsterCount < AdditionalTargetCounter + 20)
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{
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Core.Types.Math.Vector3D SSV = Scenes[RandomHelper.Next(0, Scenes.Count - 1)].Position;
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Core.Types.Math.Vector3D SSV = Scenes[RandomHelper.Next(0, Scenes.Count)].Position;
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Core.Types.Math.Vector3D SP = null;
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while (true)
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{
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@ -569,9 +569,9 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
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monster.EnterWorld(position);
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if (monster.AnimationSet != null)
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{
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var animationTag = new[] { AnimationSetKeys.Spawn.ID, AnimationSetKeys.Spawn2.ID }.FirstOrDefault(x => monster.AnimationSet.Animations.ContainsKey(x));
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var animationTag = new[] { AnimationSetKeys.Spawn, AnimationSetKeys.Spawn2 }.FirstOrDefault(x => monster.AnimationSet.TagMapAnimDefault.ContainsKey(x));
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if (animationTag > 0)
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if (animationTag != null)
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{
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monster.World.BroadcastIfRevealed(plr => new PlayAnimationMessage
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{
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@ -583,7 +583,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
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new PlayAnimationMessageSpec()
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{
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Duration = 150,
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AnimationSNO = (int)monster.AnimationSet.Animations[animationTag],
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AnimationSNO = monster.AnimationSet.TagMapAnimDefault[animationTag],
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PermutationIndex = 0,
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Speed = 1
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}
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@ -530,8 +530,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
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var HubWorld = player.InGameClient.Game.GetWorld(WorldSno.x1_tristram_adventure_mode_hub);
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var NStone = HubWorld.GetActorBySNO(ActorSno._x1_openworld_lootrunobelisk_b);
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bool Activated = true;
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NStone.SetIdleAnimation(NStone.AnimationSet.Animations[AnimationSetKeys.IdleDefault.ID]);
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NStone.PlayActionAnimation(NStone.AnimationSet.Animations[AnimationSetKeys.Closing.ID]);
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NStone.SetIdleAnimation((AnimationSno)NStone.AnimationSet.TagMapAnimDefault[AnimationSetKeys.IdleDefault]);
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NStone.PlayActionAnimation((AnimationSno)NStone.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Closing]);
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NStone.Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2);
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NStone.Attributes[GameAttribute.Untargetable] = !Activated;
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NStone.Attributes[GameAttribute.NPC_Is_Operatable] = Activated;
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@ -1715,7 +1715,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
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#region Активация
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NStone = World.GetActorBySNO(ActorSno._x1_openworld_lootrunobelisk_b);
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NStone.PlayAnimation(5, NStone.AnimationSet.Animations[AnimationSetKeys.Opening.ID]);
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NStone.PlayAnimation(5, (AnimationSno)NStone.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
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NStone.Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2);
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NStone.Attributes[GameAttribute.Untargetable] = !Activated;
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NStone.Attributes[GameAttribute.NPC_Is_Operatable] = Activated;
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@ -1852,7 +1852,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
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actor.Destroy();
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#region Активация
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NStone = World.GetActorBySNO(ActorSno._x1_openworld_lootrunobelisk_b);
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NStone.PlayAnimation(5, NStone.AnimationSet.Animations[AnimationSetKeys.Opening.ID]);
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NStone.PlayAnimation(5, (AnimationSno)NStone.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
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NStone.Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2);
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NStone.Attributes[GameAttribute.Untargetable] = !Activated;
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NStone.Attributes[GameAttribute.NPC_Is_Operatable] = Activated;
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@ -119,7 +119,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
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if (payload.Target == User && payload is DeathPayload)
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{
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if (User.GetActorsInRange(80f).Count > 100) return;
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User.PlayAnimation(11, User.AnimationSet.Animations[AnimationSetKeys.Explode.ID]);
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User.PlayAnimation(11, (AnimationSno)User.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Explode]);
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for (int i = 0; i < 3; i++)
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{
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var monster = ActorFactory.Create(User.World, (User as Monster).SNOSummons[0], new TagMap());
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@ -170,7 +170,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
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SuicideTimer = null;
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var dmgTargets = GetEnemiesInRadius(User.Position, 6f);
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WeaponDamage(dmgTargets, 5.0f, DamageType.Physical);
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User.PlayAnimation(11, User.AnimationSet.Animations[AnimationSetKeys.Attack.ID]);
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User.PlayAnimation(11, (AnimationSno)User.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Attack]);
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WeaponDamage(User, 1000.0f, DamageType.Physical);
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//(User as Living).Kill();
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//foreach (var anim in Target.AnimationSet.TagMapAnimDefault)
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@ -1176,7 +1176,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
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private AnimationSno FindBestDeathAnimationSNO()
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{
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if (Context != null)
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if (Context == null)
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return AnimationSno._NONE;
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// check if power has special death animation, and roll chance to use it
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@ -1211,8 +1211,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
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private AnimationSno GetSNOFromTag(TagKeyInt tag)
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{
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if (Target.AnimationSet != null && Target.AnimationSet.Animations.ContainsKey(tag.ID))
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return (AnimationSno)Target.AnimationSet.Animations[tag.ID];
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if (Target.AnimationSet != null && Target.AnimationSet.TagMapAnimDefault.ContainsKey(tag))
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return (AnimationSno)Target.AnimationSet.TagMapAnimDefault[tag];
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else
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return AnimationSno._NONE;
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}
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@ -821,9 +821,9 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
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if (Target.World.BuffManager.GetFirstBuff<KnockbackBuff>(Target) == null &&
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Target.AnimationSet != null)
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{
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if (Target.AnimationSet.Animations.ContainsKey(AnimationSetKeys.GetHit.ID) && FastRandom.Instance.Next(100) < 33)
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if (Target.AnimationSet.TagMapAnimDefault.ContainsKey(AnimationSetKeys.GetHit) && FastRandom.Instance.Next(100) < 33)
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{
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var hitAni = Target.AnimationSet.Animations[AnimationSetKeys.GetHit.ID];
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var hitAni = (AnimationSno)Target.AnimationSet.TagMapAnimDefault[AnimationSetKeys.GetHit];
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if (hitAni != AnimationSno._NONE)
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{
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// HACK: hardcoded animation speed/ticks, need to base those off hit recovery speed
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@ -1220,8 +1220,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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ListenProximity(ActorSno._woodfencee_fields_trout, new Advance()); //if going through graveyard
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var Gate = world.GetActorBySNO(ActorSno._cemetary_gate_trout_wilderness_no_lock);
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Gate.Field2 = 16;
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var animation = Gate.AnimationSet.Animations[AnimationSetKeys.Opening.ID];
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Gate.PlayAnimation(5, animation);
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Gate.PlayAnimation(5, (AnimationSno)Gate.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
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world.BroadcastIfRevealed(plr => new MessageSystem.Message.Definitions.ACD.ACDCollFlagsMessage
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{
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ActorID = Gate.DynamicID(plr),
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@ -1896,8 +1895,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
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var world = Game.GetWorld(WorldSno.trout_townattack_chapelcellar_a);
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foreach (var Table in world.GetActorsBySNO(ActorSno._trout_townattack_cellar_altar)) {
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Table.SetUsable(false);
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var animation = Table.AnimationSet.Animations[AnimationSetKeys.Open.ID];
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Table.SetIdleAnimation(animation);
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Table.SetIdleAnimation((AnimationSno)Table.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Open]);
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}
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foreach (var Maghda in world.GetActorsBySNO(ActorSno._maghda_a_tempprojection)) Maghda.Destroy();
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});
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@ -172,7 +172,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents.Implementations
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var AllTablets = DrownedTempleWorld.GetActorsBySNO(ActorSno._a1dun_caves_nephalem_altar_tablet_a);
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foreach (var Tablet in AllTablets)
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{
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Tablet.PlayAnimation(5, Tablet.AnimationSet.Animations[AnimationSetKeys.Opening.ID]);
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Tablet.PlayAnimation(5, (AnimationSno)Tablet.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
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DrownedTempleWorld.BroadcastIfRevealed(plr => new SetIdleAnimationMessage
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{
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ActorID = Tablet.DynamicID(plr),
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@ -65,7 +65,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents.Implementations
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StartConversation(world, 17923);
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||||
SkeletonKing_Bridge.PlayAnimation(5, SkeletonKing_Bridge.AnimationSet.Animations[AnimationSetKeys.Opening.ID], 1f);
|
||||
SkeletonKing_Bridge.PlayAnimation(5, (AnimationSno)SkeletonKing_Bridge.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening], 1f);
|
||||
|
||||
world.BroadcastIfRevealed(plr => new SetIdleAnimationMessage
|
||||
{
|
||||
|
||||
@ -126,7 +126,7 @@ namespace DiIiS_NA
|
||||
using var proc = Process.GetCurrentProcess();
|
||||
var cpuTime = proc.TotalProcessorTime;
|
||||
var text =
|
||||
$"{name} | {PlayerManager.OnlinePlayers.Count()} onlines in {PlayerManager.OnlinePlayers.Count(s => s.InGameClient.Player.World != null)} worlds | Memory: {totalMemory:0.000} GB | CPU Time: {cpuTime.ToSmallText()} | Uptime: {uptime}";
|
||||
$"{name} | {PlayerManager.OnlinePlayers.Count()} onlines in {PlayerManager.OnlinePlayers.Count(s => s.InGameClient?.Player?.World != null)} worlds | Memory: {totalMemory:0.000} GB | CPU Time: {cpuTime.ToSmallText()} | Uptime: {uptime}";
|
||||
try
|
||||
{
|
||||
Console.Title = text;
|
||||
|
||||
Loading…
Reference in New Issue
user.block.title