Revert all TagMap changes and fix some exceptions

This commit is contained in:
DeKaN 2023-01-26 19:25:16 +04:00
parent d044a9c1fd
commit 9d046be1d1
No known key found for this signature in database
GPG Key ID: 8133F26EAA20C471
27 changed files with 44 additions and 45 deletions

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@ -42,8 +42,8 @@ namespace DiIiS_NA.Core.MPQ.FileFormats
}; };
public Header Header { get; private set; } public Header Header { get; private set; }
public int SNOParentAnimSet { get; private set; } public int SNOParentAnimSet { get; private set; }
private TagMap TagMapAnimDefault; public TagMap TagMapAnimDefault { get; private set; }
private TagMap[] AnimSetTagMaps; public TagMap[] AnimSetTagMaps;
private Dictionary<int, AnimationSno> _animations; private Dictionary<int, AnimationSno> _animations;
@ -63,7 +63,7 @@ namespace DiIiS_NA.Core.MPQ.FileFormats
if (SNOParentAnimSet != -1) if (SNOParentAnimSet != -1)
{ {
var ani = (AnimSet)MPQStorage.Data.Assets[SNOGroup.AnimSet][SNOParentAnimSet].Data; var ani = (AnimSet)MPQStorage.Data.Assets[SNOGroup.AnimSet][SNOParentAnimSet].Data;
return defaultAnimations.Union(ani.Animations.Where(x => !defaultAnimations.ContainsKey(x.Key))).ToDictionary(x => x.Key, x => (AnimationSno)x.Value); return defaultAnimations.Union(ani.Animations.Where(x => !defaultAnimations.ContainsKey(x.Key))).ToDictionary(x => x.Key, x => x.Value);
} }
return defaultAnimations; return defaultAnimations;
} }

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@ -58,7 +58,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
Logger.Trace("Breaked barricade, id: {0}", SNO); Logger.Trace("Breaked barricade, id: {0}", SNO);
if (AnimationSet.Animations.ContainsKey(AnimationSetKeys.DeathDefault.ID)) if (AnimationSet.TagMapAnimDefault.ContainsKey(AnimationSetKeys.DeathDefault))
World.BroadcastIfRevealed(plr => new PlayAnimationMessage World.BroadcastIfRevealed(plr => new PlayAnimationMessage
{ {
ActorID = DynamicID(plr), ActorID = DynamicID(plr),
@ -69,7 +69,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = 10, Duration = 10,
AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.DeathDefault.ID], //{DeathDefault = 10217} AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.DeathDefault], //{DeathDefault = 10217}
PermutationIndex = 0, PermutationIndex = 0,
AnimationTag = 0, AnimationTag = 0,
Speed = 1 Speed = 1

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@ -57,7 +57,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
Logger.Trace("Breaked barricade, id: {0}", SNO); Logger.Trace("Breaked barricade, id: {0}", SNO);
if (this.AnimationSet.Animations.ContainsKey(AnimationSetKeys.DeathDefault.ID)) if (AnimationSet.TagMapAnimDefault.ContainsKey(AnimationSetKeys.DeathDefault))
World.BroadcastIfRevealed(plr => new PlayAnimationMessage World.BroadcastIfRevealed(plr => new PlayAnimationMessage
{ {
ActorID = DynamicID(plr), ActorID = DynamicID(plr),
@ -68,7 +68,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = 10, Duration = 10,
AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.DeathDefault.ID], AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.DeathDefault],
PermutationIndex = 0, PermutationIndex = 0,
AnimationTag = 0, AnimationTag = 0,
Speed = 1 Speed = 1

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@ -41,7 +41,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
{ {
bool Activated = false; bool Activated = false;
this.PlayAnimation(5, AnimationSet.Animations[AnimationSetKeys.Opening.ID]); this.PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2); Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2);
Attributes[GameAttribute.Untargetable] = !Activated; Attributes[GameAttribute.Untargetable] = !Activated;
Attributes[GameAttribute.NPC_Is_Operatable] = Activated; Attributes[GameAttribute.NPC_Is_Operatable] = Activated;
@ -81,7 +81,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
} }
else else
{ {
this.PlayAnimation(5, AnimationSet.Animations[AnimationSetKeys.Opening.ID]); this.PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
} }
return true; return true;
} }

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@ -106,7 +106,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
(source as Player).AddAchievementCounter(74987243307171, 1); (source as Player).AddAchievementCounter(74987243307171, 1);
} }
if (this.AnimationSet.Animations.ContainsKey(AnimationSetKeys.DeathDefault.ID)) if (AnimationSet.TagMapAnimDefault.ContainsKey(AnimationSetKeys.DeathDefault))
World.BroadcastIfRevealed(plr => new PlayAnimationMessage World.BroadcastIfRevealed(plr => new PlayAnimationMessage
{ {
ActorID = DynamicID(plr), ActorID = DynamicID(plr),
@ -117,7 +117,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = 10, Duration = 10,
AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.DeathDefault.ID], AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.DeathDefault],
PermutationIndex = 0, PermutationIndex = 0,
AnimationTag = 0, AnimationTag = 0,
Speed = 1 Speed = 1

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@ -98,7 +98,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = 500, Duration = 500,
AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID], AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
PermutationIndex = 0, PermutationIndex = 0,
AnimationTag = 0, AnimationTag = 0,
Speed = 1 Speed = 1

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@ -159,7 +159,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = 50, Duration = 50,
AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID], AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
PermutationIndex = 0, PermutationIndex = 0,
AnimationTag = 0, AnimationTag = 0,
Speed = 1 Speed = 1

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@ -37,7 +37,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
if (!base.Reveal(player)) if (!base.Reveal(player))
return false; return false;
var animation = Attributes[GameAttribute.Untargetable] ? AnimationSet.Animations[AnimationSetKeys.Open.ID] : AnimationSet.Animations[AnimationSetKeys.IdleDefault.ID]; var animationTag = Attributes[GameAttribute.Untargetable] ? AnimationSetKeys.Open : AnimationSetKeys.IdleDefault;
var animation = (AnimationSno)AnimationSet.TagMapAnimDefault[animationTag];
PlayAnimation(5, animation); PlayAnimation(5, animation);
SetIdleAnimation(animation); SetIdleAnimation(animation);

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@ -66,7 +66,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = duration, Duration = duration,
AnimationSNO = (int)(ActorData.TagMap.ContainsKey(ActorKeys.DeathAnimationTag) ? AnimationSet.Animations[ActorData.TagMap[ActorKeys.DeathAnimationTag]] : AnimationSet.Animations[AnimationSetKeys.DeathDefault.ID]) , AnimationSNO = ActorData.TagMap.ContainsKey(ActorKeys.DeathAnimationTag) ? AnimationSet.TagMapAnimDefault[ActorData.TagMap[ActorKeys.DeathAnimationTag]].Int : AnimationSet.TagMapAnimDefault[AnimationSetKeys.DeathDefault],
PermutationIndex = 0, PermutationIndex = 0,
AnimationTag = 0, AnimationTag = 0,
Speed = 1 Speed = 1

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@ -61,7 +61,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = 50, Duration = 50,
AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID], AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
PermutationIndex = 0, PermutationIndex = 0,
AnimationTag = 0, AnimationTag = 0,
Speed = 1 Speed = 1

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@ -71,7 +71,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = 600, Duration = 600,
AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID], AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
PermutationIndex = 0, PermutationIndex = 0,
AnimationTag = 0, AnimationTag = 0,
Speed = 1 Speed = 1

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@ -81,7 +81,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = idDuration, Duration = idDuration,
AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID], AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
PermutationIndex = 0, PermutationIndex = 0,
AnimationTag = 0, AnimationTag = 0,
Speed = 1 Speed = 1

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@ -84,7 +84,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = 50, Duration = 50,
AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID], AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
PermutationIndex = 0, PermutationIndex = 0,
AnimationTag = 0, AnimationTag = 0,
Speed = 1 Speed = 1

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@ -72,7 +72,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations.ScriptObjects
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = 1000, Duration = 1000,
AnimationSNO = (int)AnimationSet.Animations[AnimationSetKeys.Opening.ID], AnimationSNO = AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening],
PermutationIndex = 0, PermutationIndex = 0,
AnimationTag = 0, AnimationTag = 0,
Speed = 1 Speed = 1

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@ -28,8 +28,8 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
if (Attributes[GameAttribute.Disabled]) return; if (Attributes[GameAttribute.Disabled]) return;
PlayAnimation(5, AnimationSet.Animations[AnimationSetKeys.Opening.ID]); PlayAnimation(5, (AnimationSno)AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
SetIdleAnimation(AnimationSet.Animations[AnimationSetKeys.Opening.ID]); SetIdleAnimation((AnimationSno)AnimationSetKeys.Open.ID);
Attributes[GameAttribute.Gizmo_Has_Been_Operated] = true; Attributes[GameAttribute.Gizmo_Has_Been_Operated] = true;
Attributes.BroadcastChangedIfRevealed(); Attributes.BroadcastChangedIfRevealed();

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@ -1539,7 +1539,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
//{[1013103213, {[Actor] [Type: Gizmo] SNOId:78439 GlobalId: 1013103213 Position: x:119.54008 y:140.65799 z:-4.535186 Name: Test_CainIntro_greybox_bridge_trOut_TempWorking}]} //{[1013103213, {[Actor] [Type: Gizmo] SNOId:78439 GlobalId: 1013103213 Position: x:119.54008 y:140.65799 z:-4.535186 Name: Test_CainIntro_greybox_bridge_trOut_TempWorking}]}
//Обрушиваем мостик //EffectGroup "CainIntro_shake", 81546 //Обрушиваем мостик //EffectGroup "CainIntro_shake", 81546
var bridge = encWorld.GetActorBySNO(ActorSno._test_cainintro_greybox_bridge_trout_tempworking); var bridge = encWorld.GetActorBySNO(ActorSno._test_cainintro_greybox_bridge_trout_tempworking);
bridge.PlayAnimation(5, bridge.AnimationSet.Animations[AnimationSetKeys.DeathDefault.ID]); bridge.PlayAnimation(5, (AnimationSno)bridge.AnimationSet.TagMapAnimDefault[AnimationSetKeys.DeathDefault]);
//} //}
foreach (var skeleton in Skeletons) foreach (var skeleton in Skeletons)
{ {

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@ -939,7 +939,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
{ {
while (MonsterCount < AdditionalTargetCounter + 20) while (MonsterCount < AdditionalTargetCounter + 20)
{ {
Core.Types.Math.Vector3D SSV = Scenes[RandomHelper.Next(0, Scenes.Count - 1)].Position; Core.Types.Math.Vector3D SSV = Scenes[RandomHelper.Next(0, Scenes.Count)].Position;
Core.Types.Math.Vector3D SP = null; Core.Types.Math.Vector3D SP = null;
while (true) while (true)
{ {

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@ -569,9 +569,9 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
monster.EnterWorld(position); monster.EnterWorld(position);
if (monster.AnimationSet != null) if (monster.AnimationSet != null)
{ {
var animationTag = new[] { AnimationSetKeys.Spawn.ID, AnimationSetKeys.Spawn2.ID }.FirstOrDefault(x => monster.AnimationSet.Animations.ContainsKey(x)); var animationTag = new[] { AnimationSetKeys.Spawn, AnimationSetKeys.Spawn2 }.FirstOrDefault(x => monster.AnimationSet.TagMapAnimDefault.ContainsKey(x));
if (animationTag > 0) if (animationTag != null)
{ {
monster.World.BroadcastIfRevealed(plr => new PlayAnimationMessage monster.World.BroadcastIfRevealed(plr => new PlayAnimationMessage
{ {
@ -583,7 +583,7 @@ namespace DiIiS_NA.GameServer.GSSystem.MapSystem
new PlayAnimationMessageSpec() new PlayAnimationMessageSpec()
{ {
Duration = 150, Duration = 150,
AnimationSNO = (int)monster.AnimationSet.Animations[animationTag], AnimationSNO = monster.AnimationSet.TagMapAnimDefault[animationTag],
PermutationIndex = 0, PermutationIndex = 0,
Speed = 1 Speed = 1
} }

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@ -530,8 +530,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
var HubWorld = player.InGameClient.Game.GetWorld(WorldSno.x1_tristram_adventure_mode_hub); var HubWorld = player.InGameClient.Game.GetWorld(WorldSno.x1_tristram_adventure_mode_hub);
var NStone = HubWorld.GetActorBySNO(ActorSno._x1_openworld_lootrunobelisk_b); var NStone = HubWorld.GetActorBySNO(ActorSno._x1_openworld_lootrunobelisk_b);
bool Activated = true; bool Activated = true;
NStone.SetIdleAnimation(NStone.AnimationSet.Animations[AnimationSetKeys.IdleDefault.ID]); NStone.SetIdleAnimation((AnimationSno)NStone.AnimationSet.TagMapAnimDefault[AnimationSetKeys.IdleDefault]);
NStone.PlayActionAnimation(NStone.AnimationSet.Animations[AnimationSetKeys.Closing.ID]); NStone.PlayActionAnimation((AnimationSno)NStone.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Closing]);
NStone.Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2); NStone.Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2);
NStone.Attributes[GameAttribute.Untargetable] = !Activated; NStone.Attributes[GameAttribute.Untargetable] = !Activated;
NStone.Attributes[GameAttribute.NPC_Is_Operatable] = Activated; NStone.Attributes[GameAttribute.NPC_Is_Operatable] = Activated;

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@ -1715,7 +1715,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
#region Активация #region Активация
NStone = World.GetActorBySNO(ActorSno._x1_openworld_lootrunobelisk_b); NStone = World.GetActorBySNO(ActorSno._x1_openworld_lootrunobelisk_b);
NStone.PlayAnimation(5, NStone.AnimationSet.Animations[AnimationSetKeys.Opening.ID]); NStone.PlayAnimation(5, (AnimationSno)NStone.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
NStone.Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2); NStone.Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2);
NStone.Attributes[GameAttribute.Untargetable] = !Activated; NStone.Attributes[GameAttribute.Untargetable] = !Activated;
NStone.Attributes[GameAttribute.NPC_Is_Operatable] = Activated; NStone.Attributes[GameAttribute.NPC_Is_Operatable] = Activated;
@ -1852,7 +1852,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
actor.Destroy(); actor.Destroy();
#region Активация #region Активация
NStone = World.GetActorBySNO(ActorSno._x1_openworld_lootrunobelisk_b); NStone = World.GetActorBySNO(ActorSno._x1_openworld_lootrunobelisk_b);
NStone.PlayAnimation(5, NStone.AnimationSet.Animations[AnimationSetKeys.Opening.ID]); NStone.PlayAnimation(5, (AnimationSno)NStone.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
NStone.Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2); NStone.Attributes[GameAttribute.Team_Override] = (Activated ? -1 : 2);
NStone.Attributes[GameAttribute.Untargetable] = !Activated; NStone.Attributes[GameAttribute.Untargetable] = !Activated;
NStone.Attributes[GameAttribute.NPC_Is_Operatable] = Activated; NStone.Attributes[GameAttribute.NPC_Is_Operatable] = Activated;

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@ -119,7 +119,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
if (payload.Target == User && payload is DeathPayload) if (payload.Target == User && payload is DeathPayload)
{ {
if (User.GetActorsInRange(80f).Count > 100) return; if (User.GetActorsInRange(80f).Count > 100) return;
User.PlayAnimation(11, User.AnimationSet.Animations[AnimationSetKeys.Explode.ID]); User.PlayAnimation(11, (AnimationSno)User.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Explode]);
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
{ {
var monster = ActorFactory.Create(User.World, (User as Monster).SNOSummons[0], new TagMap()); var monster = ActorFactory.Create(User.World, (User as Monster).SNOSummons[0], new TagMap());
@ -170,7 +170,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
SuicideTimer = null; SuicideTimer = null;
var dmgTargets = GetEnemiesInRadius(User.Position, 6f); var dmgTargets = GetEnemiesInRadius(User.Position, 6f);
WeaponDamage(dmgTargets, 5.0f, DamageType.Physical); WeaponDamage(dmgTargets, 5.0f, DamageType.Physical);
User.PlayAnimation(11, User.AnimationSet.Animations[AnimationSetKeys.Attack.ID]); User.PlayAnimation(11, (AnimationSno)User.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Attack]);
WeaponDamage(User, 1000.0f, DamageType.Physical); WeaponDamage(User, 1000.0f, DamageType.Physical);
//(User as Living).Kill(); //(User as Living).Kill();
//foreach (var anim in Target.AnimationSet.TagMapAnimDefault) //foreach (var anim in Target.AnimationSet.TagMapAnimDefault)

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@ -1176,7 +1176,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
private AnimationSno FindBestDeathAnimationSNO() private AnimationSno FindBestDeathAnimationSNO()
{ {
if (Context != null) if (Context == null)
return AnimationSno._NONE; return AnimationSno._NONE;
// check if power has special death animation, and roll chance to use it // check if power has special death animation, and roll chance to use it
@ -1211,8 +1211,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
private AnimationSno GetSNOFromTag(TagKeyInt tag) private AnimationSno GetSNOFromTag(TagKeyInt tag)
{ {
if (Target.AnimationSet != null && Target.AnimationSet.Animations.ContainsKey(tag.ID)) if (Target.AnimationSet != null && Target.AnimationSet.TagMapAnimDefault.ContainsKey(tag))
return (AnimationSno)Target.AnimationSet.Animations[tag.ID]; return (AnimationSno)Target.AnimationSet.TagMapAnimDefault[tag];
else else
return AnimationSno._NONE; return AnimationSno._NONE;
} }

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@ -821,9 +821,9 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
if (Target.World.BuffManager.GetFirstBuff<KnockbackBuff>(Target) == null && if (Target.World.BuffManager.GetFirstBuff<KnockbackBuff>(Target) == null &&
Target.AnimationSet != null) Target.AnimationSet != null)
{ {
if (Target.AnimationSet.Animations.ContainsKey(AnimationSetKeys.GetHit.ID) && FastRandom.Instance.Next(100) < 33) if (Target.AnimationSet.TagMapAnimDefault.ContainsKey(AnimationSetKeys.GetHit) && FastRandom.Instance.Next(100) < 33)
{ {
var hitAni = Target.AnimationSet.Animations[AnimationSetKeys.GetHit.ID]; var hitAni = (AnimationSno)Target.AnimationSet.TagMapAnimDefault[AnimationSetKeys.GetHit];
if (hitAni != AnimationSno._NONE) if (hitAni != AnimationSno._NONE)
{ {
// HACK: hardcoded animation speed/ticks, need to base those off hit recovery speed // HACK: hardcoded animation speed/ticks, need to base those off hit recovery speed

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@ -1220,8 +1220,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
ListenProximity(ActorSno._woodfencee_fields_trout, new Advance()); //if going through graveyard ListenProximity(ActorSno._woodfencee_fields_trout, new Advance()); //if going through graveyard
var Gate = world.GetActorBySNO(ActorSno._cemetary_gate_trout_wilderness_no_lock); var Gate = world.GetActorBySNO(ActorSno._cemetary_gate_trout_wilderness_no_lock);
Gate.Field2 = 16; Gate.Field2 = 16;
var animation = Gate.AnimationSet.Animations[AnimationSetKeys.Opening.ID]; Gate.PlayAnimation(5, (AnimationSno)Gate.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
Gate.PlayAnimation(5, animation);
world.BroadcastIfRevealed(plr => new MessageSystem.Message.Definitions.ACD.ACDCollFlagsMessage world.BroadcastIfRevealed(plr => new MessageSystem.Message.Definitions.ACD.ACDCollFlagsMessage
{ {
ActorID = Gate.DynamicID(plr), ActorID = Gate.DynamicID(plr),
@ -1896,8 +1895,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem
var world = Game.GetWorld(WorldSno.trout_townattack_chapelcellar_a); var world = Game.GetWorld(WorldSno.trout_townattack_chapelcellar_a);
foreach (var Table in world.GetActorsBySNO(ActorSno._trout_townattack_cellar_altar)) { foreach (var Table in world.GetActorsBySNO(ActorSno._trout_townattack_cellar_altar)) {
Table.SetUsable(false); Table.SetUsable(false);
var animation = Table.AnimationSet.Animations[AnimationSetKeys.Open.ID]; Table.SetIdleAnimation((AnimationSno)Table.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Open]);
Table.SetIdleAnimation(animation);
} }
foreach (var Maghda in world.GetActorsBySNO(ActorSno._maghda_a_tempprojection)) Maghda.Destroy(); foreach (var Maghda in world.GetActorsBySNO(ActorSno._maghda_a_tempprojection)) Maghda.Destroy();
}); });

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@ -172,7 +172,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents.Implementations
var AllTablets = DrownedTempleWorld.GetActorsBySNO(ActorSno._a1dun_caves_nephalem_altar_tablet_a); var AllTablets = DrownedTempleWorld.GetActorsBySNO(ActorSno._a1dun_caves_nephalem_altar_tablet_a);
foreach (var Tablet in AllTablets) foreach (var Tablet in AllTablets)
{ {
Tablet.PlayAnimation(5, Tablet.AnimationSet.Animations[AnimationSetKeys.Opening.ID]); Tablet.PlayAnimation(5, (AnimationSno)Tablet.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening]);
DrownedTempleWorld.BroadcastIfRevealed(plr => new SetIdleAnimationMessage DrownedTempleWorld.BroadcastIfRevealed(plr => new SetIdleAnimationMessage
{ {
ActorID = Tablet.DynamicID(plr), ActorID = Tablet.DynamicID(plr),

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@ -65,7 +65,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents.Implementations
StartConversation(world, 17923); StartConversation(world, 17923);
SkeletonKing_Bridge.PlayAnimation(5, SkeletonKing_Bridge.AnimationSet.Animations[AnimationSetKeys.Opening.ID], 1f); SkeletonKing_Bridge.PlayAnimation(5, (AnimationSno)SkeletonKing_Bridge.AnimationSet.TagMapAnimDefault[AnimationSetKeys.Opening], 1f);
world.BroadcastIfRevealed(plr => new SetIdleAnimationMessage world.BroadcastIfRevealed(plr => new SetIdleAnimationMessage
{ {

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@ -126,7 +126,7 @@ namespace DiIiS_NA
using var proc = Process.GetCurrentProcess(); using var proc = Process.GetCurrentProcess();
var cpuTime = proc.TotalProcessorTime; var cpuTime = proc.TotalProcessorTime;
var text = var text =
$"{name} | {PlayerManager.OnlinePlayers.Count()} onlines in {PlayerManager.OnlinePlayers.Count(s => s.InGameClient.Player.World != null)} worlds | Memory: {totalMemory:0.000} GB | CPU Time: {cpuTime.ToSmallText()} | Uptime: {uptime}"; $"{name} | {PlayerManager.OnlinePlayers.Count()} onlines in {PlayerManager.OnlinePlayers.Count(s => s.InGameClient?.Player?.World != null)} worlds | Memory: {totalMemory:0.000} GB | CPU Time: {cpuTime.ToSmallText()} | Uptime: {uptime}";
try try
{ {
Console.Title = text; Console.Title = text;