quick (non-breaking) changes
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@ -1068,7 +1068,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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{
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SyncedData = new GameSyncedData
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{
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GameSyncedFlags = IsSeasoned == true ? IsHardcore == true ? 6 : 6 : IsHardcore == true ? 4 : 4,
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GameSyncedFlags = IsSeasoned ? IsHardcore ? 6 : 4 : IsHardcore == true ? 4 : 6,
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Act = Math.Min(CurrentAct, 3000), //act id
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InitialMonsterLevel = InitialMonsterLevel, //InitialMonsterLevel
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MonsterLevel = 0x7044248F, //MonsterLevel
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@ -5129,7 +5129,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
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}
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else
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{
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Attributes[GameAttribute.Experience_Next_Lo] = Attributes[GameAttribute.Experience_Next_Lo] + (int)LevelBorders[Attributes[GameAttribute.Level]];
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Attributes[GameAttribute.Experience_Next_Lo] += (int)LevelBorders[Attributes[GameAttribute.Level]];
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Toon.ExperienceNext = Attributes[GameAttribute.Experience_Next_Lo];
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}
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