updated some small code

This commit is contained in:
Lucca Faria Ferri 2023-07-05 13:49:47 -07:00
parent 24e208c560
commit 847c6dea26

View File

@ -1576,9 +1576,8 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
//handling quest triggers
if (QuestProgress.QuestTriggers.ContainsKey(levelArea)) //EnterLevelArea
if (QuestProgress.QuestTriggers.TryGetValue(levelArea, out var trigger)) //EnterLevelArea
{
var trigger = QuestProgress.QuestTriggers[levelArea];
if (trigger.TriggerType == QuestStepObjectiveType.EnterLevelArea)
{
try
@ -1651,7 +1650,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
//Берем каина
var firstPoint = new Vector3D(120.92718f, 121.26151f, 0.099973306f);
var secondPoint = new Vector3D(120.73298f, 160.61829f, 0.31863004f);
var sceletonPoint = new Vector3D(120.11514f, 140.77332f, 0.31863004f);
var sketonPosition = new Vector3D(120.11514f, 140.77332f, 0.31863004f);
var firstfacingAngle =
ActorSystem.Movement.MovementHelpers.GetFacingAngle(cainRun, firstPoint);
@ -1672,9 +1671,9 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
{
foreach (var skeleton in skeletons)
{
skeleton.Move(sceletonPoint,
skeleton.Move(sketonPosition,
ActorSystem.Movement.MovementHelpers.GetFacingAngle(skeleton,
sceletonPoint));
sketonPosition));
}
cainRun.Move(secondPoint, secondfacingAngle);