updated some small code

This commit is contained in:
Lucca Faria Ferri 2023-07-05 13:49:47 -07:00
parent 24e208c560
commit 847c6dea26

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@ -1576,9 +1576,8 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
//handling quest triggers //handling quest triggers
if (QuestProgress.QuestTriggers.ContainsKey(levelArea)) //EnterLevelArea if (QuestProgress.QuestTriggers.TryGetValue(levelArea, out var trigger)) //EnterLevelArea
{ {
var trigger = QuestProgress.QuestTriggers[levelArea];
if (trigger.TriggerType == QuestStepObjectiveType.EnterLevelArea) if (trigger.TriggerType == QuestStepObjectiveType.EnterLevelArea)
{ {
try try
@ -1651,7 +1650,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
//Берем каина //Берем каина
var firstPoint = new Vector3D(120.92718f, 121.26151f, 0.099973306f); var firstPoint = new Vector3D(120.92718f, 121.26151f, 0.099973306f);
var secondPoint = new Vector3D(120.73298f, 160.61829f, 0.31863004f); var secondPoint = new Vector3D(120.73298f, 160.61829f, 0.31863004f);
var sceletonPoint = new Vector3D(120.11514f, 140.77332f, 0.31863004f); var sketonPosition = new Vector3D(120.11514f, 140.77332f, 0.31863004f);
var firstfacingAngle = var firstfacingAngle =
ActorSystem.Movement.MovementHelpers.GetFacingAngle(cainRun, firstPoint); ActorSystem.Movement.MovementHelpers.GetFacingAngle(cainRun, firstPoint);
@ -1672,9 +1671,9 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
{ {
foreach (var skeleton in skeletons) foreach (var skeleton in skeletons)
{ {
skeleton.Move(sceletonPoint, skeleton.Move(sketonPosition,
ActorSystem.Movement.MovementHelpers.GetFacingAngle(skeleton, ActorSystem.Movement.MovementHelpers.GetFacingAngle(skeleton,
sceletonPoint)); sketonPosition));
} }
cainRun.Move(secondPoint, secondfacingAngle); cainRun.Move(secondPoint, secondfacingAngle);