updated some small code
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24e208c560
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@ -1576,9 +1576,8 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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//handling quest triggers
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//handling quest triggers
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if (QuestProgress.QuestTriggers.ContainsKey(levelArea)) //EnterLevelArea
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if (QuestProgress.QuestTriggers.TryGetValue(levelArea, out var trigger)) //EnterLevelArea
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{
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{
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var trigger = QuestProgress.QuestTriggers[levelArea];
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if (trigger.TriggerType == QuestStepObjectiveType.EnterLevelArea)
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if (trigger.TriggerType == QuestStepObjectiveType.EnterLevelArea)
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{
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{
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try
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try
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@ -1651,7 +1650,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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//Берем каина
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//Берем каина
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var firstPoint = new Vector3D(120.92718f, 121.26151f, 0.099973306f);
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var firstPoint = new Vector3D(120.92718f, 121.26151f, 0.099973306f);
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var secondPoint = new Vector3D(120.73298f, 160.61829f, 0.31863004f);
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var secondPoint = new Vector3D(120.73298f, 160.61829f, 0.31863004f);
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var sceletonPoint = new Vector3D(120.11514f, 140.77332f, 0.31863004f);
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var sketonPosition = new Vector3D(120.11514f, 140.77332f, 0.31863004f);
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var firstfacingAngle =
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var firstfacingAngle =
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ActorSystem.Movement.MovementHelpers.GetFacingAngle(cainRun, firstPoint);
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ActorSystem.Movement.MovementHelpers.GetFacingAngle(cainRun, firstPoint);
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@ -1672,9 +1671,9 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
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{
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{
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foreach (var skeleton in skeletons)
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foreach (var skeleton in skeletons)
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{
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{
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skeleton.Move(sceletonPoint,
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skeleton.Move(sketonPosition,
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ActorSystem.Movement.MovementHelpers.GetFacingAngle(skeleton,
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ActorSystem.Movement.MovementHelpers.GetFacingAngle(skeleton,
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sceletonPoint));
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sketonPosition));
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}
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}
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cainRun.Move(secondPoint, secondfacingAngle);
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cainRun.Move(secondPoint, secondfacingAngle);
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