Merge remote-tracking branch 'origin/community' into community
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# Game World Settings
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# Game World Settings
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The parameters of the world can be easily altered using the configuration file located within `config.ini`.
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The parameters of the world can be easily altered using the configuration file located within `config.maps.json`, which is built on server initialization.
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For older configs, it will be migrated from `config.ini` automatically.
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## Configuration
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## Configuration
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The parameters specified in the `config.ini` file will be saved to the server folder, overwriting the default settings. For example, all values below use their default settings.
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The parameters specified in the `config.mods.json` file will be created on the server folder, migrating from config.ini, to overwrite the default settings. For example, all values below use their default settings.
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```ini
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The default configuration can be found at [config.mods.json](https://github.com/blizzless/blizzless-diiis/blob/community/configs/config.mods.json)
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[Game-Server]
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; rates
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RateExp = 1
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RateMoney = 1
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RateDrop = 1
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RateChangeDrop = 1
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RateMonsterHP = 1
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RateMonsterDMG = 1
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; items
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ChanceHighQualityUnidentified = 30
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ChanceNormalUnidentified = 5
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; bosses
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BossHealthMultiplier = 6
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BossDamageMultiplier = 3
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; nephalem
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NephalemRiftProgressMultiplier = 1
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NephalemRiftAutoFinish = false
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NephalemRiftAutoFinishThreshold = 2
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NephalemRiftOrbsChance = 0
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; health
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HealthPotionRestorePercentage = 60
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HealthPotionCooldown = 30
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ResurrectionCharges = 3
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; waypoints
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UnlockAllWaypoints = false
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; player attribute modifier
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StrengthMultiplier = 1
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StrengthParagonMultiplier = 1
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DexterityMultiplier = 1
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DexterityParagonMultiplier = 1
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IntelligenceMultiplier = 1
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IntelligenceParagonMultiplier = 1
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VitalityMultiplier = 1
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VitalityParagonMultiplier = 1
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; quests
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AutoSaveQuests = false
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; minimap
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ForceMinimapVisibility = false
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```
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## Description
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## Description
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| Key | Description |
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```json
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| ---------------- | ------------------------- |
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{
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| `RateExp` | Experience multiplier |
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"Rate": {
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| `RateMoney` | Currency multiplier |
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"Experience": 1.0, // Experience Rate
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| `RateDrop` | Drop quantity multiplier |
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"Money": 1.0, // money rate
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| `RateChangeDrop` | Drop quality multiplier |
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"Drop": 1.0, // drop rate
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| `RateMonsterHP` | Monsters HP multiplier |
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"ChangeDrop": 1.0 // change drop rate
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| `RateMonsterDMG` | Monster damage multiplier |
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},
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| `ChanceHighQualityUnidentified` | Percentage that a unique, legendary, set or special item created is unidentified |
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"Health": {
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| `ChanceNormalUnidentified` | Percentage that normal item created is unidentified |
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"PotionRestorePercentage": 60.0, // how many in percent will a potion restore
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| `ResurrectionCharges` | Amount of times user can resurrect at corpse |
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"PotionCooldown": 30.0, // how many seconds for a full potion recharge
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| `BossHealthMultiplier` | Boss Health Multiplier |
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"ResurrectionCharges": 3 // how many times can you revive at corpse
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| `BossDamageMultiplier` | Boss Damage Multiplier |
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},
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| `HealthPotionRestorePercentage` | How much (from 1-100) a health potion will heal. |
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"Monster": {
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| `HealthPotionCooldown` | How much (in seconds) to use a health potion again. |
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"HealthMultiplier": 1.0, // monster health multiplier
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| `UnlockAllWaypoints` | Unlocks all waypoints in campaign |
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"DamageMultiplier": 1.0 // monster damage multiplier
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| `StrengthMultiplier` | Player's strength multiplier |
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},
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| `StrengthParagonMultiplier` | Player's strength multiplier **for paragons** |
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"Boss": {
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| `DexterityMultiplier` | Player's dexterity multiplier |
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"HealthMultiplier": 6.0, // boss health multiplier
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| `DexterityParagonMultiplier` | Player's dexterity multiplier **for paragons** |
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"DamageMultiplier": 3.0 // boss damage multiplier
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| `IntelligenceMultiplier` | Player's intelligence multiplier |
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},
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| `IntelligenceParagonMultiplier` | Player's intelligence multiplier **for paragons** |
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"Quest": {
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| `VitalityMultiplier` | Player's vitality multiplier |
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"AutoSave": false, // auto save at every quest
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| `VitalityParagonMultiplier` | Player's vitality multiplier **for paragons** |
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"UnlockAllWaypoints": false // unlocks all waypoints in-game
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| `AutoSaveQuests` *in tests* | Force Save Quests/Step, even if Act's quest setup marked as Saveable = FALSE. Doesn't apply to OpenWorld games. |
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},
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| `NephalemRiftProgressMultiplier` | Nephalem Rift Progress Modifier |
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"Player": {
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| `NephalemRiftAutoFinish` | Nephalem Auto-Finish when there's still `NephalemRiftAutoFinishThreshold` monsters or less are alive on the rift |
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"Multipliers": { // multipliers for the player (e.g. a paragon might need twice these values for fairer gameplay)
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| `NephalemRiftAutoFinishThreshold` | Nephalem Rift Progress Modifier |
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"Strength": {
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| `NephalemRiftOrbsChance` | Nephalem Rifts chance of spawning a orb. |
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"Normal": 1.0,
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| `ForceMinimapVisibility` | Forces the minimap visibility |
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"Paragon": 1.0
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},
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"Dexterity": {
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"Normal": 1.0,
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"Paragon": 1.0
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},
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"Intelligence": {
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"Normal": 1.0,
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"Paragon": 1.0
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},
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"Vitality": {
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"Normal": 1.0,
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"Paragon": 1.0
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}
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}
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},
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"Items": {
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"UnidentifiedDropChances": { // chances in % of a dropped item to be unidentified
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"HighQuality": 30.0,
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"NormalQuality": 5.0
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}
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},
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"Minimap": {
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"ForceVisibility": false // forces in-game minimap to be always visible
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},
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"NephalemRift": { // improves overall nephalem rift experience
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"ProgressMultiplier": 1.0,
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"AutoFinish": false,
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"AutoFinishThreshold": 2,
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"OrbsChance": 2.0 // chances of spawning an orb
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}
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}
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```
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