Merge pull request #210 from rgto/community

Fix community Branch and Materials stash
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Enthusiast 2025-09-29 10:52:01 -03:00 committed by GitHub
commit 6aedabb165
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14 changed files with 248 additions and 110 deletions

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@ -64,6 +64,16 @@ dotnet publish ./src/DiIiS-NA/Blizzless.csproj --configuration Release --output
- `!account add username@ YourPassword YourBattleTag owner` - `!account add username@ YourPassword YourBattleTag owner`
- Creates an account with Login `username@`, password `YourPassword` and BattleTag `YourBattleTag` with rank `owner` - Creates an account with Login `username@`, password `YourPassword` and BattleTag `YourBattleTag` with rank `owner`
### Example:
> !account add username@ YourPassword YourBattleTag
Creates an account with Login `username@`, password `YourPassword` and BattleTag `YourBattleTag`
> !account add username@ YourPassword YourBattleTag owner
Creates an account with Login `username@`, password `YourPassword` and BattleTag `YourBattleTag` with rank `owner`
## Prepare Client ## Prepare Client
Do this for each client connecting to the server. Do this for each client connecting to the server.

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@ -72,7 +72,7 @@ namespace DiIiS_NA.GameServer.GSSystem.QuestSystem.QuestEvents.Implementations
var spawner = world.GetActorBySNO(ActorSno._trdun_rescuecainskelspawner); var spawner = world.GetActorBySNO(ActorSno._trdun_rescuecainskelspawner);
while (spawner != null) while (spawner != null)
{ {
var monster = FastRandom.Instance.Next(10) % 2 == 0 ? ActorSno._skeletonking_shield_skeleton : ActorSno._skeletonking_skeleton; var monster = ActorSno._skeletonking_shield_skeleton;
world.SpawnMonster(monster, spawner.Position); world.SpawnMonster(monster, spawner.Position);
spawner.Destroy(); spawner.Destroy();
spawner = world.GetActorBySNO(ActorSno._trdun_rescuecainskelspawner); spawner = world.GetActorBySNO(ActorSno._trdun_rescuecainskelspawner);

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@ -77,7 +77,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
const int anniversaryEventStatus = 1; const int anniversaryEventStatus = 1;
const int challengeRiftNumber = 1; const int challengeRiftNumber = 1;
const bool freeToPlay = true; const bool freeToPlay = true;
const bool storeStatus = false; // false const bool storeStatus = true; // false (true - disabled, false - enabled)
const string catalogDigest = "C42DC6117A7008EDA2006542D6C07EAD096DAD90"; const string catalogDigest = "C42DC6117A7008EDA2006542D6C07EAD096DAD90";
const string catalogVersion = "633565800390338000"; const string catalogVersion = "633565800390338000";
const int regionId = 1; const int regionId = 1;
@ -92,8 +92,8 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
$" OnlineService.Store.Status={(storeStatus ? "1" : "0")}" + //Store Status, 0 - Enabled, 1 - Disabled $" OnlineService.Store.Status={(storeStatus ? "1" : "0")}" + //Store Status, 0 - Enabled, 1 - Disabled
$" OnlineService.Store.ProductCatalogDigest={catalogDigest}" + //China $" OnlineService.Store.ProductCatalogDigest={catalogDigest}" + //China
$" OnlineService.Store.ProductCatalogVersion={catalogVersion}" + //Chinese Catalog $" OnlineService.Store.ProductCatalogVersion={catalogVersion}" + //Chinese Catalog
//" OnlineService.Store.ProductCatalogDigest=79162283AFACCBA5DA989BD341F7B782860AC1F4" + //Euro //" OnlineService.Store.ProductCatalogDigest=79162283AFACCBA5DA989BD341F7B782860AC1F4" + //Euro
//" OnlineService.Store.ProductCatalogVersion=635984100169931000" + //Euro //" OnlineService.Store.ProductCatalogVersion=635984100169931000" + //Euro
$" OnlineService.Region.Id={regionId}"); //Region $" OnlineService.Region.Id={regionId}"); //Region
Init.SetSeenTutorials(ByteString.CopyFrom(Client.Account.GameAccount.DBGameAccount.SeenTutorials)); Init.SetSeenTutorials(ByteString.CopyFrom(Client.Account.GameAccount.DBGameAccount.SeenTutorials));

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@ -1,5 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using DiIiS_NA.Core.MPQ; using DiIiS_NA.Core.MPQ;
@ -19043,8 +19042,39 @@ namespace DiIiS_NA.D3_GameServer.Core.Types.SNO
_p74_dh_multishotrune_discipline_cast_proj_actor = 487919, _p74_dh_multishotrune_discipline_cast_proj_actor = 487919,
_p74_dh_multishotrune_width_cast_proj_actor = 487920, _p74_dh_multishotrune_width_cast_proj_actor = 487920,
_p74_cosmetic_pet_zombiewolfpup = 487966, _p74_cosmetic_pet_zombiewolfpup = 487966,
#endregion _holidaygift = 488101,
} _p75_cos_pet_murlocinarius = 488105,
_p75_displayicon = 488117,
_p75_cos_pet_inariusmurloc_wings = 488119,
_p75_displayicon_024 = 488129,
_p75_displayicon_002 = 488130,
_p75_displayicon_004 = 488131,
_p75_displayicon_023 = 488132,
_p75_cosmetic_pet_inariusmurloc = 488138,
_p75_cos_wings_inarius = 488139,
_p75_cos_wings_inarius_barbf = 488186,
_p75_cos_wings_inarius_barbm = 488189,
_p75_cos_wings_inarius_cdrf = 488191,
_p75_cos_wings_inarius_cdrm = 488193,
_p75_cos_wings_inarius_dhf = 488195,
_p75_cos_wings_inarius_dhm = 488197,
_p75_cos_wings_inarius_monkf = 488199,
_p75_cos_wings_inarius_monkm = 488201,
_p75_cos_wings_inarius_nmf = 488203,
_p75_cos_wings_inarius_nmm = 488205,
_p75_cos_wings_inarius_wdf = 488207,
_p75_cos_wings_inarius_wdm = 488209,
_p75_cos_wings_inarius_wizf = 488211,
_p75_cos_wings_inarius_wizm = 488213,
_p75_darkalchemy_gizmo_altar = 488275,
_p75_cos_pet_angelicdragon = 488485,
_p75_cosmetic_pet_angelicdragon = 488498,
_p75_displayicon_018 = 488500,
_p75_displayicon_020 = 488501,
_p75_crafting_primal = 488515,
_p75_itempassive_unique_ring_017_dome_purple_red = 488528,
#endregion
}
static class ActorSnoExtensions static class ActorSnoExtensions
{ {

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@ -15253,6 +15253,9 @@
p75_cos_wings_inarius_anim_wizf_idle_2_intimidate = 488182, p75_cos_wings_inarius_anim_wizf_idle_2_intimidate = 488182,
p75_cos_wings_inarius_anim_wizm_idle_0_neutral = 488183, p75_cos_wings_inarius_anim_wizm_idle_0_neutral = 488183,
p75_cos_wings_inarius_anim_wizm_idle_2_intimidate = 488185, p75_cos_wings_inarius_anim_wizm_idle_2_intimidate = 488185,
p75_cos_pet_angelicdragon_creation = 488486,
p75_cos_pet_angelicdragon_fidget_grp = 488487,
p75_cos_pet_angelicdragon_run = 488488,
#endregion #endregion
} }
} }

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@ -61,7 +61,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations
return; return;
} }
int cost = item.ItemDefinition.Cost; int cost = item.ItemDefinition.CostAlt;
//Check shards here //Check shards here
if (currentShards < cost) if (currentShards < cost)
return; return;

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@ -25,7 +25,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
var thread = new GameUpdateThread(); var thread = new GameUpdateThread();
//thread.CPUAffinity = (1UL << coreId); //thread.CPUAffinity = (1UL << coreId);
_updateWorkers.Add(thread); _updateWorkers.Add(thread);
var loopThread = new Thread(thread.Run) { Name = "UpdateWorkerThread", IsBackground = true }; ; // create the game update thread. var loopThread = new Thread(thread.Run) { Name = "UpdateWorkerThread", IsBackground = true };
loopThread.Start(); loopThread.Start();
} }
Logger.Info("Started {0} threads", CPUCount); Logger.Info("Started {0} threads", CPUCount);

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@ -31,7 +31,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
get; get;
private set; //needed in Future, set this to true if Item affixes or item attributes have changed. private set; //needed in Future, set this to true if Item affixes or item attributes have changed.
} }
public override ActorType ActorType => ActorType.Item; public override ActorType ActorType => ActorType.Item;
public Actor Owner { get; set; } // Only set when the _actor_ has the item in its inventory. /fasbat public Actor Owner { get; set; } // Only set when the _actor_ has the item in its inventory. /fasbat
@ -43,10 +43,10 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
public bool Unidentified public bool Unidentified
{ {
get => Attributes[GameAttributes.Unidentified]; get => Attributes[GameAttributes.Unidentified];
set set
{ {
Attributes[GameAttributes.Unidentified] = value; Attributes[GameAttributes.Unidentified] = value;
if (DBInventory is {} dbInventory) dbInventory.Unidentified = value; if (DBInventory is { } dbInventory) dbInventory.Unidentified = value;
} }
} }
@ -832,14 +832,88 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
public override void OnTargeted(Player player, TargetMessage message) public override void OnTargeted(Player player, TargetMessage message)
{ {
player.Inventory.RefreshInventoryToClient(); player.Inventory.RefreshInventoryToClient();
var playerAcc = player.InGameClient.BnetClient.Account.GameAccount; var playerAcc = player.InGameClient.BnetClient.Account.GameAccount;
switch (SNO) switch (SNO)
{ {
case ActorSno._tieredlootrunkey_0: case ActorSno._tieredlootrunkey_0: //Greater Rift Key
playerAcc.BigPortalKey++; playerAcc.BigPortalKey++;
Destroy(); Destroy();
break; break;
case ActorSno._crafting_assortedparts_05: //Reusable Parts
playerAcc.CraftItem1++;
Destroy();
break;
case ActorSno._crafting_magic_05: //Arcanes Dust
playerAcc.CraftItem2++;
Destroy();
break;
case ActorSno._crafting_rare_05: //Veiled Crystal
playerAcc.CraftItem3++;
Destroy();
break;
case ActorSno._crafting_looted_reagent_05: //Death's Breath
playerAcc.CraftItem4++;
Destroy();
break;
case ActorSno._crafting_legendary_05: //Forgotten Soul
playerAcc.CraftItem5++;
Destroy();
break;
case ActorSno._craftingreagent_legendary_set_borns_x1: //Khanduran Rune Bounty itens Act I.
playerAcc.HoradricA1Res++;
Destroy();
break;
case ActorSno._craftingreagent_legendary_set_cains_x1: //Caldeum Nightshade Bounty itens Act II.
playerAcc.HoradricA2Res++;
Destroy();
break;
case ActorSno._craftingreagent_legendary_set_demon_x1: //Arreat War Tapestry Bounty itens Act III.
playerAcc.HoradricA3Res++;
Destroy();
break;
case ActorSno._craftingreagent_legendary_set_hallowed_x1: //Corrupted Angel Flesh Bounty itens Act IV.
playerAcc.HoradricA4Res++;
Destroy();
break;
case ActorSno._craftingreagent_legendary_set_captaincrimsons_x1: //Westmarch Holy Water Bounty itens Act V.
playerAcc.HoradricA5Res++;
Destroy();
break;
case ActorSno._demonorgan_skeletonking_x1: //Leorik Regret.
playerAcc.LeorikKey++;
Destroy();
break;
case ActorSno._demonorgan_ghom_x1: //Vial of Putridness.
playerAcc.VialofPutridness++;
Destroy();
break;
case ActorSno._demonorgan_siegebreaker_x1: //Idol of Terror.
playerAcc.IdolofTerror++;
Destroy();
break;
case ActorSno._demonorgan_diablo_x1: //Heart of Fright.
playerAcc.HeartofFright++;
Destroy();
break;
//case ActorSno._currency_platinum_flippy: //Platinum coin
// playerAcc.Platinum++;
// Destroy();
// break;
default: default:
player.Inventory.PickUp(this); player.Inventory.PickUp(this);
break; break;
@ -902,7 +976,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
player.InGameClient.SendMessage( player.InGameClient.SendMessage(
new MessageSystem.Message.Definitions.Base.GenericBlobMessage(Opcodes.CurrencyDataFull) new MessageSystem.Message.Definitions.Base.GenericBlobMessage(Opcodes.CurrencyDataFull)
{ Data = Moneys.Build().ToByteArray() }); { Data = Moneys.Build().ToByteArray() });
} }
public virtual void OnRequestUse(Player player, Item target, int actionId, WorldPlace worldPlace) public virtual void OnRequestUse(Player player, Item target, int actionId, WorldPlace worldPlace)
@ -1195,7 +1269,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ItemsSystem
player.InGameClient.SendMessage( player.InGameClient.SendMessage(
new MessageSystem.Message.Definitions.Base.GenericBlobMessage(Opcodes.CurrencyDataFull) new MessageSystem.Message.Definitions.Base.GenericBlobMessage(Opcodes.CurrencyDataFull)
{ Data = moneys.Build().ToByteArray() }); { Data = moneys.Build().ToByteArray() });
player.Inventory.DestroyInventoryItem(this); player.Inventory.DestroyInventoryItem(this);
return; return;

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@ -582,7 +582,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
ChangeItemLocationDB(old_x, old_y + 1, addedItem); ChangeItemLocationDB(old_x, old_y + 1, addedItem);
destGrid.PlaceItem(addedItem, old_y + 1, old_x); destGrid.PlaceItem(addedItem, old_y + 1, old_x);
} }
}; }
;
} }
else else
{ {
@ -1198,12 +1199,12 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
(a.OverrideLevelReq <= Item.ItemDefinition.RequiredLevel) (a.OverrideLevelReq <= Item.ItemDefinition.RequiredLevel)
); );
if (!ReloadAffix.Definition.Name.Contains("Secondary")) filteredList = filteredList.Where( a => !a.Name.Contains("Secondary") ); if (!ReloadAffix.Definition.Name.Contains("Secondary")) filteredList = filteredList.Where(a => !a.Name.Contains("Secondary"));
if (!ReloadAffix.Definition.Name.Contains("Experience")) filteredList = filteredList.Where(a => !a.Name.Contains("Experience")); if (!ReloadAffix.Definition.Name.Contains("Experience")) filteredList = filteredList.Where(a => !a.Name.Contains("Experience"));
if (!ReloadAffix.Definition.Name.Contains("Archon")) filteredList = filteredList.Where(a => !a.Name.Contains("Archon")); if (!ReloadAffix.Definition.Name.Contains("Archon")) filteredList = filteredList.Where(a => !a.Name.Contains("Archon"));
// FIXME: always true? // FIXME: always true?
if (ReloadAffix.Definition.Hash == ReloadAffix.Definition.Hash) filteredList = filteredList.Where(a => a.Hash != ReloadAffix.Definition.Hash); if (ReloadAffix.Definition.Hash == ReloadAffix.Definition.Hash) filteredList = filteredList.Where(a => a.Hash != ReloadAffix.Definition.Hash);
if (Item.GBHandle.GBID == -4139386) filteredList = filteredList.Where( a => !a.Name.Contains("Str") && !a.Name.Contains("Dex") && !a.Name.Contains("Int") && !a.Name.Contains("Vit" )); if (Item.GBHandle.GBID == -4139386) filteredList = filteredList.Where(a => !a.Name.Contains("Str") && !a.Name.Contains("Dex") && !a.Name.Contains("Int") && !a.Name.Contains("Vit"));
Dictionary<int, AffixTable> bestDefinitions = new Dictionary<int, AffixTable>(); Dictionary<int, AffixTable> bestDefinitions = new Dictionary<int, AffixTable>();
@ -1260,7 +1261,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
if (ReloadAffix.Definition.Name.Contains("Bracer")) if (ReloadAffix.Definition.Name.Contains("Bracer"))
result = (float)FastRandom.Instance.Next(1, 3); result = (float)FastRandom.Instance.Next(1, 3);
} }
if (GameAttributes.Attributes[effect.AttributeId] is GameAttributeF) if (GameAttributes.Attributes[effect.AttributeId] is GameAttributeF)
{ {
var attr = GameAttributes.Attributes[effect.AttributeId] as GameAttributeF; var attr = GameAttributes.Attributes[effect.AttributeId] as GameAttributeF;
@ -1286,7 +1287,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
foreach (var def in selectedGroups) foreach (var def in selectedGroups)
{ {
if (def != null) if (def != null)
{ {
List<float> Scores = new List<float>(); List<float> Scores = new List<float>();
foreach (var effect in def.AttributeSpecifier) foreach (var effect in def.AttributeSpecifier)
@ -1300,7 +1301,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
if (Item.RandomGenerator == null) if (Item.RandomGenerator == null)
Item.RandomGenerator = new ItemRandomHelper(Item.Attributes[GameAttributes.Seed]); Item.RandomGenerator = new ItemRandomHelper(Item.Attributes[GameAttributes.Seed]);
if (FormulaScript.Evaluate(effect.Formula.ToArray(), Item.RandomGenerator, out result, out minValue, out maxValue)) if (FormulaScript.Evaluate(effect.Formula.ToArray(), Item.RandomGenerator, out result, out minValue, out maxValue))
{ {
if (effect.AttributeId == 369) continue; //Durability_Max if (effect.AttributeId == 369) continue; //Durability_Max
@ -1364,13 +1365,13 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
Field1 = (Item.Unidentified ? 0x00000002 : 0x00000001), Field1 = (Item.Unidentified ? 0x00000002 : 0x00000001),
aAffixGBIDs = affixGbis, aAffixGBIDs = affixGbis,
}); });
//*/ //*/
} }
} }
#endregion #endregion
_owner.GrantCriteria(74987255495718); _owner.GrantCriteria(74987255495718);
} }
private void OnTrySalvageAllMessage(TrySalvageAllMessage msg) private void OnTrySalvageAllMessage(TrySalvageAllMessage msg)
{ {
@ -1379,7 +1380,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
int count_reward = 0; int count_reward = 0;
switch (msg.SalvageType) switch (msg.SalvageType)
{ {
// Simple items // Simple items
case 0: case 0:
foreach (var item in GetBackPackItems()) foreach (var item in GetBackPackItems())
@ -1549,7 +1550,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
return; return;
Logger.Warn("Identifying items not implemented yet"); Logger.Warn("Identifying items not implemented yet");
} }
private void OnInventoryUseIdentifyItemMessage(InventoryUseIdentifyItemMessage msg) private void OnInventoryUseIdentifyItemMessage(InventoryUseIdentifyItemMessage msg)
{ {
var item = GetItemByDynId(_owner, msg.ItemID); var item = GetItemByDynId(_owner, msg.ItemID);
@ -1557,14 +1558,15 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
return; return;
int idDuration = 60; int idDuration = 60;
_owner.StartCasting(idDuration, new Action(() => { _owner.StartCasting(idDuration, new Action(() =>
{
item.Identify(); item.Identify();
})); }));
} }
//* //*
private void OnTrySalvageMessage(TrySalvageMessage msg) private void OnTrySalvageMessage(TrySalvageMessage msg)
{ {
var item = GetItemByDynId(_owner, msg.ActorID); var item = GetItemByDynId(_owner, msg.ActorID);
if (item == null) if (item == null)
return; return;
@ -1633,8 +1635,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
_inventoryGrid.RemoveItem(item); _inventoryGrid.RemoveItem(item);
item.Unreveal(_owner); item.Unreveal(_owner);
bool haveBrimstone = false; bool haveBrimstone = false;
Item brimstone = null; Item brimstone = null;
if (item.Attributes[GameAttributes.Item_Quality_Level] > 8 || FastRandom.Instance.Next(1, 1000) == 1) if (item.Attributes[GameAttributes.Item_Quality_Level] > 8 || FastRandom.Instance.Next(1, 1000) == 1)
@ -1656,9 +1658,9 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
gbidOriginalItem = item.GBHandle.GBID, gbidOriginalItem = item.GBHandle.GBID,
IQLOriginalItem = Math.Min(item.Attributes[GameAttributes.Item_Quality_Level], 9), IQLOriginalItem = Math.Min(item.Attributes[GameAttributes.Item_Quality_Level], 9),
MaterialsResults = haveBrimstone ? 2 : 1, MaterialsResults = haveBrimstone ? 2 : 1,
gbidNewItems = new int[] { reward.GBHandle.GBID, haveBrimstone ? brimstone.GBHandle.GBID : -1, -1, -1 }, gbidNewItems = new int[] { reward.GBHandle.GBID, haveBrimstone ? brimstone.GBHandle.GBID : -1, -1, -1 },
MaterialsCounts = new int[] { count_reward, haveBrimstone ? 1 : 0, 0, 0 } MaterialsCounts = new int[] { count_reward, haveBrimstone ? 1 : 0, 0, 0 }
}); });
UpdateCurrencies(); UpdateCurrencies();
@ -1707,13 +1709,13 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
if (GetGoldAmount() < recipeDefinition.Gold) return; if (GetGoldAmount() < recipeDefinition.Gold) return;
bool haveEnoughIngredients = true; bool haveEnoughIngredients = true;
foreach (var ingr in recipeDefinition.Ingredients) foreach (var ingr in recipeDefinition.Ingredients)
{ {
if (ingr.ItemsGBID == -1 || ingr.ItemsGBID == 0) continue; if (ingr.ItemsGBID == -1 || ingr.ItemsGBID == 0) continue;
switch (ingr.ItemsGBID) switch (ingr.ItemsGBID)
{ {
case -363607620: // Common parts. case -363607620: // Common parts.
if(_owner.Toon.GameAccount.CraftItem1 < ingr.Count) if (_owner.Toon.GameAccount.CraftItem1 < ingr.Count)
haveEnoughIngredients = false; haveEnoughIngredients = false;
break; break;
case -1585802162: // Wizard Dust. case -1585802162: // Wizard Dust.
@ -1754,7 +1756,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
_stashGrid.RemoveItem(item); _stashGrid.RemoveItem(item);
item.Unreveal(item.Owner as Player); item.Unreveal(item.Owner as Player);
} }
else if(item.Attributes[GameAttributes.ItemStackQuantityLo] > ingr.Count) else if (item.Attributes[GameAttributes.ItemStackQuantityLo] > ingr.Count)
{ {
item.Attributes[GameAttributes.ItemStackQuantityLo] -= ingr.Count; item.Attributes[GameAttributes.ItemStackQuantityLo] -= ingr.Count;
item.Attributes.BroadcastChangedIfRevealed(); item.Attributes.BroadcastChangedIfRevealed();
@ -1773,13 +1775,13 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
switch (ingr.ItemsGBID) switch (ingr.ItemsGBID)
{ {
case -363607620: // Common parts. case -363607620: // Common parts.
_owner.Toon.GameAccount.CraftItem1 -= ingr.Count; _owner.Toon.GameAccount.CraftItem1 -= ingr.Count;
break; break;
case -1585802162: // Wizard Dust. case -1585802162: // Wizard Dust.
_owner.Toon.GameAccount.CraftItem2 -= ingr.Count; _owner.Toon.GameAccount.CraftItem2 -= ingr.Count;
break; break;
case -605947593: // Blurred Crystal. case -605947593: // Blurred Crystal.
_owner.Toon.GameAccount.CraftItem3 -= ingr.Count; _owner.Toon.GameAccount.CraftItem3 -= ingr.Count;
break; break;
} }
} }
@ -1800,7 +1802,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
} }
//else //else
if (!(recipeDefinition.Name.StartsWith("T12_") || recipeDefinition.Name.StartsWith("T11_"))) if (!(recipeDefinition.Name.StartsWith("T12_") || recipeDefinition.Name.StartsWith("T11_")))
reward.Attributes[GameAttributes.Item_Quality_Level] = Math.Min(recipe.ItemSpecifierData.AdditionalRandomAffixes + 2 , 9); reward.Attributes[GameAttributes.Item_Quality_Level] = Math.Min(recipe.ItemSpecifierData.AdditionalRandomAffixes + 2, 9);
if (reward.Attributes[GameAttributes.Item_Quality_Level] < 9) if (reward.Attributes[GameAttributes.Item_Quality_Level] < 9)
{ {
AffixGenerator.Generate(reward, recipe.ItemSpecifierData.AdditionalRandomAffixes, true); AffixGenerator.Generate(reward, recipe.ItemSpecifierData.AdditionalRandomAffixes, true);
@ -1925,7 +1927,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
if (reward.Attributes[GameAttributes.ItemStackQuantityLo] > 0) if (reward.Attributes[GameAttributes.ItemStackQuantityLo] > 0)
_inventoryGrid.AddItem(reward); _inventoryGrid.AddItem(reward);
client.SendMessage(new CraftingResultsMessage { annItem = reward.GlobalID, GBIDItem = recipe.ItemSpecifierData.ItemGBId, IQL = reward.Attributes[GameAttributes.Item_Quality_Level] }); client.SendMessage(new CraftingResultsMessage { annItem = reward.GlobalID, GBIDItem = recipe.ItemSpecifierData.ItemGBId, IQL = reward.Attributes[GameAttributes.Item_Quality_Level] });
UpdateCurrencies(); UpdateCurrencies();
} }
@ -2228,7 +2230,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
return _equipment.GetOffHand(); return _equipment.GetOffHand();
} }
public void AddGoldAmount(int amount, bool immediately = true) public void AddGoldAmount(int amount, bool immediately = true)
{ {
@ -2318,7 +2320,12 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
D3.Items.CurrencyData craft7Data = D3.Items.CurrencyData.CreateBuilder().SetId(20).SetCount(playerAcc.BigPortalKey).Build(); // KeyStone Greater Rift. D3.Items.CurrencyData craft7Data = D3.Items.CurrencyData.CreateBuilder().SetId(20).SetCount(playerAcc.BigPortalKey).Build(); // KeyStone Greater Rift.
D3.Items.CurrencyData[] consumables = {goldData, bloodShardData, platinumData, craft1Data, craft2Data, craft3Data, craft4Data, craft5Data, craft7Data, horadric1Data, horadric2Data, horadric3Data, horadric4Data, horadric5Data, craft8Data, craft9Data, craft10Data, craft11Data}; D3.Items.CurrencyData[] consumables = {
goldData, bloodShardData, platinumData, craft1Data,
craft2Data, craft3Data, craft4Data, craft5Data, craft7Data,
horadric1Data, horadric2Data, horadric3Data, horadric4Data,
horadric5Data, craft8Data, craft9Data, craft10Data, craft11Data
};
foreach (var consumable in consumables) foreach (var consumable in consumables)
{ {
@ -2404,7 +2411,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
_owner.SetAttributesByParagon(); _owner.SetAttributesByParagon();
CheckWeapons(); CheckWeapons();
_owner.Attributes.BroadcastChangedIfRevealed(); _owner.Attributes.BroadcastChangedIfRevealed();
Task.Delay(3000).ContinueWith((t) => { Task.Delay(3000).ContinueWith((t) =>
{
try try
{ {
_owner.CheckBonusSets(); _owner.CheckBonusSets();
@ -2421,7 +2429,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
_inventoryGold.Owner = _owner; _inventoryGold.Owner = _owner;
_inventoryGold.SetInventoryLocation((int)EquipmentSlotId.Gold, 0, 0); _inventoryGold.SetInventoryLocation((int)EquipmentSlotId.Gold, 0, 0);
_inventoryGold.Attributes.SendChangedMessage(_owner.InGameClient); _inventoryGold.Attributes.SendChangedMessage(_owner.InGameClient);
//this.inventoryPotion = ItemGenerator.CreateItem(this._owner, ItemGenerator.GetItemDefinition(DiIiS_NA.Core.Helpers.Hash.StringHashHelper.HashItemName("HealthPotionBottomless"))); //this.inventoryPotion = ItemGenerator.CreateItem(this._owner, ItemGenerator.GetItemDefinition(DiIiS_NA.Core.Helpers.Hash.StringHashHelper.HashItemName("HealthPotionBottomless")));
//this.inventoryPotion.Owner = _owner; //this.inventoryPotion.Owner = _owner;
//this.inventoryPotion.SetInventoryLocation((int)EquipmentSlotId.Inventory, 0, 0); //this.inventoryPotion.SetInventoryLocation((int)EquipmentSlotId.Inventory, 0, 0);

View File

@ -108,7 +108,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable
public List<Actor> NecromancerSkeletons = new() { }; public List<Actor> NecromancerSkeletons = new() { };
public bool ActiveSkeletons = false; public bool ActiveSkeletons = false;
public Actor ActiveGolem = null; public Actor ActiveGolem = null;
public bool EnableGolem = false; public bool EnableGolem = false;
@ -2148,7 +2148,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable
break; break;
#endregion #endregion
} }
} }
@ -2492,7 +2492,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable
public float IntelligenceMultiplier => ParagonLevel > 0 public float IntelligenceMultiplier => ParagonLevel > 0
? GameModsConfig.Instance.Player.Multipliers.Intelligence.Paragon ? GameModsConfig.Instance.Player.Multipliers.Intelligence.Paragon
: GameModsConfig.Instance.Player.Multipliers.Intelligence.Normal; : GameModsConfig.Instance.Player.Multipliers.Intelligence.Normal;
public float VitalityMultiplier => ParagonLevel > 0 public float VitalityMultiplier => ParagonLevel > 0
? GameModsConfig.Instance.Player.Multipliers.Vitality.Paragon ? GameModsConfig.Instance.Player.Multipliers.Vitality.Paragon
: GameModsConfig.Instance.Player.Multipliers.Intelligence.Normal; : GameModsConfig.Instance.Player.Multipliers.Intelligence.Normal;
@ -2645,7 +2645,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable
Logger.WarnException(ex, "OnLoadWorldActions"); Logger.WarnException(ex, "OnLoadWorldActions");
} }
} }
World.Game.OnLoadWorldActions[World.SNO].Clear(); World.Game.OnLoadWorldActions[World.SNO].Clear();
} }
} }
@ -2653,7 +2653,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable
if (World.Game.OnLoadSceneActions.ContainsKey(CurrentScene.SceneSNO.Id)) if (World.Game.OnLoadSceneActions.ContainsKey(CurrentScene.SceneSNO.Id))
{ {
Logger.MethodTrace($"OnLoadSceneActions: {CurrentScene.SceneSNO.Id}"); Logger.MethodTrace($"OnLoadSceneActions: {CurrentScene.SceneSNO.Id}");
Logger.MethodTrace(World.SNO.ToString()); Logger.MethodTrace(World.SNO.ToString());
lock (World.Game.OnLoadSceneActions[CurrentScene.SceneSNO.Id]) lock (World.Game.OnLoadSceneActions[CurrentScene.SceneSNO.Id])
{ {
@ -2693,7 +2693,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable
} }
// Reset resurrection charges on zone change // Reset resurrection charges on zone change
// TODO: do not reset charges on reentering the same zone // TODO: do not reset charges on reentering the same zone
Attributes[GameAttributes.Corpse_Resurrection_Charges] = GameModsConfig.Instance.Health.ResurrectionCharges; Attributes[GameAttributes.Corpse_Resurrection_Charges] = GameModsConfig.Instance.Health.ResurrectionCharges;
#if DEBUG #if DEBUG
Logger.Warn($"Player Location {Toon.Name}, Scene: {CurrentScene.SceneSNO.Name} SNO: {CurrentScene.SceneSNO.Id} LevelArea: {CurrentScene.Specification.SNOLevelAreas[0]}"); Logger.Warn($"Player Location {Toon.Name}, Scene: {CurrentScene.SceneSNO.Name} SNO: {CurrentScene.SceneSNO.Id} LevelArea: {CurrentScene.Specification.SNOLevelAreas[0]}");
@ -3008,9 +3008,9 @@ public class Player : Actor, IMessageConsumer, IUpdateable
private bool DisconnectIdle() private bool DisconnectIdle()
{ {
if (!GameServerConfig.Instance.AfkDisconnect || InGameClient.Game.TickCounter - LastMovementTick <= 54000) if (!GameServerConfig.Instance.AfkDisconnect || InGameClient.Game.TickCounter - LastMovementTick <= 54000)
return false; return false;
Logger.Warn($"Player $[underline white]${Name}$[/]$ disconnected for being AFK."); Logger.Warn($"Player $[underline white]${Name}$[/]$ disconnected for being AFK.");
Opcodes.CloseGameMessage.SendTo(InGameClient); Opcodes.CloseGameMessage.SendTo(InGameClient);
return true; return true;
@ -3020,7 +3020,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable
{ {
if (BetweenWorlds) return; if (BetweenWorlds) return;
if (DisconnectIdle()) return; if (DisconnectIdle()) return;
// Check the gold // Check the gold
if (InGameClient.Game.TickCounter % 120 == 0 && World != null && GoldCollectedTempCount > 0) if (InGameClient.Game.TickCounter % 120 == 0 && World != null && GoldCollectedTempCount > 0)
{ {
@ -3215,7 +3215,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable
}); });
World.Leave(skeleton); World.Leave(skeleton);
} }
catch{} catch { }
} }
NecromancerSkeletons.Clear(); NecromancerSkeletons.Clear();
@ -3622,7 +3622,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable
System.Threading.Tasks.Task.Delay(3).Wait(); System.Threading.Tasks.Task.Delay(3).Wait();
RevealActorsToPlayer(); RevealActorsToPlayer();
if (!_motdSent && LoginServer.LoginServerConfig.Instance.MotdEnabled) if (!_motdSent && LoginServer.LoginServerConfig.Instance.MotdEnabled)
{ {
if (!LoginServerConfig.Instance.MotdEnabledWhenWorldLoads) if (!LoginServerConfig.Instance.MotdEnabledWhenWorldLoads)
@ -4013,9 +4013,9 @@ public class Player : Actor, IMessageConsumer, IUpdateable
{ {
var baseStrength = 0.0f; var baseStrength = 0.0f;
var multiplier = StrengthMultiplier; var multiplier = StrengthMultiplier;
baseStrength = Toon.HeroTable.CoreAttribute == GameBalance.PrimaryAttribute.Strength baseStrength = Toon.HeroTable.CoreAttribute == GameBalance.PrimaryAttribute.Strength
? Toon.HeroTable.Strength + (Level - 1) * 3 ? Toon.HeroTable.Strength + (Level - 1) * 3
: Toon.HeroTable.Strength + (Level - 1); : Toon.HeroTable.Strength + (Level - 1);
return baseStrength * multiplier; return baseStrength * multiplier;
} }
@ -4098,7 +4098,9 @@ public class Player : Actor, IMessageConsumer, IUpdateable
HotBarButtons = SkillSet.HotBarSkills, HotBarButtons = SkillSet.HotBarSkills,
HotBarButton = new HotbarButtonData HotBarButton = new HotbarButtonData
{ {
SNOSkill = -1, RuneType = -1, ItemGBId = SNOSkill = -1,
RuneType = -1,
ItemGBId =
StringHashHelper.HashItemName( StringHashHelper.HashItemName(
"HealthPotionBottomless") //2142362846//this.Toon.DBActiveSkills.PotionGBID "HealthPotionBottomless") //2142362846//this.Toon.DBActiveSkills.PotionGBID
, ,
@ -4340,8 +4342,14 @@ public class Player : Actor, IMessageConsumer, IUpdateable
//returns empty data //returns empty data
var emptyHireling = new HirelingInfo var emptyHireling = new HirelingInfo
{ {
HirelingIndex = type, GbidName = 0x0000, Dead = false, Skill1SNOId = -1, Skill2SNOId = -1, HirelingIndex = type,
Skill3SNOId = -1, Skill4SNOId = -1, annItems = -1 GbidName = 0x0000,
Dead = false,
Skill1SNOId = -1,
Skill2SNOId = -1,
Skill3SNOId = -1,
Skill4SNOId = -1,
annItems = -1
}; };
return emptyHireling; return emptyHireling;
} }
@ -4392,7 +4400,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable
public void LearnRecipe(ArtisanType? artisan, int recipe) public void LearnRecipe(ArtisanType? artisan, int recipe)
{ {
Logger.Trace("Learning recipe #{0}, Artisan type: {1}", recipe, artisan); Logger.Trace("Learning recipe #{0}, Artisan type: {1}", recipe, artisan);
/*var query = this.World.Game.GameDBSession.SessionQuerySingle<DBCraft>( /*var query = this.World.Game.GameDBSession.SessionQuerySingle<DBCraft>(
dbi => dbi =>
dbi.DBGameAccount.Id == this.Toon.GameAccount.PersistentID && dbi.DBGameAccount.Id == this.Toon.GameAccount.PersistentID &&
@ -4499,18 +4507,18 @@ public class Player : Actor, IMessageConsumer, IUpdateable
if (BlacksmithUnlocked || InGameClient.Game.CurrentAct == 3000) if (BlacksmithUnlocked || InGameClient.Game.CurrentAct == 3000)
InGameClient.SendMessage(new GenericBlobMessage(Opcodes.CraftingDataBlacksmithInitialMessage) InGameClient.SendMessage(new GenericBlobMessage(Opcodes.CraftingDataBlacksmithInitialMessage)
{ Data = blacksmith.ToByteArray() }); { Data = blacksmith.ToByteArray() });
if (JewelerUnlocked || InGameClient.Game.CurrentAct == 3000) if (JewelerUnlocked || InGameClient.Game.CurrentAct == 3000)
InGameClient.SendMessage(new GenericBlobMessage(Opcodes.CraftingDataJewelerInitialMessage) InGameClient.SendMessage(new GenericBlobMessage(Opcodes.CraftingDataJewelerInitialMessage)
{ Data = jeweler.ToByteArray() }); { Data = jeweler.ToByteArray() });
if (MysticUnlocked || InGameClient.Game.CurrentAct == 3000) if (MysticUnlocked || InGameClient.Game.CurrentAct == 3000)
{ {
InGameClient.SendMessage(new GenericBlobMessage(Opcodes.CraftingDataMysticInitialMessage) InGameClient.SendMessage(new GenericBlobMessage(Opcodes.CraftingDataMysticInitialMessage)
{ Data = mystic.ToByteArray() }); { Data = mystic.ToByteArray() });
InGameClient.SendMessage(new GenericBlobMessage(Opcodes.CraftingDataTransmogInitialMessage) InGameClient.SendMessage(new GenericBlobMessage(Opcodes.CraftingDataTransmogInitialMessage)
{ Data = transmog.ToByteArray() }); { Data = transmog.ToByteArray() });
} }
} }
@ -4609,7 +4617,7 @@ public class Player : Actor, IMessageConsumer, IUpdateable
private readonly Dictionary<ulong, uint> _achievementCounters = new(); private readonly Dictionary<ulong, uint> _achievementCounters = new();
public int DodgesInARow { get; set; } = 0; public int DodgesInARow { get; set; } = 0;
public int BlocksInARow { get; set; }= 0; public int BlocksInARow { get; set; } = 0;
public void GrantAchievement(ulong id) public void GrantAchievement(ulong id)
{ {
@ -5114,13 +5122,15 @@ public class Player : Actor, IMessageConsumer, IUpdateable
if (World.Game.IsHardcore && Attributes[GameAttributes.Level] >= 70) if (World.Game.IsHardcore && Attributes[GameAttributes.Level] >= 70)
addedExp *= 5; addedExp *= 5;
if (Attributes[GameAttributes.Alt_Level] >= 515) // To'do verify this formula.
{ // Remove this if to remove paragon level cap.
var XPcap = 91.262575239831f * Math.Pow(Attributes[GameAttributes.Alt_Level], 3) - //if (Attributes[GameAttributes.Alt_Level] >= 515)
44301.083380565047f * Math.Pow(Attributes[GameAttributes.Alt_Level], 2) + //{
3829010.395566940308f * Attributes[GameAttributes.Alt_Level] + 322795582.543823242188f; // var XPcap = 91.262575239831f * Math.Pow(Attributes[GameAttributes.Alt_Level], 3) -
addedExp = (int)((float)(ParagonLevelBorders[Attributes[GameAttributes.Alt_Level]] / XPcap) * addedExp); // 44301.083380565047f * Math.Pow(Attributes[GameAttributes.Alt_Level], 2) +
} // 3829010.395566940308f * Attributes[GameAttributes.Alt_Level] + 322795582.543823242188f;
// addedExp = (int)((float)(ParagonLevelBorders[Attributes[GameAttributes.Alt_Level]] / XPcap) * addedExp);
//}
if (Attributes[GameAttributes.Rest_Experience_Lo] > 0) if (Attributes[GameAttributes.Rest_Experience_Lo] > 0)
{ {
@ -5585,9 +5595,9 @@ public class Player : Actor, IMessageConsumer, IUpdateable
}); });
plr.InGameClient.SendMessage(new DisplayGameTextMessage(Opcodes.DisplayGameChatTextMessage) plr.InGameClient.SendMessage(new DisplayGameTextMessage(Opcodes.DisplayGameChatTextMessage)
{ Message = "Messages:LR_BossSpawned" }); { Message = "Messages:LR_BossSpawned" });
plr.InGameClient.SendMessage(new DisplayGameTextMessage(Opcodes.DisplayGameTextMessage) plr.InGameClient.SendMessage(new DisplayGameTextMessage(Opcodes.DisplayGameTextMessage)
{ Message = "Messages:LR_BossSpawned" }); { Message = "Messages:LR_BossSpawned" });
} }
StartConversation(World, 366542); StartConversation(World, 366542);
@ -5687,40 +5697,40 @@ public class Player : Actor, IMessageConsumer, IUpdateable
case 0: case 0:
return; return;
case > 0: case > 0:
{
if (Attributes[GameAttributes.Hitpoints_Cur] < Attributes[GameAttributes.Hitpoints_Max_Total])
{ {
if (Toon.Class == ToonClass.Barbarian) if (Attributes[GameAttributes.Hitpoints_Cur] < Attributes[GameAttributes.Hitpoints_Max_Total])
if (SkillSet.HasPassive(205217))
quantity += 0.01f * Attributes[GameAttributes.Health_Globe_Bonus_Health];
if (guidingLight) //Monk -> Guiding Light
{ {
var missingHP = if (Toon.Class == ToonClass.Barbarian)
(Attributes[GameAttributes.Hitpoints_Max_Total] - Attributes[GameAttributes.Hitpoints_Cur]) / if (SkillSet.HasPassive(205217))
Attributes[GameAttributes.Hitpoints_Max_Total]; quantity += 0.01f * Attributes[GameAttributes.Health_Globe_Bonus_Health];
if (missingHP > 0.05f)
if (!World.BuffManager.HasBuff<GuidingLightBuff>(this)) if (guidingLight) //Monk -> Guiding Light
World.BuffManager.AddBuff(this, this, {
new GuidingLightBuff(Math.Min(missingHP, 0.3f), var missingHP =
TickTimer.WaitSeconds(World.Game, 10.0f))); (Attributes[GameAttributes.Hitpoints_Max_Total] - Attributes[GameAttributes.Hitpoints_Cur]) /
Attributes[GameAttributes.Hitpoints_Max_Total];
if (missingHP > 0.05f)
if (!World.BuffManager.HasBuff<GuidingLightBuff>(this))
World.BuffManager.AddBuff(this, this,
new GuidingLightBuff(Math.Min(missingHP, 0.3f),
TickTimer.WaitSeconds(World.Game, 10.0f)));
}
Attributes[GameAttributes.Hitpoints_Cur] = Math.Min(
Attributes[GameAttributes.Hitpoints_Cur] + quantity,
Attributes[GameAttributes.Hitpoints_Max_Total]);
Attributes.BroadcastChangedIfRevealed();
InGameClient.SendMessage(new FloatingNumberMessage
{
ActorID = DynamicID(this),
Number = quantity,
Type = FloatingNumberMessage.FloatType.Green
});
} }
Attributes[GameAttributes.Hitpoints_Cur] = Math.Min( break;
Attributes[GameAttributes.Hitpoints_Cur] + quantity,
Attributes[GameAttributes.Hitpoints_Max_Total]);
Attributes.BroadcastChangedIfRevealed();
InGameClient.SendMessage(new FloatingNumberMessage
{
ActorID = DynamicID(this),
Number = quantity,
Type = FloatingNumberMessage.FloatType.Green
});
} }
break;
}
default: default:
Attributes[GameAttributes.Hitpoints_Cur] = Math.Max( Attributes[GameAttributes.Hitpoints_Cur] = Math.Max(
Attributes[GameAttributes.Hitpoints_Cur] + quantity, Attributes[GameAttributes.Hitpoints_Cur] + quantity,

View File

@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
namespace DiIiS_NA.GameServer.MessageSystem namespace DiIiS_NA.GameServer.MessageSystem
@ -1497,6 +1497,9 @@ namespace DiIiS_NA.GameServer.MessageSystem
public static readonly GameAttributeB Soul_shards_unlocked = new(1478, "Soulshardsunlocked"); public static readonly GameAttributeB Soul_shards_unlocked = new(1478, "Soulshardsunlocked");
public static readonly GameAttributeB Item_was_sanctified = new(1479, "Itemwassanctified"); public static readonly GameAttributeB Item_was_sanctified = new(1479, "Itemwassanctified");
public static readonly GameAttributeB Sanctified_items_unlocked = new(1480, "Sanctifieditemsunlocked"); public static readonly GameAttributeB Sanctified_items_unlocked = new(1480, "Sanctifieditemsunlocked");
public static readonly GameAttributeI Heros_Unlocked_Dark_Alchemy_Nodes = new(1481, "HerosunlockedDarkAlchemynodes");
public static readonly GameAttributeI Dark_Alchemy_Powers_Unlocked = new(1482, "DarkAlchemypowersunlocked");
public static readonly GameAttributeB Item_Was_Primalized = new(1483, "Itemwasprimalized");
#endregion #endregion
} }
} }

View File

@ -13,7 +13,7 @@ Enabled = true
; IP address on which the server will be bound ; IP address on which the server will be bound
BindIP = 127.0.0.1 BindIP = 127.0.0.1
; Port for web interactions ; Port for web interactions
WebPort = 83 WebPort = 9800
; Port for the server ; Port for the server
Port = 1119 Port = 1119
@ -49,7 +49,7 @@ CoreActive = true
; IP address on which the game server will be bound ; IP address on which the game server will be bound
BindIP = 127.0.0.1 BindIP = 127.0.0.1
; Port for web interactions ; Port for web interactions
WebPort = 83 WebPort = 9001
; Port for game server connections ; Port for game server connections
Port = 1345 Port = 1345
; IP address for IPv6 bindings ; IP address for IPv6 bindings

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@ -8,7 +8,7 @@
<property name="use_proxy_validator">true</property> <property name="use_proxy_validator">true</property>
<property name="command_timeout">0</property> <property name="command_timeout">0</property>
<property name="connection.connection_string"> <property name="connection.connection_string">
Server=diiis-na-db;Database=diiis;User ID=postgres;Password=postgres Server=localhost;Database=diiis;User ID=postgres;Password=postgres
</property> </property>
<property name="connection.release_mode">on_close</property> <property name="connection.release_mode">on_close</property>
<property name="adonet.batch_size">0</property> <property name="adonet.batch_size">0</property>

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@ -7,7 +7,7 @@
<property name="use_proxy_validator">true</property> <property name="use_proxy_validator">true</property>
<property name="command_timeout">0</property> <property name="command_timeout">0</property>
<property name="connection.connection_string"> <property name="connection.connection_string">
Server=diiis-na-db;Database=worlds;User ID=postgres;Password=postgres Server=localhost;Database=worlds;User ID=postgres;Password=postgres
</property> </property>
<property name="connection.release_mode">on_close</property> <property name="connection.release_mode">on_close</property>
<property name="adonet.batch_size">0</property> <property name="adonet.batch_size">0</property>