More world info;
Improved static code InventoryGrid.cs
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@ -1,5 +1,6 @@
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using System.Linq;
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using DiIiS_NA.GameServer.GSSystem.ActorSystem.Implementations;
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using DiIiS_NA.GameServer.MessageSystem;
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using DiIiS_NA.LoginServer.AccountsSystem;
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using DiIiS_NA.LoginServer.Battle;
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@ -20,7 +21,10 @@ public class WorldCommand : CommandGroup
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var world = player.World;
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return $"[{world.SNO.ToString()}] - {world.SNO}\n{world.Players.Count} players\n" +
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$"{world.Monsters.Count(s=>!s.Dead)} of {world.Monsters.Count} monsters alive\n" +
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$"{world.Portals} portal(s)\n" +
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$"~ {world.Monsters.Average(s=>s.Attributes[GameAttributes.Level]).ToString("F1")} avg. monsters level\n" +
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$"~ {world.Monsters.Average(s=>s.Attributes[GameAttributes.Hitpoints_Max]).ToString("F1")} avg. monsters HP\n" +
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$"{world.Portals.Count} portal(s)\n" +
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$"{world.GetAllDoors().Length} door(s)\n" +
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$"{world.Actors.Count(s=>s.Value is Door)} door(s)\n" +
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$"{(world.Game.ActiveNephalemPortal ? "Nephalem portal is active" : "Nephalem portal is inactive")}\n" +
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$"{world.Game.ActiveNephalemProgress} nephalem progress";
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@ -16,8 +16,8 @@ namespace DiIiS_NA.GameServer.Core
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static readonly Logger Logger = LogManager.CreateLogger(nameof(InventoryGrid));
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public int EquipmentSlot { get; private set; }
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public int Rows { get { return _backpack.GetLength(0); } }
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public int Columns { get { return _backpack.GetLength(1); } }
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public int Rows => _backpack.GetLength(0);
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public int Columns => _backpack.GetLength(1);
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public Dictionary<uint, Item> Items { get; private set; }
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private uint[,] _backpack;
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@ -133,9 +133,8 @@ namespace DiIiS_NA.GameServer.Core
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}
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}
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}
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if (_owner is Player)
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if (_owner is Player ownerPlayer)
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{
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var ownerPlayer = _owner as Player;
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ownerPlayer.Inventory.RemoveItemFromDB(item);
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}
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}
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@ -194,11 +193,9 @@ namespace DiIiS_NA.GameServer.Core
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itm.UpdateStackCount(itm.Attributes[GameAttributes.ItemStackQuantityLo] - estimate);
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break;
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}
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else
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{
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estimate -= itm.Attributes[GameAttributes.ItemStackQuantityLo];
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consumed.Add(itm);
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}
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estimate -= itm.Attributes[GameAttributes.ItemStackQuantityLo];
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consumed.Add(itm);
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}
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foreach (var itm in consumed)
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{
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@ -259,15 +256,12 @@ namespace DiIiS_NA.GameServer.Core
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{
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// Find items of same type (GBID) and try to add it to one of them
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List<Item> baseItems = Items.Values.Where(i => i.GBHandle.GBID == item.GBHandle.GBID).ToList();
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foreach (Item baseItem in baseItems)
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foreach (var baseItem in baseItems.Where(baseItem => baseItem.Attributes[GameAttributes.ItemStackQuantityLo] + item.Attributes[GameAttributes.ItemStackQuantityLo] <= baseItem.ItemDefinition.MaxStackSize))
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{
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if (baseItem.Attributes[GameAttributes.ItemStackQuantityLo] + item.Attributes[GameAttributes.ItemStackQuantityLo] <= baseItem.ItemDefinition.MaxStackSize)
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{
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baseItem.UpdateStackCount(baseItem.Attributes[GameAttributes.ItemStackQuantityLo] + item.Attributes[GameAttributes.ItemStackQuantityLo]);
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baseItem.Attributes.SendChangedMessage((_owner as Player).InGameClient);
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baseItem.UpdateStackCount(baseItem.Attributes[GameAttributes.ItemStackQuantityLo] + item.Attributes[GameAttributes.ItemStackQuantityLo]);
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baseItem.Attributes.SendChangedMessage((_owner as Player).InGameClient);
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return;
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}
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return;
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}
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}
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@ -372,15 +366,9 @@ namespace DiIiS_NA.GameServer.Core
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/// <summary>
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/// Checks whether the inventory contains an item
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/// </summary>
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public bool Contains(uint itemID)
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{
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return Items.ContainsKey(itemID);
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}
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public bool Contains(uint itemId) => Items.ContainsKey(itemId);
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public bool Contains(Item item)
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{
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return Contains(item.GlobalID);
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}
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public bool Contains(Item item) => Contains(item.GlobalID);
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/// <summary>
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/// Find an inventory slot with enough space for an item
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@ -436,10 +424,7 @@ namespace DiIiS_NA.GameServer.Core
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public Item GetItemByDynId(Player plr, uint dynId)
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{
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if (Items.Values.Any(it => it.IsRevealedToPlayer(plr) && it.DynamicID(plr) == dynId))
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return Items.Values.Single(it => it.IsRevealedToPlayer(plr) && it.DynamicID(plr) == dynId);
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return null;
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return Items.Values.SingleOrDefault(it => it.IsRevealedToPlayer(plr) && it.DynamicID(plr) == dynId);
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}
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}
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}
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