Lowered some loggers (from Logger.Trace to Logger.Debug);

Update on GameCommands.cs
This commit is contained in:
Lucca Faria Ferri 2023-01-26 16:57:16 -08:00
parent d75a396bed
commit 602960b8f2
10 changed files with 133 additions and 116 deletions

View File

@ -40,6 +40,7 @@ using System.Linq;
using System.Net.Security;
//Blizzless Project 2022
using System.Threading.Tasks;
using DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Text;
namespace DiIiS_NA.LoginServer.Battle
{
@ -135,6 +136,14 @@ namespace DiIiS_NA.LoginServer.Battle
}, notification, callback => { }));
}
public void SendServerMessage(string text)
{
InGameClient.SendMessage(new BroadcastTextMessage()
{
Field0 = text
});
}
public void LeaveAllChannels()
{
List<Channel> _channels = this.Channels.Values.ToList();
@ -405,10 +414,8 @@ namespace DiIiS_NA.LoginServer.Battle
{
if (this.SocketConnection == null || !this.SocketConnection.Active) return;
var listenerId = this.GetRemoteObjectId(targetObject.DynamicId);
#if DEBUG
Logger.Trace("[RPC: {0}] Method: {1} Target: {2} [localId: {3}, remoteId: {4}].", this, rpc.Method,
Logger.Debug("[RPC: {0}] Method: {1} Target: {2} [localId: {3}, remoteId: {4}].", this.GetType().Name, rpc.Method.Name,
targetObject.ToString(), targetObject.DynamicId, listenerId);
#endif
rpc(listenerId);
}
@ -425,9 +432,7 @@ namespace DiIiS_NA.LoginServer.Battle
try
{
if (this.SocketConnection == null || !this.SocketConnection.Active) return;
#if DEBUG
Logger.Trace("[RPC: {0}] Method: {1} Target: N/A", this, rpc.Method);
#endif
Logger.Debug("[RPC: {0}] Method: {1} Target: N/A", this.GetType().Name, rpc.Method.Name);
rpc(0);
}
catch { }

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@ -90,7 +90,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
//*/
Channel channel = ChannelManager.GetChannelByDynamicId(((controller as HandlerController).LastCallHeader).ObjectId);
Logger.Trace("UpdateChannelState(): {0}", request.ToString());
Logger.Debug("UpdateChannelState(): {0}", request.ToString());
foreach (bgs.protocol.Attribute attribute in request.StateChange.AttributeList)
{
@ -99,7 +99,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
if (attribute.HasValue && !attribute.Value.MessageValue.IsEmpty) //Sometimes not present -Egris
{
var gameCreateParams = D3.OnlineService.GameCreateParams.ParseFrom(attribute.Value.MessageValue);
Logger.Trace("D3.Party.GameCreateParams: {0}", gameCreateParams.ToString());
Logger.Debug("D3.Party.GameCreateParams: {0}", gameCreateParams.ToString());
//D3.OnlineService.EntityId hero = gameCreateParams.Coop.ResumeFromSaveHeroId;
bool clear_quests = ((controller as HandlerController).Client.GameChannel != null && gameCreateParams.CampaignOrAdventureMode.QuestStepId == -1 &&
(gameCreateParams.CampaignOrAdventureMode.SnoQuest == 87700 ||
@ -205,7 +205,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
.SetValue(bgs.protocol.Variant.CreateBuilder());
channel.AddAttribute(attr.Build());
Logger.Trace("D3.Party.ScreenStatus = null");
Logger.Debug("D3.Party.ScreenStatus = null");
}
else
{
@ -218,7 +218,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
.SetValue(bgs.protocol.Variant.CreateBuilder().SetMessageValue(oldScreen.ToByteString()));
channel.AddAttribute(attr.Build());
Logger.Trace("Client moving to Screen: {0}, with Status: {1}", oldScreen.Screen, oldScreen.Status);
Logger.Debug("Client moving to Screen: {0}, with Status: {1}", oldScreen.Screen, oldScreen.Status);
}
}
else if (attribute.Name == "D3.Party.JoinPermissionPreviousToLock")
@ -232,7 +232,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
.SetValue(joinPermission);
channel.AddAttribute(attr.Build());
Logger.Trace("D3.Party.JoinPermissionPreviousToLock = {0}", joinPermission.IntValue);
Logger.Debug("D3.Party.JoinPermissionPreviousToLock = {0}", joinPermission.IntValue);
}
else if (attribute.Name == "D3.Party.JoinPermissionPreviousToClose")
{
@ -245,7 +245,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
.SetValue(joinPermission);
channel.AddAttribute(attr.Build());
Logger.Trace("D3.Party.JoinPermissionPreviousToClose = {0}", joinPermission.IntValue);
Logger.Debug("D3.Party.JoinPermissionPreviousToClose = {0}", joinPermission.IntValue);
}
else if (attribute.Name == "D3.Party.LockReasons")
{
@ -258,7 +258,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
.SetValue(lockReason);
channel.AddAttribute(attr.Build());
Logger.Trace("D3.Party.LockReasons = {0}", lockReason.IntValue);
Logger.Debug("D3.Party.LockReasons = {0}", lockReason.IntValue);
}
else if (attribute.Name == "D3.Party.GameId")
{
@ -270,10 +270,10 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
.SetValue(bgs.protocol.Variant.CreateBuilder().SetMessageValue(gameId.ToByteString()).Build());
channel.AddAttribute(attr.Build());
Logger.Trace("D3.Party.GameId = {0}", gameId.GameInstanceId);
Logger.Debug("D3.Party.GameId = {0}", gameId.GameInstanceId);
}
else
Logger.Trace("D3.Party.GameId = null");
Logger.Debug("D3.Party.GameId = null");
}
else if (attribute.Name == "D3.Party.EnterGame.Members")
@ -286,10 +286,10 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
.SetValue(bgs.protocol.Variant.CreateBuilder().SetMessageValue(members.ToByteString()).Build());
channel.AddAttribute(attr.Build());
Logger.Trace("D3.Party.EnterGame.Members = {0}", members.ToString());
Logger.Debug("D3.Party.EnterGame.Members = {0}", members.ToString());
}
else
Logger.Trace("D3.Party.EnterGame.Members = null");
Logger.Debug("D3.Party.EnterGame.Members = null");
}
else if (attribute.Name == "D3.Party.JoinPermission")
@ -302,10 +302,10 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
.SetValue(bgs.protocol.Variant.CreateBuilder().SetMessageValue(permission.ToByteString()).Build());
channel.AddAttribute(attr.Build());
Logger.Trace("D3.Party.JoinPermission = {0}", permission.ToString());
Logger.Debug("D3.Party.JoinPermission = {0}", permission.ToString());
}
else
Logger.Trace("D3.Party.JoinPermission = null");
Logger.Debug("D3.Party.JoinPermission = null");
}
else if (attribute.Name == "D3.Party.EnterGame.Leader.AtQueueStart")
@ -318,15 +318,15 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
.SetValue(bgs.protocol.Variant.CreateBuilder().SetMessageValue(queueStart.ToByteString()).Build());
channel.AddAttribute(attr.Build());
Logger.Trace("D3.Party.EnterGame.Leader.AtQueueStart = {0}", queueStart.ToString());
Logger.Debug("D3.Party.EnterGame.Leader.AtQueueStart = {0}", queueStart.ToString());
}
else
Logger.Trace("D3.Party.EnterGame.Leader.AtQueueStart = null");
Logger.Debug("D3.Party.EnterGame.Leader.AtQueueStart = null");
}
else
{
Logger.Warn("UpdateChannelState(): Unknown attribute: {0}", attribute.Name);
Logger.Debug("UpdateChannelState(): Unknown attribute: {0}", attribute.Name);
}
}

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@ -22,7 +22,7 @@ namespace DiIiS_NA.GameServer.ClientSystem
{
private new static readonly Logger Logger = LogManager.CreateLogger("GS"); // hide the Server.Logger so that tiny-logger can show the actual server as log source.
public static GSBackend GSBackend { get; set; }
public static GsBackend GSBackend { get; set; }
public static int MaintenanceTime = -1;
public Bot DiscordBot { get; set; }

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@ -111,15 +111,19 @@ namespace DiIiS_NA.GameServer.CommandManager
}
if (found == false)
output = string.Format("Unknown command: {0} {1}", command, parameters);
output = $"Unknown command: {command} {parameters}";
if (output == string.Empty)
return true;
output = "[System] " + output;
invokerClient.SendServerWhisper(output);
if (output.Contains("\n"))
{
invokerClient.SendServerWhisper("[SYSTEM]\n" + output + "\n\n");
}
else
{
invokerClient.SendServerWhisper("[SYSTEM] " + output);
}
return true;
}
@ -149,14 +153,23 @@ namespace DiIiS_NA.GameServer.CommandManager
public override string Fallback(string[] parameters = null, BattleClient invokerClient = null)
{
var output = "Available commands: ";
foreach (var pair in CommandGroups)
if (invokerClient != null)
{
if (invokerClient != null && pair.Key.MinUserLevel > invokerClient.Account.UserLevel) continue;
output += pair.Key.Name + ", ";
foreach (var pair in CommandGroups.Where(pair =>
pair.Key.MinUserLevel > invokerClient?.Account.UserLevel))
{
output += "!" + pair.Key.Name + ": " + pair.Key.Help + "\n\n";
}
}
else
{
foreach (var pair in CommandGroups)
{
output += "!" + pair.Key.Name + ": " + pair.Key.Help + "\n\n";
}
}
output = output.Substring(0, output.Length - 2) + ".";
return output + "\nType 'help <command>' to get help.";
return output + "Type 'help <command>' to get help about a specific command.";
}
}
@ -165,7 +178,7 @@ namespace DiIiS_NA.GameServer.CommandManager
{
public override string Fallback(string[] parameters = null, BattleClient invokerClient = null)
{
return "usage: help <command>";
return "usage: help <command>\nType 'commands' to get a list of available commands.";
}
public override string Handle(string parameters, BattleClient invokerClient = null)

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@ -302,7 +302,7 @@ namespace DiIiS_NA.GameServer.CommandManager
}
}
[CommandGroup("stashup", "Upgrade Stash.\n !stashup", Account.UserLevels.Tester)]
[CommandGroup("stashup", "Upgrade Stash.", Account.UserLevels.Tester)]
public class StashUpCommand : CommandGroup
{
[DefaultCommand]

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@ -1299,7 +1299,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem
{
int snoConversationList = WorldGenerator.DefaultConversationLists[(int)SNO];//Tags[MarkerKeys.ConversationList].Id;
Logger.Trace(" (ReadTags) actor {0} GlobalID {2} has a conversation list {1}", NameSNO, snoConversationList, GlobalID);
Logger.Debug(" (ReadTags) actor {0} GlobalID {2} has a conversation list {1}", NameSNO, snoConversationList, GlobalID);
if (MPQStorage.Data.Assets[SNOGroup.ConversationList].ContainsKey(snoConversationList))
ConversationList = MPQStorage.Data.Assets[SNOGroup.ConversationList][snoConversationList].Data as DiIiS_NA.Core.MPQ.FileFormats.ConversationList;
@ -1362,10 +1362,7 @@ namespace DiIiS_NA.GameServer.GSSystem.ActorSystem
#endregion
public override string ToString()
{
return $"[Actor] [Type: {ActorType}] SNOId:{SNO} GlobalId: {GlobalID} Position: {Position} Name: {Name}";
}
public override string ToString() => $"[Actor] [Type: {ActorType}] SNOId:{SNO} GlobalId: {GlobalID} Position: {Position} Name: {Name}";
}
// This should probably be the same as GBHandleType (probably merge them once all actor classes are created)

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@ -15,7 +15,7 @@ using WatsonTcp;
namespace DiIiS_NA.GameServer.GSSystem.GameSystem
{
public class GSBackend
public class GsBackend
{
private static readonly Logger Logger = LogManager.CreateLogger("GSBackend");
@ -23,17 +23,17 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
public WatsonTcpClient BattleNetSocket;
public GSBackend(string BattletHost, int BattlePort)
public GsBackend(string battletHost, int battlePort)
{
BattleNetSocket = new WatsonTcpClient(BattletHost, BattlePort, _senderServerConnected, _senderServerDisconnected, _senderMessageReceived, false);
BattleNetSocket = new WatsonTcpClient(battletHost, battlePort, SenderServerConnected, SenderServerDisconnected, SenderMessageReceived, false);
}
private bool _senderMessageReceived(byte[] data)
private bool SenderMessageReceived(byte[] data)
{
string msg = "";
if (data != null && data.Length > 0) msg = Encoding.UTF8.GetString(data);
Logger.Trace("Сообщение от Battle.net: {0}", msg);
Logger.Debug("Message from Battle.net: {0}", msg);
var message = msg.Split(new[] { '|' }, StringSplitOptions.RemoveEmptyEntries);
var args = message[1].Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
@ -61,28 +61,28 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
}
catch (Exception e)
{
Logger.WarnException(e, "Ошибка создания игры: ");
Logger.WarnException(e, "Error creating game: ");
}
});
break;
default:
Logger.Warn("Неизвестное сообщение: {0}|{1}", message[0], message[1]);
Logger.Warn("Unknown message: {0}|{1}", message[0], message[1]);
break;
}
return true;
}
private bool _senderServerConnected()
private bool SenderServerConnected()
{
//Logger.Info("GameServer подключен к BattleNet.");
Logger.Info("GameServer connected to BattleNet.");
System.Threading.Thread.Sleep(3000);
string BackEndIP = Config.Instance.BindIP;
int BackEndPort = Config.Instance.Port;
bool PVP = false;
if (!PVP)
RegisterGameServer(BackEndIP, BackEndPort);
string backEndIp = Config.Instance.BindIP;
int backEndPort = Config.Instance.Port;
bool pvp = false;
if (!pvp)
RegisterGameServer(backEndIp, backEndPort);
else
RegisterPvPGameServer(BackEndIP, BackEndPort);
RegisterPvPGameServer(backEndIp, backEndPort);
return true;
}
@ -97,7 +97,9 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
});
}
private bool _senderServerDisconnected()
private void BattleNetSocketSend(string data) => BattleNetSocketSend(Encoding.UTF8.GetBytes(data));
private bool SenderServerDisconnected()
{
Logger.Warn("MooNetServer was disconnected!");
return true;
@ -105,128 +107,130 @@ namespace DiIiS_NA.GameServer.GSSystem.GameSystem
public void RegisterGameServer(string ip, int port)
{
Logger.Trace("RegisterGameServer(): ip {0}, port {1}", ip, port);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("rngsr|{0}/{1}", ip, port)));
Logger.Debug("RegisterGameServer(): ip {0}, port {1}", ip, port);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"rngsr|{ip}/{port}"));
}
public void RegisterPvPGameServer(string ip, int port)
{
Logger.Trace("RegisterPvPGameServer(): ip {0}, port {1}", ip, port);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("rnpvpgsr|{0}/{1}", ip, port)));
Logger.Debug("RegisterPvPGameServer(): ip {0}, port {1}", ip, port);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"rnpvpgsr|{ip}/{port}"));
}
public void GrantAchievement(ulong gameAccountId, ulong achievementId)
{
Logger.Trace("GrantAchievement(): gameAccountId {0}, achievementId {1}", gameAccountId, achievementId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("grachi|{0}/{1}", gameAccountId, achievementId)));
Logger.Debug("GrantAchievement(): gameAccountId {0}, achievementId {1}", gameAccountId, achievementId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"grachi|{gameAccountId}/{achievementId}"));
}
public void GrantCriteria(ulong gameAccountId, ulong criteriaId)
{
Logger.Trace("GrantCriteria(): gameAccountId {0}, criteriaId {1}", gameAccountId, criteriaId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("gcrit|{0}/{1}", gameAccountId, criteriaId)));
Logger.Debug("GrantCriteria(): gameAccountId {0}, criteriaId {1}", gameAccountId, criteriaId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"gcrit|{gameAccountId}/{criteriaId}"));
}
public void UpdateAchievementCounter(ulong gameAccountId, int type, uint addCounter, int comparand, ulong achievement = 0)
{
Logger.Trace("UpdateAchievementCounter(): type {0}, addCounter {1}, comparand {2}", type, addCounter, comparand);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("uoacce|{0}/{1}/{2}/{3}/{4}", gameAccountId, type, addCounter, comparand, achievement)));
Logger.Debug("UpdateAchievementCounter(): type {0}, addCounter {1}, comparand {2}", type, addCounter, comparand);
BattleNetSocketSend(Encoding.UTF8.GetBytes(
$"uoacce|{gameAccountId}/{type}/{addCounter}/{comparand}/{achievement}"));
}
public void UpdateSingleAchievementCounter(ulong gameAccountId, ulong achId, uint addCounter)
{
Logger.Trace("UpdateSingleAchievementCounter(): type {0}, addCounter {1}", achId, addCounter);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("upsnaccr|{0}/{1}/{2}", gameAccountId, achId, addCounter)));
Logger.Debug("UpdateSingleAchievementCounter(): type {0}, addCounter {1}", achId, addCounter);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"upsnaccr|{gameAccountId}/{achId}/{addCounter}"));
}
public void UpdateQuantity(ulong gameAccountId, ulong achievementId, uint addCounter)
{
Logger.Trace("UpdateQuantity(): achievementId {0}, addCounter {1}", achievementId, addCounter);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("upequt|{0}/{1}/{2}", gameAccountId, achievementId, addCounter)));
Logger.Debug("UpdateQuantity(): achievementId {0}, addCounter {1}", achievementId, addCounter);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"upequt|{gameAccountId}/{achievementId}/{addCounter}"));
}
public void CheckQuestCriteria(ulong gameAccountId, int questId, bool isCoop)
{
Logger.Trace("CheckQuestCriteria(): gameAccountId {0}, questId {1}, coop {2}", gameAccountId, questId, isCoop);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("cqc|{0}/{1}/{2}", gameAccountId, questId, (isCoop ? "True" : "False"))));
Logger.Debug("CheckQuestCriteria(): gameAccountId {0}, questId {1}, coop {2}", gameAccountId, questId, isCoop);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"cqc|{gameAccountId}/{questId}/{(isCoop ? "True" : "False")}"));
}
public void CheckKillMonsterCriteria(ulong gameAccountId, int actorId, int type, bool isHardcore)
{
Logger.Trace("CheckKillMonsterCriteria(): gameAccountId {0}, actorId {1}, type {2}, hc {3}", gameAccountId, actorId, type, isHardcore);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("ckmc|{0}/{1}/{2}/{3}", gameAccountId, actorId, type, (isHardcore ? "True" : "False"))));
Logger.Debug("CheckKillMonsterCriteria(): gameAccountId {0}, actorId {1}, type {2}, hc {3}", gameAccountId, actorId, type, isHardcore);
BattleNetSocketSend(Encoding.UTF8.GetBytes(
$"ckmc|{gameAccountId}/{actorId}/{type}/{(isHardcore ? "True" : "False")}"));
}
public void CheckSalvageItemCriteria(ulong gameAccountId, int itemId)
{
Logger.Trace("CheckSalvageItemCriteria(): gameAccountId {0}, itemId {1}", gameAccountId, itemId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("csic|{0}/{1}", gameAccountId, itemId)));
Logger.Debug("CheckSalvageItemCriteria(): gameAccountId {0}, itemId {1}", gameAccountId, itemId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"csic|{gameAccountId}/{itemId}"));
}
public void CheckLevelCap(ulong gameAccountId)
{
Logger.Trace("CheckLevelCap(): gameAccountId {0}", gameAccountId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("clc|{0}", gameAccountId)));
Logger.Debug("CheckLevelCap(): gameAccountId {0}", gameAccountId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"clc|{gameAccountId}"));
}
public void CheckConversationCriteria(ulong gameAccountId, int convId)
{
Logger.Trace("CheckConversationCriteria(): gameAccountId {0}, convId {1}", gameAccountId, convId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("ccc|{0}/{1}", gameAccountId, convId)));
Logger.Debug("CheckConversationCriteria(): gameAccountId {0}, convId {1}", gameAccountId, convId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"ccc|{gameAccountId}/{convId}"));
}
public void CheckLevelAreaCriteria(ulong gameAccountId, int laId)
{
Logger.Trace("CheckLevelAreaCriteria(): gameAccountId {0}, laId {1}", gameAccountId, laId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("clac|{0}/{1}", gameAccountId, laId)));
Logger.Debug("CheckLevelAreaCriteria(): gameAccountId {0}, laId {1}", gameAccountId, laId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"clac|{gameAccountId}/{laId}"));
}
public void UpdateClient(ulong gameAccountId, int level, int screen)
{
Logger.Trace("UpdateClient(): gameAccountId {0}", gameAccountId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("uc|{0}/{1}/{2}", gameAccountId, level, screen)));
Logger.Debug("UpdateClient(): gameAccountId {0}", gameAccountId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"uc|{gameAccountId}/{level}/{screen}"));
}
public void PlayerJoined(int gameId)
{
Logger.Trace("PlayerJoined(): gameId {0}", gameId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("gpj|{0}", gameId)));
Logger.Debug("PlayerJoined(): gameId {0}", gameId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"gpj|{gameId}"));
}
public void PlayerLeft(int gameId)
{
Logger.Trace("PlayerLeft(): gameId {0}", gameId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("gpl|{0}", gameId)));
Logger.Debug("PlayerLeft(): gameId {0}", gameId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"gpl|{gameId}"));
}
public void SetGamePublic(int gameId)
{
Logger.Trace("SetGamePublic(): gameId {0}", gameId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("gsp|{0}", gameId)));
Logger.Debug("SetGamePublic(): gameId {0}", gameId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"gsp|{gameId}"));
}
public void PvPSaveProgress(ulong gameAccountId, int kills, int wins, int gold)
{
Logger.Trace("PvPSaveProgress(): gameAccountId {0}", gameAccountId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("pvpsp|{0}/{1}/{2}/{3}", gameAccountId, kills, wins, gold)));
Logger.Debug("PvPSaveProgress(): gameAccountId {0}", gameAccountId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"pvpsp|{gameAccountId}/{kills}/{wins}/{gold}"));
}
public void ParagonLevelUp(ulong gameAccountId)
{
Logger.Trace("ParagonLevelUp(): gameAccountId {0}", gameAccountId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("plu|{0}", gameAccountId)));
Logger.Debug("ParagonLevelUp(): gameAccountId {0}", gameAccountId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"plu|{gameAccountId}"));
}
public void ToonStateChanged(ulong toonID)
public void ToonStateChanged(ulong toonId)
{
Logger.Trace("ToonStateChanged(): toonID {0}", toonID);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("tsc|{0}", toonID)));
Logger.Debug("ToonStateChanged(): toonID {0}", toonId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"tsc|{toonId}"));
}
public void UniqueItemIdentified(ulong gameAccountId, ulong itemId)
{
Logger.Trace("UniqueItemIdentified(): gameAccountId {0}, itemId {1}", gameAccountId, itemId);
BattleNetSocketSend(Encoding.UTF8.GetBytes(string.Format("uii|{0}/{1}", gameAccountId, itemId)));
Logger.Debug("UniqueItemIdentified(): gameAccountId {0}, itemId {1}", gameAccountId, itemId);
BattleNetSocketSend(Encoding.UTF8.GetBytes($"uii|{gameAccountId}/{itemId}"));
}
}
}

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@ -2690,7 +2690,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GeneratorsSystem
if (world.QuadTree.Query<Waypoint>(new Core.Types.Misc.Circle(location.Vector3D.X, location.Vector3D.Y, 60f)).Count > 0 ||
world.QuadTree.Query<Portal>(new Core.Types.Misc.Circle(location.Vector3D.X, location.Vector3D.Y, 5f)).Count > 0)
{
Logger.Trace("Load actor {0} ignored - waypoint nearby.", actorSno);
Logger.Debug("Load actor {0} ignored - waypoint nearby.", actorSno);
return 0;
}
@ -2731,7 +2731,7 @@ namespace DiIiS_NA.GameServer.GSSystem.GeneratorsSystem
if (world.QuadTree.Query<Waypoint>(new DiIiS_NA.GameServer.Core.Types.Misc.Circle(location.Vector3D.X, location.Vector3D.Y, 60f)).Count > 0 ||
world.QuadTree.Query<Portal>(new DiIiS_NA.GameServer.Core.Types.Misc.Circle(location.Vector3D.X, location.Vector3D.Y, 40f)).Count > 0)
{
Logger.Trace("Load actor {0} ignored - waypoint nearby.", actorSno);
Logger.Debug("Load actor {0} ignored - waypoint nearby.", actorSno);
return;
}

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@ -2371,6 +2371,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
Message = "Пампам"
});
//*/
#endregion
if (World == null) return;
@ -2433,7 +2434,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
VacuumPickup();
if (World.Game.OnLoadWorldActions.ContainsKey(World.SNO))
{
Logger.Trace("OnLoadWorldActions: {0}", World.SNO);
Logger.Debug("OnLoadWorldActions: {0}", World.SNO);
lock (World.Game.OnLoadWorldActions[World.SNO])
{
try
@ -2449,7 +2450,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
}
if (World.Game.OnLoadSceneActions.ContainsKey(CurrentScene.SceneSNO.Id))
{
Logger.Trace("OnLoadSceneActions: {0}", CurrentScene.SceneSNO.Id);
Logger.Debug("OnLoadSceneActions: {0}", CurrentScene.SceneSNO.Id);
lock (World.Game.OnLoadSceneActions[CurrentScene.SceneSNO.Id])
{
try
@ -2530,7 +2531,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
{
var wpWorld = World.Game.GetWayPointWorldById(tryWaypointMessage.nWaypoint);
var wayPoint = wpWorld.GetWayPointById(tryWaypointMessage.nWaypoint);
Logger.Warn("---Waypoint Debug---");
if (wayPoint == null) return;
Logger.Debug("---Waypoint Debug---");
var proximity = new RectangleF(wayPoint.Position.X - 1f, wayPoint.Position.Y - 1f, 2f, 2f);
var scenes = wpWorld.QuadTree.Query<Scene>(proximity);
if (scenes.Count == 0) return; // cork (is it real?)
@ -2544,9 +2546,8 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
}
var levelArea = scene.Specification.SNOLevelAreas[0];
Logger.Warn($"OnTryWaypoint: Id: {tryWaypointMessage.nWaypoint}, WorldId: {wpWorld.SNO}, levelArea: {levelArea}");
if (wayPoint == null) return;
Logger.Warn($"WpWorld: {wpWorld}, wayPoint: {wayPoint}");
Logger.Debug($"OnTryWaypoint: Id: {tryWaypointMessage.nWaypoint}, WorldId: {wpWorld.SNO}, levelArea: {levelArea}");
Logger.Debug($"WpWorld: {wpWorld}, wayPoint: {wayPoint}");
InGameClient.SendMessage(new SimpleMessage(Opcodes.LoadingWarping));
if (wpWorld == World)
Teleport(wayPoint.Position);
@ -2577,19 +2578,16 @@ namespace DiIiS_NA.GameServer.GSSystem.PlayerSystem
PlayerIndex = PlayerIndex,
LevelAreaSNO = levelArea
});
Logger.Warn("---Waypoint Debug End---");
Logger.Debug("---Waypoint Debug End---");
}
public void RefreshReveal()
{
float Range = 200f;
float range = 200f;
if (InGameClient.Game.CurrentEncounter.activated)
Range = 360f;
range = 360f;
List<Actor> actors_around = GetActorsInRange(Range);
foreach (var actor in actors_around)
if (actor is not Player)
actor.Unreveal(this);
foreach (var actor in GetActorsInRange(range).Where(actor => actor is not Player))
actor.Unreveal(this);
RevealActorsToPlayer();
}
private void OnRequestBuyItem(GameClient client, RequestBuyItemMessage requestBuyItemMessage)

View File

@ -319,7 +319,7 @@ namespace DiIiS_NA
Logger.Info("Discord bot Disabled..");
}
DiIiS_NA.GameServer.GSSystem.GeneratorsSystem.SpawnGenerator.RegenerateDensity();
DiIiS_NA.GameServer.ClientSystem.GameServer.GSBackend = new GSBackend(DiIiS_NA.LoginServer.Config.Instance.BindIP, DiIiS_NA.LoginServer.Config.Instance.WebPort);
DiIiS_NA.GameServer.ClientSystem.GameServer.GSBackend = new GsBackend(DiIiS_NA.LoginServer.Config.Instance.BindIP, DiIiS_NA.LoginServer.Config.Instance.WebPort);
return true;
}